Doctor Archive

Thread: So master doctor cant use all the stuff he makes

NJDruid
Tue Apr 26, 2005 3:13 am
#1

Just logged into tc5 chim and check buff kit conversion to find health kits had been converted into stims .You need to be a lvl 62 to use them . Exellent as my Master doc is lvl 55 meens I cant use the very same stim I made.

Exellent job SOE keep it up hahahahahahahahahahahahahaha ...jeez help us from corperate incompitance.

On a serious note has anyone else had this problem? Or is this some kind of weak joke that a master doctor cant use a top stim unless he takes a load of combat skills to bump up the lvl to above 62?

LVL system knew it would be a terrible idea.





Kal Jedi Knight

I remeber when Jedi was something to be proud of

ACCOUNT CLOSED


DND



BadgerSmaker
Tue Apr 26, 2005 3:34 am
#2

Master Doc doesn't make the stims anymore.


You cant use those stims, same as you cant use a weapon that is certed for a higher combat level.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
NJDruid
Tue Apr 26, 2005 3:42 am
#3

exactly .......a master doc cant heal with these kits but a double combat mastery can.. stupid is the word, thank god im giveing up the doc profession for MBH ...





Kal Jedi Knight

I remeber when Jedi was something to be proud of

ACCOUNT CLOSED


DND



NJDruid
Tue Apr 26, 2005 3:45 am
#4

hang on, so a double master combat can heal better than a doctor hahahahaahahahahahahahaa


bi bi doctor.





Kal Jedi Knight

I remeber when Jedi was something to be proud of

ACCOUNT CLOSED


DND



hawkes37
Tue Apr 26, 2005 4:13 am
#5

yep. brilliant eh?




'cause 2 Sins are better than 1
Sinjin Kes - Wanderer (Retired Doc)
Sintal Avak - In hiding pending the future
Tergie - The Mad Ithorian is drunk in some 'tina somewhere

hamhamthe3rd
Tue Apr 26, 2005 5:21 am
#6

in the cu, doctor is just a name it doesnt mean anything. you still get that "master chemist" tag but no crafting, again it doesnt mean anything.
BadgerSmaker
Tue Apr 26, 2005 6:12 am
#7






NJDruid wrote:
hang on, so a double master combat can heal better than a doctor hahahahaahahahahahahahaa


bi bi doctor.






They can heal once every 60 seconds... you can do better than that as a Master Doc, surely...




1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
blomax
Tue Apr 26, 2005 8:43 am
#8

as far as I understand it, docs and medics dont need stims anymore to heal. stims now are only for non-medics to use.



Stysra Lightmoon - Chimaera
BadgerSmaker
Tue Apr 26, 2005 9:05 am
#9

As a 4/4/0/0 CM and 2/4/0/0 Doc on TC5 I could use:


Stim E - 60 Second timer

Bacta Shot -9 second timer

Bacta Lob - 15 second timer

Bacta Spray - 15 second timer

Bacta Jab - 7 second timer

Bacta Infusion - Heal over time


Thats a lot of healing as you can fire each one every 2 seconds or so... and I didnt have all the enhancers then either.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
Page 1 of 1
Previous Next