Doctor Archive

Thread: A little CU advice please

Aurelius_Pendragon
Thu Apr 07, 2005 5:07 am
#1

As far as I can tell, the CU ends the game for me, as a crafting doc/CM. But perhaps someone could help me understand the choices I will have to make to reassign my skillpoints when the CU is inflicted upon us.

I'm a Master Doc and 2244 CM, with enough dabble in Pistoleer to use a geo blaster (so I fight with poisons and a blaster and heal myself along the way). If I want to remain a Master Doc and also to be able to use poisons, and to craft meds and CMs, what do I have to do? Or perhaps there is a thread already that goes through all this?



Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
Mayor of Mos Vegas/Master Pilot/NGE Jedi
Cadfael Pendragon Elder Shipwright/Gawaine Pendragon Master DE
ExcaliburStarship.com Mos Vegas, Tatooine, Shadowfire
Tent 11 Mos Vegas Galactic Megaquarters: Tatooine 459, -5737
MyT_Chicken
Thu Apr 07, 2005 6:42 am
#2






Aurelius_Pendragon wrote:
As far as I can tell, the CU ends the game for me, as a crafting doc/CM. But perhaps someone could help me understand the choices I will have to make to reassign my skillpoints when the CU is inflicted upon us.

I'm a Master Doc and 2244 CM, with enough dabble in Pistoleer to use a geo blaster (so I fight with poisons and a blaster and heal myself along the way). If I want to remain a Master Doc and also to be able to use poisons, and to craft meds and CMs, what do I have to do? Or perhaps there is a thread already that goes through all this?






Well if your primary focus is Medical Crafting and not healing, drop CM and Doctor....pick up BE 0/0/0/4, craft enhancers to sell to healers. Then use the rest of your SP's elsewhere.


All the abilities for Medic, CM, Doc don't use items any longer. The are all "Ability" based....or "Magical" as some people say. Master CM gets an uber Pistol (no one else can use it). So maybe go Master Pistol, Master CM, BE 0/0/0/4



*Edit* Oh right...and there are a ton of threads running around....just read the first and second page of the forums

Message Edited by MyT_Chicken on 04-07-2005 06:43 AM




h Egri p
§ If you don't know; you'll find out soon enough! §

Aurelius_Pendragon
Thu Apr 07, 2005 6:57 am
#3

Thanks....can you tell me about the über pistol? I really like being a doc, but maybe I can give up master in return for mastering cm and getting xxx4 BE. I can see giving up the pistoleer if the CM pistol is good enough (besides the geo only requires 0020 Pistoleer, so I don't need any more skillpoints there).



Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
Mayor of Mos Vegas/Master Pilot/NGE Jedi
Cadfael Pendragon Elder Shipwright/Gawaine Pendragon Master DE
ExcaliburStarship.com Mos Vegas, Tatooine, Shadowfire
Tent 11 Mos Vegas Galactic Megaquarters: Tatooine 459, -5737
MyT_Chicken
Thu Apr 07, 2005 7:05 am
#4

I've only read about it...best bet would be to troll the CM board for that. However I don't think much is known about it at this point.




h Egri p
§ If you don't know; you'll find out soon enough! §

Marrow1
Thu Apr 07, 2005 7:29 am
#5

Take a look at this character builder and play around with different combo's. It has been updated with the CU info. Understand that we are in Beta so this may get tweaked around. For the most part though I suspect the builder will be accurate.


http://swg.bur.st/swg-cb.php


One build I will be playing with is:

Master Doc, 1444 CM, and 4400 pistols.


The down side is you dont get the disruptor pistol cert from M. CM.However, you would get the FWG5 cert from pistols which could turn out to be better.


Many things will comeinto play from testingto make key dabble choices. Howpowerful are poison/diseases, for example.


Personally, I am very much looking forward to the CU for just these reasons. It will be a whole new game but with all my same friends.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Aurelius_Pendragon
Thu Apr 07, 2005 7:52 am
#6

Thanks, that's a fun tool and very helpful.

I can see right away that I can't be a Master Doc, a Master CM, and still have 0004 BE. Assuming I want the BE (so I can keep crafting) and Master CM (mostly for the sake of that disruptor, so I can give up my Pistoleer), I still need to lose 31 points of Doc.

