Doctor Archive
Thread: Crafting Changes on last (JTL) Patch?
Page 1 of 1
DartVader2
Sun Oct 24, 2004 4:59 am
#1
Hi,
ive just tried to make some Buffpacks and has some very strange results while experimenting.
Ive startet with 22% and experimented one point after another - here are the results ...
(all great successes - and every time i try - the same results!)
22%, 29%, 36%, 44% (?), 51%, 58%, 66% (?), 70% (??), 74% (??), 77% (??), 80% (??), 81% (resource-cap)
(?) = 8% on a great success? should be 7%
(??) = great nerf? only 3% or 4% on a great success?
Did they nerf Doc-experimenting?
Doom_Harbinger
Sun Oct 24, 2004 6:25 am
#2
Dont think so, that about what i usually get, as soon as it hit 70% it started increasing by 3%
DartVader2
Sun Oct 24, 2004 11:52 am
#3
i never had this before ...
amazing success was always +8% and success great always +7%...
(and thats the way it works with my Armorsmith too, even after the Patch)
I where able to max out the effectiveness line with 9 exp.points and then putting 2 points on Charges or Med.Use, now i need all 11 points just for effectiveness ...
Before Patch my Buffs where Power 923, Duration 12123,Med Use 91, Charges 32 (2 points on charges)
Now i can experiment only Power 923, Duration 12123, Med Use 91 and 30 Charges ... (with same resources)
Menoetius
Sun Oct 24, 2004 8:40 pm
#5
PaxEternus wrote:
I had "sucess" and I'd swear the value actually went down.
It does with a success, but it has nothing to do with the patch. It was there prior to the JTL patch.
Obata
Sun Oct 24, 2004 9:41 pm
#6
Both the text result (succes, great, amazing, etc.) and the percentage shown on the effectiveness line are actually averages of the results for 2 different stats. Once you hit the cap for one (usually duration) the percentage increase will be smaller because it is now averaging in a 0 for the capped stat. Your numbers look normal to me.
DartVader2
Mon Oct 25, 2004 9:38 am
#7
thx obata, that would explain all ...
(my Avian has very bad DR this time ...)
Page 1 of 1