Doctor Archive
Thread: Buff packs converting into Nutrient Injection Enhancers
All my master doc buffs have been transmogrified into the minor endorphin/nutrient packs... that's an insult.
SOE deservea kick where it hurts most for turning top-of-the line buffs into crap.
I'm majorly upset that docs are now just a conduit for BE resources - combat healers... what I liked about doc was the ability to (with spare points) look for resources, and craft.
I enjoy the resource hunt, it's a major task but it's one of the few things that keep me interested. It's a challenge, one of the very few in SW:G. Now I've immediately been denied the hunt/use straight away, if I keep my master rifle (or, really, any other competent combat skill that allows me to search for resources wherever).
This CU has majorly split roles. I now have to choose between crafting meds and applying them (or losing the combat abilities to find the needed resources). Well, I'm now faced with a restriction in roles thanks to this CU...
I strongly doubt that's a clever design philsophy given the shrinking player base... the CU/expansion brought me back but I now very much regret it, given that SOE have taken away med-crafting from my doc/rifleperson...
So much for the promise 'We will never take anything from you!'.Lies, lies, lies.
LuellaLokidottir wrote:
All my master doc buffs have been transmogrified into the minor endorphin/nutrient packs... that's an insult.
SOE deservea kick where it hurts most for turning top-of-the line buffs into crap.
I'm majorly upset that docs are now just a conduit for BE resources - combat healers... what I liked about doc was the ability to (with spare points) look for resources, and craft.
I enjoy the resource hunt, it's a major task but it's one of the few things that keep me interested. It's a challenge, one of the very few in SW:G. Now I've immediately been denied the hunt/use straight away, if I keep my master rifle (or, really, any other competent combat skill that allows me to search for resources wherever).
This CU has majorly split roles. I now have to choose between crafting meds and applying them (or losing the combat abilities to find the needed resources). Well, I'm now faced with a restriction in roles thanks to this CU...
I strongly doubt that's a clever design philsophy given the shrinking player base... the CU/expansion brought me back but I now very much regret it, given that SOE have taken away med-crafting from my doc/rifleperson...
So much for the promise 'We will never take anything from you!'.Lies, lies, lies.
Well it could have been a lot worse!
At first many said they'd be dropping the Scout requirements from BE, but instead they left them in.
Now we crafting docs, if we want to pick up BE, will need to drop either Master Doc or our elite combat class...
Thank Goodness! I was worried I would have to pick up 0004 BE without dropping a major class, but now I get to drop my Master Rifleman or Master Doc in order to pick up Scout!
WOO HOO!!!!!
(yes, the sarcasm is intentional...)