Doctor Archive

Thread: RotW: The Post-CU nerf, nerf

Alyxian
Tue Apr 05, 2005 5:44 pm
#1

So after the CU nerfs us, and yes, that is what it is doing to many of us, nerfing us. You can argue all you want, but to a crafting *Doc* (not BE) this is a nerf, I can no longer keep my template. Anyway, after this the one thing I thought that might be cool is that we could actually do surgery!


I figured, hmm, DE makes artificial limb, and Doc can surgically attach it! Cool!


Turns out, no...no, and no. DE will not create them, they are quest rewards, docs will not attach them, this is for NPC docs to do.


They want people to group, yet take all interdependacies away.


Welcome to the life of being a Rezbot.


/hate CU



Alyxian Gorgaan
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StarSider
MasterNerfSlayer
Tue Apr 05, 2005 6:04 pm
#2

feel teh hate....




RETIRED DOCTOR & MEDIC CORRESPONDENT
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Imperial Leiutenant Kirrilee [Dark Jedi Knight] Starsider [Imperial Inquisition]

Unlocked April 1st, 2004

TarMangani
Tue Apr 05, 2005 6:06 pm
#3






Alyxian wrote:

So after the CU nerfs us, and yes, that is what it is doing to many of us, nerfing us. You can argue all you want, but to a crafting *Doc* (not BE) this is a nerf, I can no longer keep my template. Anyway, after this the one thing I thought that might be cool is that we could actually do surgery!


I figured, hmm, DE makes artificial limb, and Doc can surgically attach it! Cool!


Turns out, no...no, and no. DE will not create them, they are quest rewards, docs will not attach them, this is for NPC docs to do.


They want people to group, yet take all interdependacies away.


Welcome to the life of being a Rezbot.


/hate CU






We're not getting cybernetics?



JEYHREL FOXAUMER
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Sunakk
Tue Apr 05, 2005 8:37 pm
#4

In any online interview about the Wookiee expansion, it was revealed that cybernetic limbs will be quest reward items. In order to use them, you have to go to a large medical center and talk to one of the NPC doctors. Not sure why the devs want to avoid us Docs. It would be a lot of love for Docs in lieu of the big Doc crafting changes.



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UmmonPrime
Wed Apr 06, 2005 7:25 am
#5

Apparently we pissed of the Devs bad....



Elood- Trader - Retired AS/SW

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wyrwulf
Wed Apr 06, 2005 7:37 am
#6

Looks like crafters in general pissed someone off, not just us(Doc's)



Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
TarMangani
Wed Apr 06, 2005 9:57 am
#7






UmmonPrime wrote:

Apparently we pissed of the Devs bad....






Well then the feeling is a bit mutual...



JEYHREL FOXAUMER
Iconic Profession Nomad
Because sometimes being ruthless just isn't good enough...
Aspraven
Iconic Trader or soon to be cancelled account
Saving you money so you'll give more of it to me...
Vendors: 200, -3200, SUNS Mall, Kor Mesa, Corellia



MarlonB
Thu Apr 07, 2005 3:38 am
#8

Ofcourse they want you to go to an npc-doctor on the new planet ....... cos that FORCES you to buy the expansion ( which in my opinion is nothing more then a bit new content that they always promised to add, but now charge money for )

Message Edited by MarlonB on 04-07-2005 12:38 PM



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*********************
MarlonB - Farstar
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Aurelius_Pendragon
Thu Apr 07, 2005 4:51 am
#9

Of course the devs hate docs. Otherwise why would they create a system where we have to visit the Village 7 times for every visit by a combat type?

As far as I can tell, the CU ends the game for me.



Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
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Esrina
Thu Apr 07, 2005 5:37 am
#10






Aurelius_Pendragon wrote:
Of course the devs hate docs. Otherwise why would they create a system where we have to visit the Village 7 times for every visit by a combat type?

As far as I can tell, the CU ends the game for me.





Wow, I never even thought of it that way.
toothlessviper
Fri Apr 08, 2005 1:14 pm
#11

SWG2 RAGE OF THE DEV'S





POIZEN MIA news reports say she was last seen getting carried away by some creature called darth CU. many others are also missing. Please mail any info to swg's( we dont care department).

OK, who forgot to feed the dev's ? they have been using their nerf macro again! ahhh dev's NGE Not Good Entertainment. yup you named that one right!
Saadin
Fri Apr 08, 2005 4:32 pm
#12

Is it just me or does this SWG CU remind people of EQ?


Things I used to like about SWG:


You were never forced to group with anyone, much less with disrespectful or incompetent players, like you were in EQ. You didn't have to worry about having a healer, tank, crowd-control specialist, debuffer, and puller in every single group... like you did in EQ. You didn't have to play at peak times or wait around for a healer, or tank, or puller like you did in EQ. You could enjoy pvp when pve did not appeal to you and compete with an imperfect template. You actually made profit as a doctor and could function in an economy you helped create.


How can you have a player-versus-player experience in a game that forces grouping to compete and nerfs the solo'ing abilities?


Things I did not like about SWG:


Lack of content. Overpowered weapons and armorbeing used in pvp that unbalanced the experience and made it virtually impossible for the average player to compete in pvp. Buggy macros.


Personally, I think they went way overboard with this CU... they could have altered overpowered weapons and armor, adjusted the level of regeneration of the HAM bar, added more high-end content for those interested in grouping, and toned down a couple of the professions clearly dominating pvp... without having to create SWG 2.0.


I am disappointed in their money-oriented alteration of the game I picked because of its unique pvp experience and gamestyle... after three years of EQ. I've had enough EQ already!!!




"...are we destined to be ruled by a bunch of old, white men... who compare the world to football and are programmed to defend?"
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