Doctor Archive
Thread: Please explain the new meds, buffs, stims....
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Craile
Wed Apr 27, 2005 1:49 pm
#1
I have not gotten a good idea yet about what does what after the CU. Can someone please explain what replaces what. And what they do, ie: new meds, buffs, stims, enhancers? And it will be ashame if our current inventories we have on us are not converted into a variety of things to atleast trythe new stuff out and not have to go hunt down a BE right away. I dont think I'll like being dependant on someone else for my medical supplies.....
Ananais2
Wed Apr 27, 2005 2:13 pm
#2
well first of, all our anilitys are innate now and dont need any meds like we do now. (think magic 
stims are now useable by anyone based on there level and dont require any medic to use, they are limited to one per min tho. So there not really anything to do with doc anymore.
enhancers are basically that, a non required enhancement for our innate skills, there should be one for every doc skill.
as for what things will convert into, no one knows right now as far as im aware, they were converting all meds into stim packs, but they said they have changed that, i guess we will know tomorow what there finial decision was lol
Craile
Wed Apr 27, 2005 4:00 pm
#3
Hmm, well knock me down, innate buffs eh? Well, that saves a bit of money. I hope someone comes up with a guide quick. Or is it a profession worth doing a guide for anymore?
Marrow1
Wed Apr 27, 2005 4:12 pm
#4
Craile wrote:
Hmm, well knock me down, innate buffs eh? Well, that saves a bit of money. I hope someone comes up with a guide quick. Or is it a profession worth doing a guide for anymore?
Of course there will be a guide. I have been holding off from writing one as things have been changing quickly. I also thought I had a bit more time before this hit live. /shrug
I should have one up by the end of the week.
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