Doctor Archive

Thread: Patch Note and Doc Buff Economy

KIDD_CHAOS
Thu Feb 24, 2005 11:54 am
#1

From the GCW notes:


Planetary Occupation System

The players' actions in the Galactic Civil War (GCW) will be reflected in the 'Occupation!' enhancement. The guards patrolling cities and the symbols of power in the cities will change based on who is winning the GCW on that planet. As the tide of the GCW shifts so too shall the planets!



City Patrols & Scans

The non-stronghold cities located on Tatooine, Corellia, and Naboo will be patrolled by the faction that controls the planet. Cities will also have patrols of neutral police, regardless of the planetary controller. For example, if the Imperials are winning the GCW on Corellia, Tyrena will be patrolled by Imperial soldiers as well as CorSec.


The neutral police forces are loyal to the faction that controls the planet and some will conduct scans of passers by. The police will be searching for contraband such as illegal spices and sliced weapons (regardless of faction) or enemy faction players (Rebel or Imperial) and will fine or attack as appropriate. Running away from a scan will continue to have the same effects (loss of faction). High ranking members of factional armies will be safe from scans if their faction controls that planet.


Players who are scanned by the police run the risk of having their faction exposed if they are in the opposing faction of the one that controls the city. This means players who are "On Leave" may become set to "Combatant" due to the scan. Faction NPCs will then attack the player on sight. Police may also call in more powerful reinforcements should they expose an enemy faction player (Rebel or Imperial) in opposition to the faction controlling the city. Scans will never set a player to "Special Forces" (PvP) status.



The strength of the guards will depend on how tightly the planet is controlled. If one side has a significant base count advantage over the other, the guards in the cities will be much more powerful.


I Like the GCW changes, already I am getting the emails about we need to all band toghther for planetary control! But I was thinking about the doc community. As planets become more alligned, and the NPC's get Harder. (My server seems to have more rebels, but the PVP is about even ... I think) Running around "Combantant" or even "On Leave" can get you killed by a scan. I used to run around unbuffed all the time, I'm assuming since this is a non PVP death there would be decay, thus the need for better armor & for buffs.But if the guards sill suck then moot point.


I don't think people need uber buffs just buffs to get around, perhaps it will bring more docs into the market, selling mid range buffs which hardly sell when the 30+ charges 900+ 3.5 hour one dominate. More docs + more frequent resource spawn for a doc that wants to = Lower Prices for perhaps more demand for slightly less buff)


Thoughts?

Just planning ahead.

Doc Pepa

/looks around for who stole his beer
TarMangani
Thu Feb 24, 2005 12:07 pm
#2






KIDD_CHAOS wrote:




I don't think people need uber buffs just buffs to get around, perhaps it will bring more docs into the market, selling mid range buffs which hardly sell when the 30+ charges 900+ 3.5 hour one dominate. More docs + more frequent resource spawn for a doc that wants to = Lower Prices for perhaps more demand for slightly less buff)


Thoughts?

Just planning ahead.

Doc Pepa

/looks around for who stole his beer





On Eclipse I sell 2620, 3 hour 34 min buffs (Thx Joranx) for 15K. I'm thinking that most all PVP or other players already committedto the GCW will be of sufficient profession level to be able to afford this price on a regular basis that there won't be that many players opting to pay say 8K for a 1900 buff.


I could be wrong of course but just my thoughts.





JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



KIDD_CHAOS
Thu Feb 24, 2005 12:31 pm
#3






TarMangani wrote:





KIDD_CHAOS wrote:




I don't think people need uber buffs just buffs to get around, perhaps it will bring more docs into the market, selling mid range buffs which hardly sell when the 30+ charges 900+ 3.5 hour one dominate. More docs + more frequent resource spawn for a doc that wants to = Lower Prices for perhaps more demand for slightly less buff)


Thoughts?

Just planning ahead.

Doc Pepa

/looks around for who stole his beer





On Eclipse I sell 2620, 3 hour 34 min buffs (Thx Joranx) for 15K. I'm thinking that most all PVP or other players already committedto the GCW will be of sufficient profession level to be able to afford this price on a regular basis that there won't be that many players opting to pay say 8K for a 1900 buff.


I could be wrong of course but just my thoughts.







First, Beer for you for selling great buffs at a reasonable price !!!


