Doctor Archive
Thread: Poll: What do Doctors think of this
1. Split the poison types intotwo or threedifferent catagories ( i.e. action poison1, action poison2, and action poison3) Each poison would have a different base component but the same delivery system. They would also target the same HAM bar.
2. The base component can only be crafted by CM's of sufficient level (this can be tweaked to balance out the dabbling vs. master CMs)
3. Give doctors a schematic to create an anti-poison injection. This schematic uses the base poison component plus an injection casing (casing will be crafted by the doctor).
4. Doctors can then use to anti-poison injection to reduce the DoT effect of the base component poison it was crafted from (either reduce the damage or the time between damage ticks).
5. The anti-poison injection is a preemptive measure and cannot be used during combat.
6. Only one anti-poison injection can be used on a player for the duration of it's effect (no double injections).
Any feedback would be great. As always please keep flames and off-topic replies to a minimum.
Marrow1 wrote:
My med bag is too full as it is. Please don't add two more things I have to lug around.
This may be a moot point, but what about med storage droids? Forgive my ignorance if this is totally unfeasible (I know very little about playing a doc), but can droids be used to store things?
Marrow1 wrote:
Yes, I have two droids that hold 10 items each and one that has a 150 data pad.
And, dangit, I still run out of room. Someday I just got get rid of the 2 units of avian from back in Nov.
Marrow
Doh!