Any ideas here about which way to go, advantages or disadvantages of the various trees? Seems like Medical Augementation is necessary if I want to keep crafting meds. But the others all seem pretty essential too. Seems hopeless....

...and it doesn't look like your Master Doc, 1444 CM, and 4400 pistols works, unless we get more skillpoints? (Because then I ought to be able to build Master CM, 4144 Doc, and still have points for the BE.)



Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
Mayor of Mos Vegas/Master Pilot/NGE Jedi
Cadfael Pendragon Elder Shipwright/Gawaine Pendragon Master DE
ExcaliburStarship.com Mos Vegas, Tatooine, Shadowfire
Tent 11 Mos Vegas Galactic Megaquarters: Tatooine 459, -5737
MyT_Chicken
Thu Apr 07, 2005 8:01 am
#7






Aurelius_Pendragon wrote:
Thanks, that's a fun tool and very helpful.

I can see right away that I can't be a Master Doc, a Master CM, and still have 0004 BE. Assuming I want the BE (so I can keep crafting) and Master CM (mostly for the sake of that disruptor, so I can give up my Pistoleer), I still need to lose 31 points of Doc.

Any ideas here about which way to go, advantages or disadvantages of the various trees? Seems like Medical Augementation is necessary if I want to keep crafting meds. But the others all seem pretty essential too. Seems hopeless....

...and it doesn't look like your Master Doc, 1444 CM, and 4400 pistols works, unless we get more skillpoints? (Because then I ought to be able to build Master CM, 4144 Doc, and still have points for the BE.)






Technically you should be...but I think that the pre-reqs for BE are borked up.....this may or may not change, but according to the CU Notes BE only requires Novice Medic x/x/x/4. We will see.


The crafted Enhancers are for *ALL* or our primary abilities, (Healing, buffs, poison, disease, ect....) or atleast thats what I'm guessing....the elite trainers should be up today, but right now they don't work, so its hard to say.






h Egri p
§ If you don't know; you'll find out soon enough! §

c-mot
Thu Apr 07, 2005 9:10 am
#8

u get the Alliance Disruptor certification as Master CM. that pistol has nearly the same stats as the DE-10 on tc5, which is the best Master Pistoleer weapon - and as Pistoleer and CM have nearly the same prerequisites now it will become a popular template i guess.
i also think of changing form doc/pistoleer to cm/pistoleer on chimaera, as i can pickup the BH pistol tree as well with this template (adds dizzy and knockdown shots to your arsenal).

i still keep my doc/tkm template in Gorath server. i think this might be a nice combo too, as with tkm u have the best damage avoidance defenses, which u will need when u do healings during battle / hunt. and u will be very mobile as u dont need to wear armour as tka. they do best without any armour after CU.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
Aurelius_Pendragon
Thu Apr 07, 2005 9:43 am
#9

I think part of the problem is that BE requires a tree of Scout, unless that is something that will be tweaked.

I can see going CM/0004 BE and complementing what is left with Doc. With 0004 Doc, that seems to leave 18 skillpoints to spend. So what Doc skills would be most worth taking up with those 18? (And do FS points get subtracted from all this too? I've spent 1 skillpoint on one box and wonder if there is any point in trying to get another before CU descends?)



Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
Mayor of Mos Vegas/Master Pilot/NGE Jedi
Cadfael Pendragon Elder Shipwright/Gawaine Pendragon Master DE
ExcaliburStarship.com Mos Vegas, Tatooine, Shadowfire
Tent 11 Mos Vegas Galactic Megaquarters: Tatooine 459, -5737
MyT_Chicken
Thu Apr 07, 2005 9:46 am
#10

Hopefully it will change....if it doesn't I will be unable to pick up BE because of my FS trees.




h Egri p
§ If you don't know; you'll find out soon enough! §

Marrow1
Thu Apr 07, 2005 9:53 am
#11






Aurelius_Pendragon wrote:
Thanks, that's a fun tool and very helpful.

I can see right away that I can't be a Master Doc, a Master CM, and still have 0004 BE. Assuming I want the BE (so I can keep crafting) and Master CM (mostly for the sake of that disruptor, so I can give up my Pistoleer), I still need to lose 31 points of Doc.

