Doctor Archive

Thread: Crafting Macro in Practince Mode (Working Example)

BregGenedi
Wed Sep 10, 2003 8:59 am
#1

I just made Master Doctor Today.... Horay


Iwanted to share a macro a that help me alot, it will allow you to macro grind in practice mode


/ui action toolbarSlot21;
/selectDraftSchematic 11;
/pause 6;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;


Dr. Breg


Wanderhome

jdilan
Wed Sep 10, 2003 9:14 am
#2

Thanks man,



Doc Dilan

Topdawg
Wed Sep 10, 2003 9:20 am
#3

lol figures 5 min ago i finished doing 75k over the last day or so. I used identical macro but wasnt practice so i had to delete the entire time



wynlyndd
Wed Sep 10, 2003 9:31 am
#4

Thanks very much for this example. I have my last crafting box to go to be a Master Combat Medic too. With this example, I bet i make it very soon.



Nashara Navaboda
Master Doctor - Healer of Hangnails
Master Combat Medic - M.A.S.H
("You Know You Want Me on Your Side")
Lowca - Naboo - Inside of BABELON (near 0,0)
--------------------------------------------
DoD - Dealers of Death
Resolute101
Wed Sep 10, 2003 10:01 am
#5

can you explain what everything does here so that i can learn what im copying down more then just copy something down and hope it works




thanks




Resolute Buff House

Home Of The 3k Buff At -2093 -2779 On Tatoonie 1k Frome Bestine
CLOSED

BregGenedi
Wed Sep 10, 2003 10:20 am
#6

to use this u place a food crafting tool in the toolbar i tend to use the second row f9-f12 then u need to figure out what schematic you want to use to grind, I was grind BEC and Dis Mech.


toolbarSlot19 = f9 on the second bar, if you want to move it just count the slots starting at 0


example:


toolbarSlot0 = slot f1


toolbarSlot23 = f12 on second row


it seems that everyone is slightly different on the schematic number so you will have to find your own, i just used the first 2 line of the macro to detrim this


/ui action toolbarSlot19;
/selectDraftSchematic 00;


keep changing the number to suit your needs, u may want to adjust the pause if is to fast or slow


Hope this helps


Dr. Breg


Wanderhome


(Long time Forum Lurker, First time Poster)

Jaxidian
Wed Sep 10, 2003 10:42 am
#7






Resolute101 wrote:

can you explain what everything does here so that i can learn what im copying down more then just copy something down and hope it works







I'll explain and enhance for you.



/ui action toolbarSlot21;
This will "click" on the item you have in your 22nd toolbar slot. If you count them from 1 to 24, starting with the top row, going left to right, then subtract 1 from that number, you can use this macro to "click" that. For example, I want to click on the top-left item, I'll do /ui action toolbarSlot00 but if I want the bottom-right, then I'll do /ui action toolbarSlot23. In this example, the command is used to open up a crafting tool.


/selectDraftSchematic 11;
This command, when on your first screen from your crafting tool, will select the item number you enter and advance to the next screen. The number here is different for every single person and you have to find it by trial and error (which means, make a macro for that number so you don't have to find it again once you find it once). Also, this number is different depending on whether you're at your crafting station or not, so you may have to save 2 macros, one for not at a crafting station, one for at one.


/pause 6;
This is pretty obvious, it pauses for 6 seconds. There have been certain cases in the past where instead of pausing for the number of seconds displayed, it actually paused for HALF that time. Play around with it to see how it works for you. In this example, the macro pauses for you to double-click on all of your resources to put into the item you're crafting before it continues to the next item to craft.


/nextCraftingStage;
Basically, this just clicks the next button. If you get a crit failure on the combine here, the macro will keep running but no harm will come from anything other than the resources you would have lost. Also, if you loop the macro, it will keep looping, no problems. In this example, this will do the combine where it shows your success and the stat results.


/nextCraftingStage;
In this example, this will either bring you to the "Experiment/Make Prototype/Make Schematic" screen or it will take you to the finalize/name product screen.


/createPrototype practice no item;
This command will do 1 of 2 things when used like this. It will EITHER click on "Create Prototype" on the "Experiment/prototype/schematic" screen OR it will finalize the creating of the prototype on the "name your thing" screen. In this example, it will click on "Create Prototype".


