Doctor Archive

Thread: maximum damage able to heal in cu?

Strapies
Tue Apr 26, 2005 8:54 am
#1

As master doctor i was able to heal 600dmg with advanced bacta or improved or whatever the hell its called?

Am i doing something wrong?



How about I give you the finger,and you give me my phone call.
Ananais2
Tue Apr 26, 2005 9:04 am
#2

thats about how i did aswell, i havent been able to go test anything for a good few days, but iv not heard of anything changeing yet.


what i think it is, is that bacta jab seems to be broken, advanced is in the master box if i am remembering right, but it heals for wayless than any other heal and has a similar timer, i honestly recon that is supose to be our best heal, but as its screwed right now were all just seeing what should really be our backup/secondary heals as what we can do.


atleast this is what i hope is happening right now, tho i really think there all a little low right now and could do with a boost.
Strapies
Tue Apr 26, 2005 9:06 am
#3

if that doesnt get fixed the only thing for a doctor to do is buff people.



How about I give you the finger,and you give me my phone call.
Seawolvz25
Tue Apr 26, 2005 9:53 am
#4


no you did it right, but were you also using the "enhancers" part of doc too? The reason we aren't able to heal as much is because weapons after the conversion and weapons crafted after the CU will have damage caps so I think its their way of trying to balance docs and damage ratios...........

Message Edited by Seawolvz25 on 04-26-2005 09:53 AM



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Ananais2
Tue Apr 26, 2005 10:05 am
#5






Seawolvz25 wrote:


no you did it right, but were you also using the "enhancers" part of doc too? The reason we aren't able to heal as much is because weapons after the conversion and weapons crafted after the CU will have damage caps so I think its their way of trying to balance docs and damage ratios...........

Message Edited by Seawolvz25 on 04-26-2005 09:53 AM






you know thats how i was thinking about it to start with, bar bacta jab which i really think is broken. then i got to test my jedi when my galaxy was converted.


with 4000 in healer on the jedi, i can heal for 1500 every few secs, it goes of almost instantly now aswell and can be used on anyone.


with master medic/master doc/master CM, granted before they fixed enhancers, i could use a different heal every few secs, but they varied between 300-700 a heal


the jedi could easy outheal the char which was basically dedicated to healing with 4000 healer, this was about the point i decided that doc heals were underpowered lol


Now to be fair there far from balanceing jedi, but they did alter the heals, they use to have a much longer delay before and after the actual heal, so they dont seem to think the jedi heal is out of balance and compaired to other areas where jedi may get an advantage over a normal template profesion, there are no others as big as the healing, and for so few skillpoints on the jedi side.


[EDIT] cause im mixing up boxes

Message Edited by Ananais2 on 04-26-2005 06:21 PM

Strapies
Tue Apr 26, 2005 5:32 pm
#6

I have heard the enhancers will add 10% - 30% too are heal. That still seems laughable adding 60-200 dmg to our heal they are still pretty worthless especially if jedi healing is that good.

Note also I was using bacta fusion too.



How about I give you the finger,and you give me my phone call.
TheJediDoc
Tue Apr 26, 2005 5:37 pm
#7

What else can doctors help with besides heal? I saw when they cloned my server that "buffs" still existed, am I still going to be able to make any money selling buffs?






Teldenon Tenton
Co-Leader of the Hyperspace Outlaws
Master Doc/Master Combat Medic
c-mot
Wed Apr 27, 2005 1:28 am
#8

The best healing "spell" i tested was one of the Combat Medics, healing slightly more then Docs best healing skill right now. So much for the "Doc is the best healer in a group".
If they dont fix the Bacta Jab which should heal at least 1000 damage to balance it up, Docs will be nearly useless in groups (as CMs also got rezzing abilities they are more powerful healers and have attacking abilities as well).

u only need Docs now in PvP groups to counter the CM "spells".





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
MyT_Chicken
Wed Apr 27, 2005 8:38 am
#9

Healing is no longer about one type of stim....or skill / ability. I got to talk to the devs at the player breakfast in Indy, and they told me that the whole point of healing now is having more then one ability. Bacta Infusion, combined with all the other skills we have makes us heal for more. As it was explained to me, its all about finding the right combo's and using them at the correct time.




h Egri p
§ If you don't know; you'll find out soon enough! §

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