Doctor Archive

Thread: OMG Help how to be doc in CU

anaic
Thu Apr 28, 2005 10:04 am
#1

Ok, been a doc 2 years now, i have no idea how to heal anyone, what is this innate ability, need a updated how to be doc thread, tried to heal an imp iam rebel forget it lol.


Buffing i managed, but the other abilities i am lost, between figuring out how to be tkm and starting swords i am on overload and dont want to give up



Anaic Elder Jedi alter ego's Icao Master Tailor Ovala Master ShipWright
Athela
Thu Apr 28, 2005 11:05 am
#2

I'm with you. I tried healing a guy with wounds to his health and action bars. My Health and Action wound packs had been converted to who knows what. I tried every icon I had till poof! I got rid of his Health wounds but no way to do anything to help the action pool. Is there some newly formulated Action wound pack? If so, and if everything was going to convert to something useful (but not comparable) why didnt something convert to help the Action Pool? I like to have my patients in perfect condition after they've seen me. Its very disturbing to be unable to cure something. Or-is Action a mind pool now? How did I miss that tidbit?


My stimpack Es changed to Ds.


I notice all the meds on my vendor did not convert at all.


I still hoped BE would drop the Scout requirement so I could pick up the needed med crafting line with my doctor, but I wont be able to do that and keep Master Sword so I will have to alter my Tailor/Merchant considerably in order to have her pick up that line. Poor little characters.


Sunakk
Thu Apr 28, 2005 11:29 am
#3

Action and Mind pools should not receive wounds at all. If characters have them, it must be some kind of bug. Post-CU there should only be health wounds and battle fatigue. Does the Character Sheet say less than 100% for the action and mind pools? If so, it could just be a graphical error on the HAM display. If not, maybe sitting in the med center for a while will bring it down naturally. Who knows



_________________________________________________________________
CANOM ACI, Twi'lek, Chilastra -- Master Bounty Hunter, Master Pistoleer
GROZOMERO, Wookiee, Valcyn -- Master Doctor, Combat Medic
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Loviza
Thu Apr 28, 2005 11:31 am
#4

If you havent payed attention to the ongoing discussion about the CU, I suggest doing some readin in the latest posts, dont fear it is even worse then the post predicted. Be ready to reform your way of thinking about the doc profession.



Lov'i Za' - ISB Sergeant
Mantherean
Thu Apr 28, 2005 1:05 pm
#5






Sunakk wrote:
Action and Mind pools should not receive wounds at all. If characters have them, it must be some kind of bug. Post-CU there should only be health wounds and battle fatigue. Does the Character Sheet say less than 100% for the action and mind pools? If so, it could just be a graphical error on the HAM display. If not, maybe sitting in the med center for a while will bring it down naturally. Who knows




On TC action and mind had wounds. I don't think it's a bug..unless it's just been a bug that the devs have not gotten around to fixing.



Rowak - Retired
"So long and thanks for all the fish SOE!"
Rhowak - Undead Rogue, Laughing Skull, Horde
Ojes
Thu Apr 28, 2005 1:57 pm
#6






Aurelius_Pendragon wrote:





Athela wrote:

I notice all the meds on my vendor did not convert at all.






I noticed the same thing...so I retrieved one, and then it was something completely different. I sent in a bug report, obviously something wrong with vendors.


The only good thing I noticed is that meds still require the same old BECs, etc, and they still require the same resources as before.So some sanity remains (but not much).





I also noted the same thing. I think the meds in your vendor did convert. However, they do not display their new names until you retrieve them from the vendor. It looks like we have a bit of vendor shuffling to do (if you think the new meds will be useful at all that is).





while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Lotifo
Fri Apr 29, 2005 12:15 am
#7


I have an alt on Valcyn whom I have finally mastered Doc with about 2 months ago. Now today as I log in, I find that the CU was nothing like I expected, it was worse. I find myself in a situation where I can't even use the STIMS that I myself crafted because my combat level is 58 and stims now require 60. As a MASTER doctor, we should be allowed to at least administer medicines that we could previously, that's supposed to be a perk of having mastered. The CU is a monstrocity. Why in world have Test Center and ask for feedback if they aren't going to listen to what the players want, especially when we are PAYING players?


Aurelius_Pendragon
Fri Apr 29, 2005 12:30 am
#8






Athela wrote:

I notice all the meds on my vendor did not convert at all.