/createPrototype practice no item;
In this example, it will finalize your crafting session and your crafting tool will begin making the item and it will pop out in however many seconds it takes to craft it.



Just afew observations


1) I have found that the above macro doesn't universally work unless you add a third /nextCraftingStage before you do the /createPrototype lines (and I really don't know why). If you have this third one here, then this macro will work on things like Liquid Suppressions whether you're at a crafting station or not, it will all be the same to you while using this macro.


2) Have 6 of these macro's going one after another (with 6 crafting tools) all in the same macro. At the end of that macro, do a /pause 4 (adjust this number to time it right) then a /ui action toolbarSlotxx to fire up the macro again (i.e. click on itself). This is THE way to grind!


3) MOST of these things are case-sensative. If a command doesn't work for you, make sure things that are supposed to be capitalized ARE capitalized!



Good luck!!




-----
Jaxidian Du'Kaaste (Master Bio-Engineer/Master Doctor)

Drunken Badger Shopping Mall on Talus (-1000, 500)
-----
jabjowie
Wed Sep 10, 2003 4:59 pm
#8

Thank you so much for all this helpful info!


and congrats Dr. Breg!!


i am very excited about working my way up to master doctor!




::::::::::::::::::::::::::::::::::::
master nuthin
"It's just a game fuzz ball"
::::::::::::::::::::::::::::::::::::

Sormlam
Thu Sep 11, 2003 1:07 am
#9

I've added a /pause 1 after the first command to let the crafting tool start. Sometimes the lag makes it neccesary.

Another thing you might want to try is to higher the /pause that lets you insert the resources. If you can't double-click all resources in the six seconds (as written in the example) it will end the crafting session. When doing BEC's, I have the time set to 3 seconds and when you get skilled you might lower it even more.



Sormlam of Epic Forces, Tarquinas
CM/Pistolier/Grind material supplier combo
alektorophobic
Thu Sep 11, 2003 1:37 am
#10

if you only getting the crafting session has ended message, it might be because you are standing next to a crafting station... ....i think



Reen, Bria
Medic, Smuggler, Pistoleer, CH, Scout, Marksman, ID, WS, Artisan, Merchant, Entertainer, Dancer, Musician
Sormlam
Thu Sep 11, 2003 1:46 am
#11

Yes, the macro does not work with Experimentation. Thus you will have to remove yourself from any crafting station and store your med droid if it has a crafting station module.



Sormlam of Epic Forces, Tarquinas
CM/Pistolier/Grind material supplier combo
boodow
Thu Sep 11, 2003 6:54 am
#12

Nice...very nice.



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
DarkLogan
Thu Sep 11, 2003 8:16 am
#13

Heres my macro. I used breg's as a templete and some other ideas from the BE forum to get a nice little loop running.


/ui action toolbarSlot00; (food tool in tool bar)
/selectdraftSchematic 00; (schematic for BEC)
/pause 5; (allows you to click on comps)
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 5;
/ui action toolbarSlot01; (food tool in tool bar)
/selectdraftSchematic 00; (schematic for BEC)
/pause 5; (allows you to click on comps)
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 5;
/ui action toolbarSlot02; (food tool in tool bar)
/selectdraftSchematic 00; (schematic for BEC)
/pause 5; (allows you to click on comps)
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 5;
/ui action toolbarSlot03; (food tool in tool bar)
/selectdraftSchematic 00; (schematic for BEC)
/pause 5; (allows you to click on comps)
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 5;
/ui action toolbarSlot11; (macro button(starts loop)-moving this button will stop loop)


Why do you ask i used BEC's for this. In practice mode im getting 36xp points for 6 organic
and 6 inorganic (cheap). Also you need to test you schematic to make sure you have the correct
number. In order to do this i would create a small macro:


/ui action toolbarSlot00;
/selectdraftSchematic 00; (change this number to see what schematic you have)


I have also heard reports that people needed to put pauses after each statement (pause 1),
this was not the case for me.


This macro calls for 4 crafting tools. After i ran the macro once, i was getting 144xp per 30secs.
That is 288xp per 1min. Which is 17280xp per hour. That is if you do non-stop crafting.
All you need is a large amount of organic and inorganic.


If there is a way to add the comps into the macro, i would like to know. All that double clicking is wearing out my mouse button.

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