Second, you makea great point. I needed to clarify my note in that I'm thinking this brings a group of non regular pvp players into the fold of needing a buff where before they my not have. The demand for PVP buff remains constant with current prices. But persons who normally run around covert today as combatants or on leave in the future may like a lower quaility buff that they can pay say 4-6k for to keep from being killed by an NPC.


Doc Pepa


/Pours beer for Tal


Ojes
Thu Feb 24, 2005 2:47 pm
#4






KIDD_CHAOS wrote:


I needed to clarify my note in that I'm thinking this brings a group of non regular pvp players into the fold of needing a buff where before they my not have. The demand for PVP buff remains constant with current prices. But persons who normally run around covert today as combatants or on leave in the future may like a lower quaility buff that they can pay say 4-6k for to keep from being killed by an NPC.


Doc Pepa


/Pours beer for Tal








There will likely be a group of people who will want to have low-level buffs so they can continue to be covertly factioned. However, I think there will be a larger number going neutral to avoid the issue altogether (I know I have).


Thoughts?



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
MillerBomb
Thu Feb 24, 2005 3:33 pm
#5

IMO, I'm finding fewer and fewer reasons not to revert back to being neutral.

Unless I'm a special forces doctor, I can't even heal all of the members in my own faction. At least before, if I chose to heal overt players while being covert, I could get the TEF and take the consequences of my actions. Now, if what I read is true, I can't even make that choice. However, if I turn into a special forces doctor, then I will be obliterated by just about everyone/everything on a frequent basis since I do not have a fighting profession (melee or otherwise).

Being on-leave is kind of pointless when it comes to doctor related activities. I have no advantages when it comes to who I can and can't heal by choosing on-leave over being neutral. Secondly, there's the risk of my going into a combatant status, and bringing back the threat of NPC's attacking me out of nowhere.

So it comes to a case of whether I want to remain a combatant, and heal a wider range of people at the sake of being hunted by NPC's like an overt player would, or stay neutral. Maybe if I pick up a melee profession again, I'll go back to being a combatant. But for now I feel that there's too much risk for far too little benefit.



---------------------

Lee-Ki Sin - M-Brawler/ M-Swordsman/ M-TKA
KIDD_CHAOS
Thu Feb 24, 2005 3:58 pm
#6






MillerBomb wrote:
IMO, I'm finding fewer and fewer reasons not to revert back to being neutral.

Unless I'm a special forces doctor, I can't even heal all of the members in my own faction. At least before, if I chose to heal overt players while being covert, I could get the TEF and take the consequences of my actions. Now, if what I read is true, I can't even make that choice. However, if I turn into a special forces doctor, then I will be obliterated by just about everyone/everything on a frequent basis since I do not have a fighting profession (melee or otherwise).

Being on-leave is kind of pointless when it comes to doctor related activities. I have no advantages when it comes to who I can and can't heal by choosing on-leave over being neutral. Secondly, there's the risk of my going into a combatant status, and bringing back the threat of NPC's attacking me out of nowhere.

So it comes to a case of whether I want to remain a combatant, and heal a wider range of people at the sake of being hunted by NPC's like an overt player would, or stay neutral. Maybe if I pick up a melee profession again, I'll go back to being a combatant. But for now I feel that there's too much risk for far too little benefit.




/slides a beer to Millerbomb .... is that a miller lite or MGD?


Ya know I have been Imperial so long it never even occured to me someone might want to go neutral. When I think of the artisans with a master crafting skill, and their needs for merchant, it really doesn't give much in the way left to fight skill point wise against NPCs strong or not.


/strokes chin..realized should have shaved this morning


I could see more going neutral, and dealing with the scans as fp loss or a minor credit slap.


Hmm must drink more and think about this. I was hoping we get more docs, but I see my logic was incomplete ... d^mn imperial public eductaion system.


wonder now will this reduce the # of doc's overall that PVP occasionally to next to never as they have to become a factioned member then a combatant if they want to pvp...too many hoops to jump though.


Doc Pepa


ShadowCM
Thu Feb 24, 2005 4:14 pm
#7

I'm imperial, and with this patch, a lot of things have changed


I can no longer buff "coverts" at theed or mo


Since theed is now controlled by rebs in Kauri, I find my chant for buffs (10k imp, 7k guild) gathering

large crowds of imperials, since no one is really safe from the rebs. On leave players virtually need

to be a combatant to get buffs or services, and that means that my radar is filled with rebs.

