Doctor Archive

Thread: Doctor Crafting Simulator Project (formulas inside!) help wanted !

ScoutB
Sat Jan 24, 2004 6:15 am
#1

Like many Doc, I'm trying to find the very best ressources for that or that product.

There is still the general formula to define witch product give you the highest experimentation but its its not really readable, ie, witch final value can I get with that product ? 20 charges, 68 power, what exactly ?

This is the origin of this project : convert the maximum experimentation percentage into a know value, that's the first step for a complete simulator (to calculate power of the stims, buffpack, mix power/charges etc in relation with your ressources, without the need of making hundred of product).

ex : a ABEC with 65 % experimentation give you 18 charges, but a 69% experimentation give you also 18 charges, in that case you dont need to use the very best product to be able to obtain those charges.

Methodology :
Find 5 product of each type, very high quality and very low quality are helpfull to define the linear curve, try all the combination possible, get a great success, experiment all the box possible.

Here the formulas found, the max effectivness is extracted from the excellent doctor faq :
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=11201

ASDS : maximum possible 75
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Max Effectiveness Percentage =((OQ1+OQ2)/2000)*0.66 + (PE1/1000)*0.33
Convert max effectiveness into value : =rounded to the closest value(value*65)+10
Ex : dolovite iron 964 OQ, domesticated Oats 907 PE 895, max experimentation : 0,9128, final value 69.332, rounded : 69 power


ACRDM : maximum possible 75
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Max Effectiveness Percentage =(((OQ1+OQ2)/2000)*0,66 +((PE1+PE2)/2000)*0,33
Convert max effectiveness into value : =rounded to the closest value(value*65)+10
Ex : Class 4 petro PE 503 OQ 49, herbivore meat PE 378 OQ 114,
max experimentation : 0,1991, final value 22.9450, rounded : 23 power

ABEC : max possible 30 power, 25 charges
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Power :
Max Effectiveness Percentage =(((OQ1+OQ2)/2000)*0,66 +((PE1)/1000)*0,33
Convert max effectiveness into value : =Int(value*25)+5
Ex : tat fiberplast OQ 84, lok wild weat OQ 634 PE 324,
max experimentation : 0,3438, final value 13.597, rounded : 13 power

Charges :
Max Effectiveness Percentage =(((OQ1+OQ2)/2000)*0,66 +((UT1)/1000)*0,33
Convert max effectiveness into value : =Int(value*20)+5
Ex : tat fiberplast OQ 84 ut 69, lok wild weat OQ 634 ,
max experimentation : 0,2564, final value 10.1282, rounded : 10 charges

LS : no formula found yet, I need more data, max possible probably 200
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I believe than the formula is something close to (190*X)+10


I need your help to pursue that project :

1) First a confirmation : are those formula working properly with all your ressources ?
2) Did someone already found the LS formula ?
3) What is the weight of each subcomponent in : a stims B, a enhancement pack D ?
4) How to calculate the relation between sub componenent and the final product ?
5) How to calculate the weight of each organic, inorganic added in those product ?

In other way, its clear than the interface show only a rounded value (max experimentation), during the experimentation (each time you are using 1 box), but also in final power, its 840 power, not 840.2993.

5) So, In the final product power calculated, witch one is used, the rounded value or the unrounded value ? example : in a stims B, everything is equal, but you are using either a a)ABEC 22.109 power b) a ABEC 22.897 power, both are show in game as a 22 power ABEC. Is the final power value of the stims B equal ?



Jch
Zarlor
Sat Jan 24, 2004 6:54 am
#2








ScoutB wrote:
3) What is the weight of each subcomponent in : a stims B, a enhancement pack D ?




I didn't think there really was a weighting to thexe, per se. After all they are supposed to simply add thier stats directly onto the final product. Of course the question then becomes, is the percentage calculation modified based upon the number including the subcomponent stats, or is it based on the resources alone and the cubsomponent tats simply added directly to whatever that final number is. If the formr then having better subcomponent become even more important, if the latter then not as important. Which obviously is something that bleeds over into your #4 question.







5) So, In the final product power calculated, witch one is used, the rounded value or the unrounded value ? example : in a stims B, everything is equal, but you are using either a a)ABEC 22.109 power b) a ABEC 22.897 power, both are show in game as a 22 power ABEC. Is the final power value of the stims B equal ?




I've ogten wondered this myself, but testing it out with Meds is just not going to be very useful because of the variability issues. THat variation will make it far more difficult to determine if such a small difference has an actual affect on gameplay. Now if we had all voted yes to the complete removal of all variability from our Enhance Packs, then we'd be able to see that test that one out spot on, but alas we didn't vote that way. So without a VERY large sampling of numbers I'm not sure we'll be able to narrow that last one down.


I migt suggest, though, that we MIGHT be able to do it if we can better see how the components add their numbers in. In other words if you made, say, a Stim B with a 22,109 ABEC and a 18.109 ACRDM and made another one but with a 22.897 ABVEC and an 18.897 ACRDM, would the second one have 1 extra base power on it? If so, then it remembers the excess, if not then that should be an indicator that is strictly rounds on the final prodcut and drops all of the remainder.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Traigus
Sat Jan 24, 2004 12:52 pm
#3

Z is correct. Components are a direct add.

From my observations they are added AFTER the random crafting rolls (involving the materials and percentages). A badly crafted med, and a well crafted med using a +30 power component, would both get +30 power. This is why good components are so important to crafting.

As a clarity note, all multiple component schematics only use the stat of 1 component (if you need 2 factory ABECS, they are not added together, you just get the stats of 1.. .this is intended, and not a bug... it is like requiring 5 bolts to put together an electronic component. They are used in parallel, not sequentially).

-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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Ledao
Sat Jan 24, 2004 3:49 pm
#4

Are you guys sure about that?


We just had a new fiberplast spawn on Valcyn, so I made new aBECs with it, and rolled them into a batch of Stim Es.


The last fiberplast I used was roughly 980oq/ut, and yielded 24charge BECs at 98% experimentation. When used in stim Es, these would combine with 63 base charges.


My new fiberplast is roughly 935oq/ut, and also yileds 24charge BECs, though only at 94 or 95% experimentation. With these BECs, and all other materials remaining the same (still using the better 'plast for the final combine), I get 62 charges at combine on stim Es.


So, sure its a direct addition, but it certainly seems to take into account experimental percentages over and above numeric ratings on components. I was kinda sad I lost that charge...


Ledao



Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Zarlor
Sat Jan 24, 2004 4:12 pm
#5

Actually that would lend credence to the idea that the components maintain teh numbers after the decimal. In other words in your first version you had an ABEC with, say 24.8 charges, where in the second maybe it was a 24.2 charge BEC. The final combine then may have been a 38.3 for charges in both cases, so witht he first one you's see a 63.1 charge Stim (rounded down to 63) and in the seocnd a 62.5 stim, rounded down to 62. That's just a sample set of numbers, of course, I'm not exactly sure what you rel numbers are, but something similar to that may be occuring.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Ledao
Sat Jan 24, 2004 7:15 pm
#6

Yup. That follows. I'll have to start tracking my subcomponents to maybe 2 decimal places to see exactly how the rounding is working...


Thanks for the reply.



Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
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