I noticed the same thing...so I retrieved one, and then it was something completely different. I sent in a bug report, obviously something wrong with vendors.


The only good thing I noticed is that meds still require the same old BECs, etc, and they still require the same resources as before.So some sanity remains (but not much).








Rebel Alliance Lt. Col. (Retired) Aurelius Pendragon, M.D. (Retired)
Mayor of Mos Vegas/Master Pilot/NGE Jedi
Cadfael Pendragon Elder Shipwright/Gawaine Pendragon Master DE
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TarMangani
Fri Apr 29, 2005 12:59 am
#9






Sunakk wrote:
Action and Mind pools should not receive wounds at all. If characters have them, it must be some kind of bug. Post-CU there should only be health wounds and battle fatigue. Does the Character Sheet say less than 100% for the action and mind pools? If so, it could just be a graphical error on the HAM display. If not, maybe sitting in the med center for a while will bring it down naturally. Who knows




What are the action and mind pools used for then?



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solo140
Fri Apr 29, 2005 1:16 am
#10

uh yea my meds turned into a bunch of weird stuff too and i have no idea what im doing tried to buff so i just clicked all the meds and it didnt tell me i was enhancing the guy or anything



Valcyn-Brody-MasterSwordswoman, Ranger, masterscout
Valcyn-Bettie-MasterRifleman, MasterDoctor,mastermedic
Bria-Corrine-MasterDancer, MasterMusician, MasterImageDesigner, masterentertainer
Nihuacatelco
Fri Apr 29, 2005 3:07 am
#11


Healing Abilities

Bacta Shot - granted at novice medic it improves as you get more skill, currently it heals the most

Bacta Jab- granted at novice doc increases as you gain skill

Bacta Infusion- heals damage over time, increases as you gain skill

Stabilizers - Heals states, granted at medic2000 has a better chance of healing as you gain skills

Bandage- Granted at 0100 heals bleeding, better chances with more skill

Countertoxin- Granted at 0100 heals poison, better chances with more skill

Disinfect- Granted at 0200 heals disease, better chances with more skill

Extinguish Fire-Granted at 0200 extinguishes fire hehe, better chances with more skill

Countertoxin Spray - Master Doctor, area poison cure

Decontaminate - Master Doctor, area disease cure


Enhancers

Nutrient Injection - Granted at medic 4000 gives a boost to health

Poison Inocculation - granted at 0010 gives resistances to poison and lowers damage per tick

Disease Inocculation - granted at 0020 gives resistances to disease and lowers damage per tick

Endorphin Injection - Granted at 0001 gives a boost to action regeneration

Seratonin Injection - Granted at 0002 gives a boost to mind regeneration

Adrenal Boost - Granted at 0002 gives a boost to combat speed


Revive Player - Granted at master doctor, takes a while to warm up, i would recomend dragging the corpse to a safe place first



Stimpacks A,B,C and D can be used by any player of an appropiate combat level. but they take one minute to be able to use them again. There are also enhacers to doctor abilities, but i havent had any experience in that. The effects of buffs are in icons below a players hams with popup decriptions and time remaining.


One last note, Bacta Jab and Bacta Shot are on different timers so you can use them alternating to heal faster.

Message Edited by Nihuacatelco on 04-29-2005 06:08 AM



Osoe
"I plan to live forever
or die trying"

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Elenia
Fri Apr 29, 2005 4:10 am
#12

Another bug possibly



Tried crafting stim a,b and c with components made pre CU on farstar server and guess what.... they dont show on the ingredients hopper. Even more weird on the D stims (which i cant use as i'm Combat 57) they work fine!!!!!



With regards to pre CU meds listed in vendors. I took all my stim e off and when you relist them they change ot new stim d with 600 power 60 charge. Ironically when I craft stim D i get 1250+ power and 31 charges!!!!!


Come on Devs give us some more stuff to gripe about.


Lets start a min combat level 60 campaign for all master docs!!!!!



Elenia


V industries





Eskie
Fri Apr 29, 2005 4:19 am
#13

You cannot use advanced components in basic slots anymore, this is most likely why you cannot use your old components in Stims A, B and C - those now only take basic components. This change probably is to prevent high-powered low-level stims.
The other way around works fine, though - you can use basic components in advanced slots should you want to make and item cheaper or not have the resources for advanced components.

On another note, this is now a BE topic unfortunately



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
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