Any ideas here about which way to go, advantages or disadvantages of the various trees? Seems like Medical Augementation is necessary if I want to keep crafting meds. But the others all seem pretty essential too. Seems hopeless....

...and it doesn't look like your Master Doc, 1444 CM, and 4400 pistols works, unless we get more skillpoints? (Because then I ought to be able to build Master CM, 4144 Doc, and still have points for the BE.)





The build you suggest with BE requires n. scout while the build I suggested does not. It aslo requires the crafting line of medic.


My build uses the fact that pistols and CM both require the same novice markman lines thus saving you some skill points. So any CM/Pistols combo will be a skill point saver. Doc only tacks on one more medic line so it comes at a low cost. I could also see picking up some smuggler 0x00 as those spcials might be nice.


I would not count to much on the DPS of the weapons in TC5 at the moment. Lets face it, when you add in all the loots and crafted components different weapons will result in different DPS. I am not sure, for example, if the CM pistol can by Krayt'ed. Until we can see what goes into them will we really be able to make guess work on DPS.


Ahh this gets my mind rolling. I think it is time for a "What ya gonna be" focus thread.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Aurelius_Pendragon
Thu Apr 07, 2005 10:12 am
#12



Marrow1 wrote:


Aurelius_Pendragon wrote:
Thanks, that's a fun tool and very helpful.

I can see right away that I can't be a Master Doc, a Master CM, and still have 0004 BE. Assuming I want the BE (so I can keep crafting) and Master CM (mostly for the sake of that disruptor, so I can give up my Pistoleer), I still need to lose 31 points of Doc.

Any ideas here about which way to go, advantages or disadvantages of the various trees? Seems like Medical Augementation is necessary if I want to keep crafting meds. But the others all seem pretty essential too. Seems hopeless....

...and it doesn't look like your Master Doc, 1444 CM, and 4400 pistols works, unless we get more skillpoints? (Because then I ought to be able to build Master CM, 4144 Doc, and still have points for the BE.)


The build you suggest with BE requires n. scout while the build I suggested does not. It aslo requires the crafting line of medic.
My build uses the fact that pistols and CM both require the same novice markman lines thus saving you some skill points. So any CM/Pistols combo will be a skill point saver. Doc only tacks on one more medic line so it comes at a low cost. I could also see picking up some smuggler 0x00 as those spcials might be nice.
I would not count to much on the DPS of the weapons in TC5 at the moment. Lets face it, when you add in all the loots and crafted components different weapons will result in different DPS. I am not sure, for example, if the CM pistol can by Krayt'ed. Until we can see what goes into them will we really be able to make guess work on DPS.
Ahh this gets my mind rolling. I think it is time for a "What ya gonna be" focus thread.



Well, since my character now revolves around crafting meds, and I have tent filled with vendors, I would like to continue, hence the BE.

And I think you're wrong on the Doc info....according to the site you mentioned Doc requires two trees of Medic, not one (and neither overlaps with CM).



Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
Mayor of Mos Vegas/Master Pilot/NGE Jedi
Cadfael Pendragon Elder Shipwright/Gawaine Pendragon Master DE
ExcaliburStarship.com Mos Vegas, Tatooine, Shadowfire
Tent 11 Mos Vegas Galactic Megaquarters: Tatooine 459, -5737
Ryka_gorath
Thu Apr 07, 2005 11:14 am
#13

What do you like about doctor? Can what you like be done with a CM?


I know some skills are changing...like the res- CMs can now restore life although with a longer sickness time. Docs do not get a weapons choice only heals...CM get that bonus of being somewhat Combaty. Buffs or Debuff----do you want to help people die or help people live (lol). Then again you can still help you friends live as a CM...


If it is a little bit of healing you like about doc...i think it might just be possible to heal yourself as a CM and be that BE xxx4 and continue on to be pistols or some other ranged profession.


Good luck and I hope that you find what you like for the CU. I know I also debat on what I want to do....although I do like supporting groups as a doc the changes are so vast that CM might be something I would want to do instead? Who knows till we can use the Blue Frogs to check it out. I amnot about to grind a character on Test center right now I just dont have the time...but once those blue frogs are able to give me my skills I will be testing things to see what I want to be after CU.



Page 1 of 2
Previous Next