Doctor Archive
Thread: Can Someone Give a Pre-CU MD a Quick Overview Update?
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After5CST
Thu May 26, 2005 2:47 pm
#1
All of this, of course, in my rather opinion and from rather limited understanding:
- Medical supplies are no longer "needed" ( required ) in any form. I have no abiliites that require a particular medical supply. As far as high-demand medical supplies, there are a few ( IMO most notably Stim-D's for PvPs ), they're put together differently than they were before, and most require some BE to create.
- See above. Docs can craft everything they "need" -- which is nothing -- but don't have to take any crafting at all if they so desire (IIRC). My limited experience with the doc enhancers has led me to the "not very interesting to me... definitely not enough to burn enought skill points for some BE".
- I've done a lot of re-speccing between MD/MTK and MCM/MTK and find both are very effective ( PvE ) on the battlefield. I prefer MD for small group expeditions ( 1-3 ) because of /bactaInfusion ( Heal-Over-Time ) and higher healing ability with /bactaShot & /bactaJab. I prefer MCM in large groups because of very effective /bactaSpray ( area effect heal ), DoTs,and ranged healing for those runners who just won't stick around.
- I believe (don't know) MD/MCM would be an effective template, but you had best be prepared to burn through lots of suits of armor. Healers draw lots of aggro ( particularly in group situations ), neither class carries a huge amount of firepower, and your armor would take a beating. I wanted to try a /respec of MD/MCM, but couldn't afford the armor necessary to survive.
- Buffs are now % based ( 10% ), do not require supplies, andare "worthless" in the opinion of many pre-CU docs. I believe enhancers can increase duration slightly ( currently at 40 mins w/o enhancers ), but in general buffing is not heavily in demand. I find that adventuring companions welcome them, but doubt you could charge any more than tips for buff enhancements.
- Docs IMO are rather scarce post-CU. Many of the crafters, gold-diggers, and non-combatants left doctor as it now has little to offer them. I find PvE adventuring parties welcome me regularly. All in all, I enjoy the battlefield role with some ability for non-experience helping of others in cities, so I enjoy the class. Those doctors who don't enjoy the dynamics of battlefield healing would best pursue another occupation.
- Docs tend to be best paired with melee-type professions, as they tend to draw aggro and have to be close to the melee types to heal them, anyway. In general, because of the Marksman requirement for Combat Medic, I would think that ranged combat classes mesh best with CM, since the 15-point penalty for a novice box makes it difficult to excel in combat with three or more novice boxes.
- Mastering Medic is largely useless now, since Docs only require two medic lines, CM requires one, and BE requires one. If you decided on a CM/Doc or a BE/Doc, then maybe it would make sense to spend the skill points to finish the tree, but I have my doubts that it would be effective.
Greyfairer
Fri May 27, 2005 12:46 am
#2
I started SWG after beta as many of you did and took a break after a time (as many of you did also). Given the CU I am contemplating coming back, especially since SWG is now part of the subscription I pay for PS and EQII. When I left I had two active accounts...one of those was a MD/MCM. From all I have read it now seems they may be some redundancy in that template as well as a lack of crafting.
I have skimmed the boards and am curious if someone might be able to give me a general overview of the changes as they apply to the medical professions...
Some things I am curious about:
-with the consolidation of the HAM and wounds only to health it seems that 75% of the things I used to craft are no longer needed...is this true?
-there is mention of the reassignment of the crafting tree to BEs....has this greatly hampered our abilities...can we still craft what we need in any form?
-are MCM and MD skills both needed on the field of combat...or is MD still more of the garrrison healer?
-is the MD/MCM template viable anymore or does one have to build a combat tree to survive in the field?
-our buffs are now % based if I understand....are they still worthwhile and if so do we craft them or do the BEs?
-are MD in demand? are there enough docs to go around or is it a skill tree still less climbed?
Just general thoughts on what is working, what is not and what the consensus is on the healing professions would be greatly appreciated..thanks.
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