Doctor Archive
Thread: Left over Advanced Components Best thing to craft
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BrJLa
Thu Jun 10, 2004 1:42 pm
#1
I just did my first run of buffs - really my first crafting ever - and I made too many sub-components because I didn't know how much extra to leave for experimenting. I made enough toallow 15 experiments for each buff, but didn't experiment any single buff more than 3 or 4 times. So I'll have like 70 left over ASDS's (power 70), and 140 left over ACRDM's (power 64), and even more left over ABEC's (17/17).
What would be a good item to craft with these to sell on a vendor? What sells well, for a high price, that really benefits from increased quality sub-components?
For those who are interested, the buffs are coming in at 875/11275 with 25-27 charges. The av was OQ900 PE882 DR598, and the gas was OQ917 DR774, with the subcomponents as described above.
invaliduser
Thu Jun 10, 2004 1:57 pm
#2
I know the problem all too well....
I generally allow 0.75 experimentation failures on each 'run' - so, as each run of buffs takes 6 ASDS, 12 ACRDM, 16 ABEC, I work out what the limiting factor is (any sad management accountants will know what Im talink about here) and add 0.75 to the number I can make with the limiting factor component....
still doesnt avoid the problem of what to do with the odds and sods though.....
I generally allow 0.75 experimentation failures on each 'run' - so, as each run of buffs takes 6 ASDS, 12 ACRDM, 16 ABEC, I work out what the limiting factor is (any sad management accountants will know what Im talink about here) and add 0.75 to the number I can make with the limiting factor component....
still doesnt avoid the problem of what to do with the odds and sods though.....
Cronan44
Thu Jun 10, 2004 2:30 pm
#3
You could make a couple of runs of Health/Action Wound Kits to get level out the vendor. I use mine to make Stim E's and experiment the med use down to 40 so my alt can use them at 0040 medic. I have 12 points to experiment with also. This helps me get both the 1100 power and the med use 40. you could also make some kick ass Wound pack b's with the left overs
Auraveda
Thu Jun 10, 2004 2:46 pm
#4
Wound B packs and stim B packs crafted with high end components, made by a doctor always sell well since they are usable by someone with little medical skill, but much much better than anything that person could craft.
I just recently did a run of Stim B's to use up some so-so advanced subcomponents. I got them up to 255 power and 40 charges. Not the best ever, but a lot better than a novice medic!
I just recently did a run of Stim B's to use up some so-so advanced subcomponents. I got them up to 255 power and 40 charges. Not the best ever, but a lot better than a novice medic!
Message Edited by Auraveda on 06-10-2004 02:49 PM
Songe
Thu Jun 10, 2004 3:18 pm
#5
I keep them then just make whatever is getting low on my vendor, or I use them to make janta packs.
jaybee2003
Thu Jun 10, 2004 4:22 pm
#6
I get dozens of these lying around lol. At the end of the week I usually make some CurePoison C's and wound B's just to clear up some room in the shop.
Mglol
Thu Jun 10, 2004 10:08 pm
#7
Heh... i hate leftover crates as i rarely make less than full factory runs. I have no use for 50 or 100 etc abec´s of same serial.. When i make buffpacks i make 1k abec, 500 acrdm and 333 asds per stat in one factory for each stat.
I do hate stim e´s etc though... only 6 crates per factory run?! baaah 
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