Doctor Archive
Thread: Anyone else think our heals are weak?
Wound heals are too low-powered or have too long of a reuse timer.
Jedi heals are overpowered compared to doc heals.
Eskie wrote:
Wound heals are too low-powered or have too long of a reuse timer.
Should be "and" not "or". Wound healing is both too weak and has wayyy too long a timer.
And our damage heals seem a bit on the weak side. They can not keep up with most highend mob damage rates.
I hope I am not the only one who thinks this.
Wound heals need to be better.
Heals are fine, the problem is mobs killing level 80 characeters in one or two hits.
The problem is jedi healing better then us.
The problem is jedi healing wounds better then us.
I think our healing is good if we can get mob damage to be more balanced, and take away healing others from jedi. Let jedi heal themselves, but they should not be better then classes that are actually "healer" classes.
Jedi shouldn't be able to heal BF either. Their own bf, fine, but the poor ents.
The only annoying this is, When you heal yourself (as a Master Doc) by the time the cool down has gone and your able to fire a shot off, You have been knocked back in health to where you was before you healed yourself.
The cool downs need tweaking more.
Scream
ScreamUK wrote:The only annoying this is, When you heal yourself (as a Master Doc) by the time the cool down has gone and your able to fire a shot off, You have been knocked back in health to where you was before you healed yourself.
The cool downs need tweaking more.
Scream
Try using an attack-prevention move just before your heal.
I usually use startle shot (rifleman special) to keep them from attacking, and then heal myself. The effect of startle shot wears off just before I can fire again.