Doctor Archive
Thread: Help with Phase 1 Heightened Senses quest. Any Docs?
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Aurelius_Pendragon
Fri Dec 03, 2004 3:10 am
#1
There are guides that show which order the various illness are in, that is, fever with the lowest value, followed by vomiting, open sores, pus-filled lesions etc all the way up to swelling and internal bleeding. Get yourself a copy of the list. The exact numbers aren't that important, what is important is knowing what order they are in.
For example, if you need to cure internal bleeding, use your very best resources, and keep experimenting on the top line for the primay symptom. Do one or two points at a time, and you will slowly progress up the list of symptoms. Hopefully your stuff will be good enough for you to get to internal bleeding. The secondary will probably still be open sores, and there will probably be a side-effect, but as long as that is low level you can take it out later. It doesn't matter if you give your patient pus-filled lesions ten times, it will only take one cure at the end to fix it.
When you are taking on the middle range symptoms you ought to have enough experiment points left over to use the secondary symptoms line to pick up a secnd middle range symptom.
I found the hard part to be "dummying down" to heal fever. I had to go back and get some absolutely terrible aluminum and wheat. It was so bad all it would heal when I used it before experimentation was fever. With a little experimentation it would heal vomiting and fever, which usually were the last two things I had, after clearing all the higher level symptoms.
I also saved some of my failures and mistakes (when I added too many points and went above the sypmtom I was looking for) to use on the next patient. I didn't see any point in wasting points on the side-effects line. And it doesn't hurt to cure something your parient doesn't have, of course. If, for example you make a pack with internal bleeding and open sores, and he doesn't have open sores.
So the important thing is to bring metal and plant resources of varying levels (I found really good and really bad were a good mix) so you can hit all the various symptoms with the experimentation points at your command. Obviously you need to pull out your droid, and if you have any clothing that helps your medical crafting, wear it. (You won't need armor, the Sith won't be attacking you this time around.) Bivoli doesn't help as it is the medical droid there, and not you, who is doing the healing. Likewise you receive no medical xp for your efforts.
For example, if you need to cure internal bleeding, use your very best resources, and keep experimenting on the top line for the primay symptom. Do one or two points at a time, and you will slowly progress up the list of symptoms. Hopefully your stuff will be good enough for you to get to internal bleeding. The secondary will probably still be open sores, and there will probably be a side-effect, but as long as that is low level you can take it out later. It doesn't matter if you give your patient pus-filled lesions ten times, it will only take one cure at the end to fix it.
When you are taking on the middle range symptoms you ought to have enough experiment points left over to use the secondary symptoms line to pick up a secnd middle range symptom.
I found the hard part to be "dummying down" to heal fever. I had to go back and get some absolutely terrible aluminum and wheat. It was so bad all it would heal when I used it before experimentation was fever. With a little experimentation it would heal vomiting and fever, which usually were the last two things I had, after clearing all the higher level symptoms.
I also saved some of my failures and mistakes (when I added too many points and went above the sypmtom I was looking for) to use on the next patient. I didn't see any point in wasting points on the side-effects line. And it doesn't hurt to cure something your parient doesn't have, of course. If, for example you make a pack with internal bleeding and open sores, and he doesn't have open sores.
So the important thing is to bring metal and plant resources of varying levels (I found really good and really bad were a good mix) so you can hit all the various symptoms with the experimentation points at your command. Obviously you need to pull out your droid, and if you have any clothing that helps your medical crafting, wear it. (You won't need armor, the Sith won't be attacking you this time around.) Bivoli doesn't help as it is the medical droid there, and not you, who is doing the healing. Likewise you receive no medical xp for your efforts.
kcisler27
Fri Dec 03, 2004 1:20 pm
#3
I am a master doc and I'm having a terrible time with the village Phase 1 HS quest. I have posted in the fs forums too but thought a fellow doc might be able to help.
I have got several high end flora resources and Hq steel but I dont quite understand the experimentation. I have seen the guide that shows the experimentation percentages for each cure but I dont understand the chart. If you know what I mean could you please explain it?
Thanks.
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