Doctor Archive

Thread: Rez

Sapper41
Wed Apr 07, 2004 5:31 am
#1

What is the minimum Doctor skill tree requirements for Rezing people? Is it 0/4/0/0 or 0/4/1/0. Im talking just to Rez not to make Rez packs or anything.


Aiel Sapper Starsider
vortexala
Wed Apr 07, 2004 5:57 am
#2

Yep. x.4.x.x gives you the ability to rez. And, I believe, novice doctor provides enough med-use to use a rezkit.



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MyT_Chicken
Wed Apr 07, 2004 7:28 am
#3

It does, but the crafter has to drop the MU on the packs.




h Egri p
§ If you don't know; you'll find out soon enough! §

Agent001
Wed Apr 07, 2004 7:33 am
#4






MyT_Chicken wrote:
It does, but the crafter has to drop the MU on the packs.






my rez kits all have 52 med use, even without experimenting
Sapper41
Wed Apr 07, 2004 7:38 am
#5

cool thx


Aiel


Darkmist878
Tue Apr 26, 2005 7:57 pm
#6

is it worth keeping all of master doc just for rez's? another thing what is the current rez timer... i heard many different answers




Drop Winnings to Z-Unit Fashions Vendor -5255 -6066 X-Wing Crossing, Rori
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MyT_Chicken
Wed Apr 27, 2005 5:23 am
#7



Darkmist878 wrote:
is it worth keeping all of master doc just for rez's? another thing what is the current rez timer... i heard many different answers




Well honestly I feel that any person that had Doctor just to Rez....was wasting SP's. And as much as I dislike the fact buffs were SWG Crack, that was probably the driving force for most people to pick up doctor. Now some of us actually picked up Doctor because we wanted to be healers. I got to talk to the Devs / Producers about the Doctor profession while I was in Indy for the SW Celebration 3 / SWG Breakfast, and I was very happy to find out what I did.

Firstly the rez timer is 30m to answer your question (unless your refering to the sickness in which case I don't know. been on vacation for a while). Secondly I was told in person, that Doctor will still be able to out heal a CM on a 1:1 basis. Our revive will have much less "sickness" to it. The only difference between Doctor in the CU, aside from crafting, is that we will actually need every single skill in our toolbar, not just an "all-in-one" macro like we used to.

Combat is fast enough, yet slow enough (if that makes sense) to give people time to react to what is going on. And I think that will be the biggest difference between the good healers, and the learning healers.




h Egri p
§ If you don't know; you'll find out soon enough! §

Darkmist878
Wed Apr 27, 2005 5:54 am
#8

30 mins as opposed to the current 5 mins?




Drop Winnings to Z-Unit Fashions Vendor -5255 -6066 X-Wing Crossing, Rori
Wookeh ~ The Advanced Powers Wookiee Prototype
Sixty Cent ~ Master Tailor/(13 pt.) Master Artisan/(12 Pt.)Droid Engineer
MyT_Chicken
Wed Apr 27, 2005 8:35 am
#9

Correct, from the time you die you have 30m to be revived otherwise you get auto cloned.




h Egri p
§ If you don't know; you'll find out soon enough! §

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