Doctor Archive

Thread: Post CU crafted Stim Stats

GentleBant
Wed May 25, 2005 1:56 pm
#1

What are good stats on post CU crafted stim As and Bs?
Chek
Wed May 25, 2005 2:36 pm
#2






GentleBant wrote:

What are good stats on post CU crafted stim As and Bs?






Check the BE forums for this info. Docs don't make good stims anymore


Not enough experimentation.


Message Edited by Chek on 05-25-2005 04:36 PM



Myralana
Master Spy
Outer Limits Emporium
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GentleBant
Wed May 25, 2005 8:25 pm
#3

/sigh




Ok, thanks.


Nuttynoah
Wed May 25, 2005 10:04 pm
#4

yep all we can make now is stim As and Bs, and they have even stoped us useing Advance resources too, so whats the point in making them anymore



NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS






NO CAPTAIN, I SEE NO SHIPS JUST HARDSHIPS.R.I.P SWG 26/04/2005

ghosts dont die thay just fade away like star war veterans are doing every day

Nuttynoah Elder Jedi


RaybonerSix
Thu May 26, 2005 4:34 am
#5


Currently there are different versions of stims out there, many previous doc crafters still have leftover pre-CU components that allow them to make Stim-D's with 30+ charges and 1300+ heals. Once these run outgood Stim-D's will be in the high 1100 to 1200 power with approx 15 charges.


Prices should be anywhere between 5K to12K (for the 1300 heal with 30+ charges).



Eclipse: Cosmix Interference (dabbler)

FarStar: Ranu Cosma (shipwright)

FarStar Vendors in Ecaril, Tatooine 3562, -6927
GentleBant
Thu May 26, 2005 8:07 am
#6

I was actually mostly wondering about the max expected on A's and B's but forgot that BE's have so many more experimentation points.
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