Doctor Archive
Thread: What is the buffing diff between +23 and +25 Bivoli?
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swgsomething
Tue Oct 19, 2004 8:06 am
#1
I have only been a master doc for about 3 months. I have been gathering resources, and made a few runs of stims and buff packs. I am finally to the point where I have been able to experiment to a level that allws me to create 900+ 12000+ buff packs, but when I use them, I am not sure I am actually giving the optimum value to the person being buffed.
Ihave a 110 droid, +25 BE clothes, and +23.xx bivoli. Is there a difference that would actually affect the buff given in the 2 missing points in my Bivoli? Can anyone speak from experience?
Thanks,
Roustabout
Tue Oct 19, 2004 8:10 am
#2
swgsomething wrote:
I have only been a master doc for about 3 months. I have been gathering resources, and made a few runs of stims and buff packs. I am finally to the point where I have been able to experiment to a level that allws me to create 900+ 12000+ buff packs, but when I use them, I am not sure I am actually giving the optimum value to the person being buffed.
Ihave a 110 droid, +25 BE clothes, and +23.xx bivoli. Is there a difference that would actually affect the buff given in the 2 missing points in my Bivoli? Can anyone speak from experience?
Thanks,
With 900 power packs, master doc, +25 tailor clothes the difference is about 20 points.Proof!
DocKut
Tue Oct 19, 2004 8:22 am
#3
There is a formula you can use :
Base heal of buff pack * droid used * [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100]
if your base buff is 880 and you have a 110 droid and 23.xx biv and 25 BE clothes the equasion works as such :
900 * 1.1 * [(100 + 100 + 23.3 + 25) / 100]
that works out to bufing a player 2458.xx
If you used 25 biv the you would get 2475.
You do the math 
DocKut
Tue Oct 19, 2004 8:25 am
#5
I had to make an adjustment
)
There is a formula you can use :
Base heal of buff pack * droidMCR * [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100]
if your base buff is 900 and you have a 110 droid and 23.xx biv and 25 BE clothes the equasion works as such :
900 * 1.1 * [(100 + 100 + 23.3 + 25) / 100]
that works out to bufing a player 2458.xx
If you used 25 biv the you would get 2475.
You do the math 
Iwof
Tue Oct 19, 2004 1:33 pm
#6
I test +24 and + 25 Bivoli the other day and difference was only 10
with 24 buffed for 2491
with 25 buffed for 2501
I don't have any 23 but these numbers represent percentages so it should be 20 less.
In my opinion it's not worth the extra cost for +25 Bivoli
Slash_DPC
Wed Oct 20, 2004 6:17 am
#7
Iwof wrote:I test +24 and + 25 Bivoli the other day and difference was only 10with 24 buffed for 2491with 25 buffed for 2501I don't have any 23 but these numbers represent percentages so it should be 20 less.In my opinion it's not worth the extra cost for +25 Bivoli
10 points more on your buffs for each point of wound treatment the bivoli has. IMO, anything over 20 is fine w/ me =]
Mmaxx
Wed Oct 20, 2004 6:59 am
#8
the only difference that matters between 23 and 25 bivoli is the price. You'll probably have to pay almost double for +25 bivoli.
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