Doctor Archive
Thread: Great but not amazing success
Thanks
Moen
There never have been huge numbers of amazing successes. Here are ways to imrpove your chances:
- Increase your medical assembly skill
- Craft inside of a city with a research specialization
- Use near +15 crafting tool (may or may not help)
- Use near +45 private crafting station
- Craft when the server has the least lag (may affect critical failures more than degree of success)
The last three are pretty speculative, but have been reported in the past. No one has conclusively demonstrated that crafting tools and stations really work.
read this:
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=53549
Happymob wrote:
There never have been huge numbers of amazing successes. Here are ways to imrpove your chances:
- Increase your medical assembly skill
- Craft inside of a city with a research specialization
- Use near +15 crafting tool (may or may not help)
- Use near +45 private crafting station
- Craft when the server has the least lag (may affect critical failures more than degree of success)
The last three are pretty speculative, but have been reported in the past. No one has conclusively demonstrated that crafting tools and stations really work.
In addition to Mastering Doc I also Mastered Weaponsmith. I used 4 +15 crafting tools and two +8 crafting tool when doing WS. Every single critical failure I had was on one of the +8 tools and I did hundreds of crafts but like you said nothing has ever been proven. I noticed no difference between using a +42 private crafting station and a +14 private crafting station it still always failed on that +8 tool. Server lag? Never even considered that one.
Radar-X wrote:
Server lag? Never even considered that one.
It was a common theme in an earlier Thunderheart-started thread about the frequency of critical failures. You had a lot of people who would get lots of crit fails in one location and almost none in a different location. Server lag was the speculation (though statistically, it could have just as easily been a string of bad luck).
I did leave out malleability. It has long been rumored that malleability affect how easy experimentation is. It makes sense to me, though again, we have no hard data.
One more log on the fire is the condition of the crafting tool. Some folks say at 100% contition the tool works better. I have no idea if this is true. The sad part is that you can't examine the tool to see what the contition is.
Never hurts to be on the safe side and just leave your tool at home.
macro: BattleDoc
/follow;
/dragIncapacitatedPlayer;
/assist;
/healstate dizzy self;
/curepoison self;
/extinguishfire self;
/firstaid self;
/curedisease self;
/healstate dizzy;
/curepoison;
/extinguishfire;
/firstaid;
/curedisease;
/healstate;
/healstate self;
/pause 1;
/macro BattleDoc;
^^^ just target your group member's name, and the macro takes care of the rest
macro: StimTargetRez (you want your rez macro to be separate from the loop so you control where and when)
/ui action clearCombatQueue;
/revivePlayer;
/healdamage;