Doctor Archive
Thread: So when are we gettin our changes?
TH said in Dev tracker, not Wheat. None of the food resources are contraband. (Probably none of the resources are, really, but we'll just have to find out on our own since the Devs aren't letting us know.)
As for the two changes in question, we've never been promised anything int eh way of AoE cures or changes to the current system (which is not to say it isn;t an issue, but it's not one of the Top 5 and never has been, I don't believe. Talk to your fellow Docs about that one. They're the ones doing the voting.
)
I haven't check Chef foods taht help out Docs and Medics, though. Although I do remember there is one to provide resistances to disease and poison and I think there might be one to improve your experiementation skill, but I'm not sure on that.
Besides, mind likely won't be as big a deal as it is now once teh combat revamp comes through. I think then we will be abel to heal mind.
Chefs are moving to more skill based and general use / situation buffs.
But there are
+ wound treatment food
+ injury treatment food
+ crafting (various types)
All sorts of other stuff.
Entertainer types have got the good mind buffs.
Docs ahve the Physical
Smugglers ahve the emergency buffs.
Or, that is the way I read the schematics...
-T
I personally hate the way muscian/dancer buffs work, its like they want us to use them rather that food, but who has time to both find a master dancer and master muscian whos buffing and then wait for 8 minutes at the least? they should get instant buffs like we do!
Traigus wrote:
Chef foods currently mind buff lower then existing mind buff food, at least the ones I heard about.
Chefs are moving to more skill based and general use / situation buffs.
But there are
+ wound treatment food
+ injury treatment food
+ crafting (various types)
All sorts of other stuff.
Entertainer types have got the good mind buffs.
Docs ahve the Physical
Smugglers ahve the emergency buffs.
Or, that is the way I read the schematics...
-T