Doctor Archive
Thread: Patch Note and Doc Buff Economy
KIDD_CHAOS wrote:
I don't think people need uber buffs just buffs to get around, perhaps it will bring more docs into the market, selling mid range buffs which hardly sell when the 30+ charges 900+ 3.5 hour one dominate. More docs + more frequent resource spawn for a doc that wants to = Lower Prices for perhaps more demand for slightly less buff)
Thoughts?
Just planning ahead.
Doc Pepa
/looks around for who stole his beer
On Eclipse I sell 2620, 3 hour 34 min buffs (Thx Joranx) for 15K. I'm thinking that most all PVP or other players already committedto the GCW will be of sufficient profession level to be able to afford this price on a regular basis that there won't be that many players opting to pay say 8K for a 1900 buff.
I could be wrong of course but just my thoughts.
TarMangani wrote:
KIDD_CHAOS wrote:
I don't think people need uber buffs just buffs to get around, perhaps it will bring more docs into the market, selling mid range buffs which hardly sell when the 30+ charges 900+ 3.5 hour one dominate. More docs + more frequent resource spawn for a doc that wants to = Lower Prices for perhaps more demand for slightly less buff)
Thoughts?
Just planning ahead.
Doc Pepa
/looks around for who stole his beer
On Eclipse I sell 2620, 3 hour 34 min buffs (Thx Joranx) for 15K. I'm thinking that most all PVP or other players already committedto the GCW will be of sufficient profession level to be able to afford this price on a regular basis that there won't be that many players opting to pay say 8K for a 1900 buff.
I could be wrong of course but just my thoughts.
First, Beer for you for selling great buffs at a reasonable price !!!
Second, you makea great point. I needed to clarify my note in that I'm thinking this brings a group of non regular pvp players into the fold of needing a buff where before they my not have. The demand for PVP buff remains constant with current prices. But persons who normally run around covert today as combatants or on leave in the future may like a lower quaility buff that they can pay say 4-6k for to keep from being killed by an NPC.
Doc Pepa
/Pours beer for Tal
KIDD_CHAOS wrote:
I needed to clarify my note in that I'm thinking this brings a group of non regular pvp players into the fold of needing a buff where before they my not have. The demand for PVP buff remains constant with current prices. But persons who normally run around covert today as combatants or on leave in the future may like a lower quaility buff that they can pay say 4-6k for to keep from being killed by an NPC.
Doc Pepa
/Pours beer for Tal
Unless I'm a special forces doctor, I can't even heal all of the members in my own faction. At least before, if I chose to heal overt players while being covert, I could get the TEF and take the consequences of my actions. Now, if what I read is true, I can't even make that choice. However, if I turn into a special forces doctor, then I will be obliterated by just about everyone/everything on a frequent basis since I do not have a fighting profession (melee or otherwise).
Being on-leave is kind of pointless when it comes to doctor related activities. I have no advantages when it comes to who I can and can't heal by choosing on-leave over being neutral. Secondly, there's the risk of my going into a combatant status, and bringing back the threat of NPC's attacking me out of nowhere.
So it comes to a case of whether I want to remain a combatant, and heal a wider range of people at the sake of being hunted by NPC's like an overt player would, or stay neutral. Maybe if I pick up a melee profession again, I'll go back to being a combatant. But for now I feel that there's too much risk for far too little benefit.
MillerBomb wrote:
IMO, I'm finding fewer and fewer reasons not to revert back to being neutral.
Unless I'm a special forces doctor, I can't even heal all of the members in my own faction. At least before, if I chose to heal overt players while being covert, I could get the TEF and take the consequences of my actions. Now, if what I read is true, I can't even make that choice. However, if I turn into a special forces doctor, then I will be obliterated by just about everyone/everything on a frequent basis since I do not have a fighting profession (melee or otherwise).
Being on-leave is kind of pointless when it comes to doctor related activities. I have no advantages when it comes to who I can and can't heal by choosing on-leave over being neutral. Secondly, there's the risk of my going into a combatant status, and bringing back the threat of NPC's attacking me out of nowhere.
So it comes to a case of whether I want to remain a combatant, and heal a wider range of people at the sake of being hunted by NPC's like an overt player would, or stay neutral. Maybe if I pick up a melee profession again, I'll go back to being a combatant. But for now I feel that there's too much risk for far too little benefit.
/slides a beer to Millerbomb .... is that a miller lite or MGD?
Ya know I have been Imperial so long it never even occured to me someone might want to go neutral. When I think of the artisans with a master crafting skill, and their needs for merchant, it really doesn't give much in the way left to fight skill point wise against NPCs strong or not.
/strokes chin..realized should have shaved this morning
I could see more going neutral, and dealing with the scans as fp loss or a minor credit slap.
Hmm must drink more and think about this. I was hoping we get more docs, but I see my logic was incomplete ... d^mn imperial public eductaion system.
wonder now will this reduce the # of doc's overall that PVP occasionally to next to never as they have to become a factioned member then a combatant if they want to pvp...too many hoops to jump though.
Doc Pepa
MillerBomb wrote:
IMO, I'm finding fewer and fewer reasons not to revert back to being neutral.
Unless I'm a special forces doctor, I can't even heal all of the members in my own faction. At least before, if I chose to heal overt players while being covert, I could get the TEF and take the consequences of my actions. Now, if what I read is true, I can't even make that choice. However, if I turn into a special forces doctor, then I will be obliterated by just about everyone/everything on a frequent basis since I do not have a fighting profession (melee or otherwise).
Being on-leave is kind of pointless when it comes to doctor related activities. I have no advantages when it comes to who I can and can't heal by choosing on-leave over being neutral. Secondly, there's the risk of my going into a combatant status, and bringing back the threat of NPC's attacking me out of nowhere.
So it comes to a case of whether I want to remain a combatant, and heal a wider range of people at the sake of being hunted by NPC's like an overt player would, or stay neutral. Maybe if I pick up a melee profession again, I'll go back to being a combatant. But for now I feel that there's too much risk for far too little benefit.
obviously this thread could rapidly turn into a philosophical discussion surrounding the newest patch, however I would like to add a couple cents worth of observation to this.
I can understand how this decision is necessary to effect game balance, however it seems odd to make a decision that any healer can't heal someone based on their particular beliefs. Isn't that like saying Bacta has a factional side? Does rebel bacta not heal an imperial's body if it's injured? If so, then I guess if a person's thoughts control the physics of their bodies as to whether or not their cells respond to healing elements aligned with a temporary civil dispute, can an Imperial then switch to rebel and thus free the restrictions of his body?
In a nutshell, what laws of physics cease to exist in that a rebel's wound pack won't heal another players injuries simply because of the way they believe?
I believe that any doctor should be able to heal any player, but by doing so he may face consequences...
I as a healer should be able to heal a dark jedi or a light jedi, even of a different guild during a guild war if I so choose. Granted if I heal said jedi and through my actions he kills one of my guild mates, there are serious consequences, however it should still remain within the realm of possibility.
Granted there are nearly COUNTLESS directions this statement can take and I'm aware of many of them. (i.e. I should be able tostep over a one foot wall in a shuttleport, however I'm forced to exit a shuttleport ONLY through the area by the protocol droid)... However I thank you for allowing me to voice my thoughts...