Doctor Archive
Thread: OMG Help how to be doc in CU
I'm with you. I tried healing a guy with wounds to his health and action bars. My Health and Action wound packs had been converted to who knows what. I tried every icon I had till poof! I got rid of his Health wounds but no way to do anything to help the action pool. Is there some newly formulated Action wound pack? If so, and if everything was going to convert to something useful (but not comparable) why didnt something convert to help the Action Pool? I like to have my patients in perfect condition after they've seen me. Its very disturbing to be unable to cure something. Or-is Action a mind pool now? How did I miss that tidbit?
My stimpack Es changed to Ds.
I notice all the meds on my vendor did not convert at all.
I still hoped BE would drop the Scout requirement so I could pick up the needed med crafting line with my doctor, but I wont be able to do that and keep Master Sword so I will have to alter my Tailor/Merchant considerably in order to have her pick up that line. Poor little characters.
Sunakk wrote:
Action and Mind pools should not receive wounds at all. If characters have them, it must be some kind of bug. Post-CU there should only be health wounds and battle fatigue. Does the Character Sheet say less than 100% for the action and mind pools? If so, it could just be a graphical error on the HAM display. If not, maybe sitting in the med center for a while will bring it down naturally. Who knows
On TC action and mind had wounds. I don't think it's a bug..unless it's just been a bug that the devs have not gotten around to fixing.
Aurelius_Pendragon wrote:
Athela wrote:
I notice all the meds on my vendor did not convert at all.
I noticed the same thing...so I retrieved one, and then it was something completely different. I sent in a bug report, obviously something wrong with vendors.
The only good thing I noticed is that meds still require the same old BECs, etc, and they still require the same resources as before.So some sanity remains (but not much).
I also noted the same thing. I think the meds in your vendor did convert. However, they do not display their new names until you retrieve them from the vendor. It looks like we have a bit of vendor shuffling to do (if you think the new meds will be useful at all that is).
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I have an alt on Valcyn whom I have finally mastered Doc with about 2 months ago. Now today as I log in, I find that the CU was nothing like I expected, it was worse. I find myself in a situation where I can't even use the STIMS that I myself crafted because my combat level is 58 and stims now require 60. As a MASTER doctor, we should be allowed to at least administer medicines that we could previously, that's supposed to be a perk of having mastered. The CU is a monstrocity. Why in world have Test Center and ask for feedback if they aren't going to listen to what the players want, especially when we are PAYING players?
Athela wrote:
I notice all the meds on my vendor did not convert at all.
I noticed the same thing...so I retrieved one, and then it was something completely different. I sent in a bug report, obviously something wrong with vendors.
The only good thing I noticed is that meds still require the same old BECs, etc, and they still require the same resources as before.So some sanity remains (but not much).
Sunakk wrote:
Action and Mind pools should not receive wounds at all. If characters have them, it must be some kind of bug. Post-CU there should only be health wounds and battle fatigue. Does the Character Sheet say less than 100% for the action and mind pools? If so, it could just be a graphical error on the HAM display. If not, maybe sitting in the med center for a while will bring it down naturally. Who knows
What are the action and mind pools used for then?
Message Edited by Nihuacatelco on 04-29-2005 06:08 AM
Another bug possibly
Tried crafting stim a,b and c with components made pre CU on farstar server and guess what.... they dont show on the ingredients hopper. Even more weird on the D stims (which i cant use as i'm Combat 57) they work fine!!!!!
With regards to pre CU meds listed in vendors. I took all my stim e off and when you relist them they change ot new stim d with 600 power 60 charge. Ironically when I craft stim D i get 1250+ power and 31 charges!!!!!
Come on Devs give us some more stuff to gripe about.
Lets start a min combat level 60 campaign for all master docs!!!!!
Elenia
V industries
The other way around works fine, though - you can use basic components in advanced slots should you want to make and item cheaper or not have the resources for advanced components.
On another note, this is now a BE topic unfortunately