Doctor Archive
Thread: maximum damage able to heal in cu?
Am i doing something wrong?
Message Edited by Seawolvz25 on 04-26-2005 09:53 AM
Seawolvz25 wrote:
no you did it right, but were you also using the "enhancers" part of doc too? The reason we aren't able to heal as much is because weapons after the conversion and weapons crafted after the CU will have damage caps so I think its their way of trying to balance docs and damage ratios...........
Message Edited by Seawolvz25 on 04-26-2005 09:53 AM
you know thats how i was thinking about it to start with, bar bacta jab which i really think is broken. then i got to test my jedi when my galaxy was converted.
with 4000 in healer on the jedi, i can heal for 1500 every few secs, it goes of almost instantly now aswell and can be used on anyone.
with master medic/master doc/master CM, granted before they fixed enhancers, i could use a different heal every few secs, but they varied between 300-700 a heal
the jedi could easy outheal the char which was basically dedicated to healing with 4000 healer, this was about the point i decided that doc heals were underpowered lol
Now to be fair there far from balanceing jedi, but they did alter the heals, they use to have a much longer delay before and after the actual heal, so they dont seem to think the jedi heal is out of balance and compaired to other areas where jedi may get an advantage over a normal template profesion, there are no others as big as the healing, and for so few skillpoints on the jedi side.
[EDIT] cause im mixing up boxes ![]()
Message Edited by Ananais2 on 04-26-2005 06:21 PM
Note also I was using bacta fusion too.
If they dont fix the Bacta Jab which should heal at least 1000 damage to balance it up, Docs will be nearly useless in groups (as CMs also got rezzing abilities they are more powerful healers and have attacking abilities as well).
u only need Docs now in PvP groups to counter the CM "spells".