Doctor Archive
Thread: could some veteran buff crafters lend me their opinions on these items created by a newb 10 poin
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Pil_Sung
Mon Dec 06, 2004 5:46 am
#1
i created manufacturing schems for these items just in case they are worth mass producing. if some of you vets could lend me your opinion on them, i would REALLY appreciate it. thanks!
abec: 14/20
asds: 72
acrdm: 67
i still had experimentation points left over when i was finished with these, so i hope that is good news.
ackos
BraindG
Mon Dec 06, 2004 6:26 am
#2
Pil_Sung wrote:
i created manufacturing schems for these items just in case they are worth mass producing. if some of you vets could lend me your opinion on them, i would REALLY appreciate it. thanks!
abec: 14/20
asds: 72
acrdm: 67
i still had experimentation points left over when i was finished with these, so i hope that is good news.
ackos
The sds/acrdm's are decent. no problems there.
Which way round are the ABEC's ? Power/Charges? (go for charges)
To be perfectly honest, for best results you need great end resources, for example buffs, you need +900 OQ/PE, and same for reactive gas, thats where the key is..
My last run of buffs had 20Power/20Charge ABEC's, ACRDM 61's and SDS 70's in em, and they hit for 917, was down to the avian, and gas.
I wouldnt get to hung up about the subies, focus more on the finished product.
Dovakic
Mon Dec 06, 2004 6:49 am
#3
With your abecs, always put more points into charges, and they will have the most direct effect on your finished meds (the only time I dont do that is when I make a crate of buffs for my own personal use, when its sort of a bragging rights thing with the other doctors in my guild...currently I've got 934 power packs w/ no sort of loot enhancements
).
Really though, esp with buffs, the difference between a 67 and 73 power ASDS or a 59 and 62 ACRDM is only going to amount to about 5 power in your final meds, which really isnt that huge of a deal. Sure, you want to have good components for your meds, but the finished product is defidently more important
Really though, esp with buffs, the difference between a 67 and 73 power ASDS or a 59 and 62 ACRDM is only going to amount to about 5 power in your final meds, which really isnt that huge of a deal. Sure, you want to have good components for your meds, but the finished product is defidently more important
Pil_Sung
Mon Dec 06, 2004 8:21 am
#4
thank you both VERY much for taking the time to respond with such useful information. i can't tell you how reassuring it is to be part of a profession, of which veteran players helping newbies is the rule and not the exception.
again, my deep appreciation!
ackos
Marrow1
Mon Dec 06, 2004 8:55 am
#5
Those are very nice subs. No worries there.
My only advice would be that before you make 1k of each is that you think how many of each you really need.
Remember that there is a 3:2:1 or a 2:2:1 (ABEC:ACRDM:ASDS) ratio depending on which buff your making. So when making a run of buffs only make enough subs as you need.
There are two ways to do this. The first is to edit the quantity that can be made when you make the schem. The other is to limit the resouces in the factory. I like to limit the resouces in the factory becuase if I mess up and need a few more from that schem than I had planed on then I can always make a few more.
If you dont limit your factory runs then you will wind up with lots of crates with miss matched schem numbers which can get to be a pain.
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