Which means more business, anyway



________[Given up on trying to get a pvp rating of 0]_________


S_H_A_D_O_W_R_I_D_E_R


____________________ Suicide Extraordinaire ____________________


---------------------------------------KAURI RULES!-----------------------------------------
TarMangani
Thu Feb 24, 2005 5:48 pm
#8






MillerBomb wrote:
IMO, I'm finding fewer and fewer reasons not to revert back to being neutral.

Unless I'm a special forces doctor, I can't even heal all of the members in my own faction. At least before, if I chose to heal overt players while being covert, I could get the TEF and take the consequences of my actions. Now, if what I read is true, I can't even make that choice. However, if I turn into a special forces doctor, then I will be obliterated by just about everyone/everything on a frequent basis since I do not have a fighting profession (melee or otherwise).

Being on-leave is kind of pointless when it comes to doctor related activities. I have no advantages when it comes to who I can and can't heal by choosing on-leave over being neutral. Secondly, there's the risk of my going into a combatant status, and bringing back the threat of NPC's attacking me out of nowhere.

So it comes to a case of whether I want to remain a combatant, and heal a wider range of people at the sake of being hunted by NPC's like an overt player would, or stay neutral. Maybe if I pick up a melee profession again, I'll go back to being a combatant. But for now I feel that there's too much risk for far too little benefit.






obviously this thread could rapidly turn into a philosophical discussion surrounding the newest patch, however I would like to add a couple cents worth of observation to this.


I can understand how this decision is necessary to effect game balance, however it seems odd to make a decision that any healer can't heal someone based on their particular beliefs. Isn't that like saying Bacta has a factional side? Does rebel bacta not heal an imperial's body if it's injured? If so, then I guess if a person's thoughts control the physics of their bodies as to whether or not their cells respond to healing elements aligned with a temporary civil dispute, can an Imperial then switch to rebel and thus free the restrictions of his body?


In a nutshell, what laws of physics cease to exist in that a rebel's wound pack won't heal another players injuries simply because of the way they believe?


I believe that any doctor should be able to heal any player, but by doing so he may face consequences...


I as a healer should be able to heal a dark jedi or a light jedi, even of a different guild during a guild war if I so choose. Granted if I heal said jedi and through my actions he kills one of my guild mates, there are serious consequences, however it should still remain within the realm of possibility.


Granted there are nearly COUNTLESS directions this statement can take and I'm aware of many of them. (i.e. I should be able tostep over a one foot wall in a shuttleport, however I'm forced to exit a shuttleport ONLY through the area by the protocol droid)... However I thank you for allowing me to voice my thoughts...




JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



joisey
Fri Feb 25, 2005 6:32 am
#9

Way I'm thinking about all this........


I carry 2 sets of buffpacks, my lower ones(2400 range) for those wanting to pve(10K) and my kicker packs(2700) for those pvper's(15K). I've seen those 150K npc's patroling base's and I expect there will always be a call for getting a high end buff.


And if they screw with the armor stats come CU without directly changing doc then I expect we gonna be in demand big time and that should reflect in the pricing.


*Ockham*

Tarq

Living in Spirit on Tattooine



*Altec/Ockham*
Didn't even leave flowers
"Master of Nothing they took my soul"
Drop off vendor located in Spirit, just pass cantina.
Twitchie
Fri Feb 25, 2005 7:35 am
#10

I'm of two minds about it.........


One, the new patch has made it harder for docs to buff just anybody, so it'll come to guild docs, or one Imp and one Reb doc at a SP, helping each other out.


Two, the new patch seems to make it harder to gain XP, and make Master Doc within a week or so, like the other skills.


I'm thinking that there'll be a decline in active docs, myself. I do buff in SP, a few times a week, to supplement my income, and this patch may make that harder, and one of the main draws to becoming a doc (at least at first) is the cashflow. If it's reduced to the point where doc makes equal to, or lesser than, any other skill, nobody's going to want to go through thte grind for crafting and such, to make Master. A few will, but not nearly as many as now. Plus, I can see quite a few docs shedding the skill, to gain more combat skills, which the new Combat patch will require.........


I'm not particularly happy about this pub, I think it could have been better thought out. Crafters, docs, and other non-combatant skills have pretty effectively been killed, while combat skills have gotten upgrades.



& Twitchie &

Eclipse's Fattest Wookiee
Forget Maul, Sidious, and Vader.........
I'm terrified of Darth Razor.
@
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