Doctor Archive

Thread: Anyone else think our heals are weak?

Eskie
Mon May 23, 2005 5:02 pm
#1

Damage heals (bacta stuff) is ok - I can keep up with the damage two lvl 80 critters are dealing.

Wound heals are too low-powered or have too long of a reuse timer.

Jedi heals are overpowered compared to doc heals.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
CasualMaker
Mon May 23, 2005 7:15 pm
#2



Eskie wrote:
Wound heals are too low-powered or have too long of a reuse timer.



Should be "and" not "or". Wound healing is both too weak and has wayyy too long a timer.



Fooled me once
Fooled me twice
R.I.P. Tortia Quinn
TheLastV8
Tue May 24, 2005 12:09 am
#3

Even our wound heals are bad. I remember Pre-CU a jedi freind was totaly black-bar'ed. Healed 999 health wounds in one shot. Now even when I have like 50 wounds from space death or whatever, it takes me 2-4 wound heals for 50 wounds!!!

And our damage heals seem a bit on the weak side. They can not keep up with most highend mob damage rates.

I hope I am not the only one who thinks this.



Vida' Valance [ATO]


The Best Doc/Rifle on Bria
Shinku07
Tue May 24, 2005 12:30 am
#4

Wound heals need to be better.



Heals are fine, the problem is mobs killing level 80 characeters in one or two hits.



The problem is jedi healing better then us.



The problem is jedi healing wounds better then us.



I think our healing is good if we can get mob damage to be more balanced, and take away healing others from jedi. Let jedi heal themselves, but they should not be better then classes that are actually "healer" classes.



Jedi shouldn't be able to heal BF either. Their own bf, fine, but the poor ents.


Snooze821
Tue May 24, 2005 12:36 am
#5


Our heals are week because our healing effecitive scale is now 200 not 120 like pre-CU. Now to be the best healer you have to be a 4000CM along with MD. Then need to switch CM back to combat med XP and us to just med xp like before so it's one or the other instead of both.


This is like if entertainers had to be both a musican and dancer to get full healing ability which considering we all need combat classes now to even get xp makes no sense.




Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
ScreamUK
Tue May 24, 2005 2:41 am
#6

The only annoying this is, When you heal yourself (as a Master Doc) by the time the cool down has gone and your able to fire a shot off, You have been knocked back in health to where you was before you healed yourself.



The cool downs need tweaking more.




Scream



Eskie
Tue May 24, 2005 2:53 am
#7



ScreamUK wrote:

The only annoying this is, When you heal yourself (as a Master Doc) by the time the cool down has gone and your able to fire a shot off, You have been knocked back in health to where you was before you healed yourself.

The cool downs need tweaking more.

Scream





Try using an attack-prevention move just before your heal.

I usually use startle shot (rifleman special) to keep them from attacking, and then heal myself. The effect of startle shot wears off just before I can fire again.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
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