Doctor Archive
Thread: Master Doctor & Master CH good path or waste?
Well i checked into this setup-
Scout 4-0-4-3 , CH 4-4-4-4 master , medic 0-0-0-4 , bio enginer 4-4-4-4 master , marksman 4-4-0-0 .
Still able to blast and use pets for tanks and can still heal them some with stim packs, and can use rifles and pistols . Then with bio enginer i can make use of the resources i get and make pets for all to use.
I think it would be more usefull to go a few boxes into Pistoleer or Rifleman rather then just get 4-4-0-0....If you dropped the Survival 3 you would have 12 more skill points to work with not to mention 14 more from not doing the marksman template you had...just my 2 cents.
Btw...I would NOT do that if I were you.
ThorgoDarkClaw wrote:Well i checked into this setup-
Scout 4-0-4-3 , CH 4-4-4-4 master , medic 0-0-0-4 , bio enginer 4-4-4-4 master , marksman 4-4-0-0 .
Still able to blast and use pets for tanks and can still heal them some with stim packs, and can use rifles and pistols . Then with bio enginer i can make use of the resources i get and make pets for all to use.
Drop the survival line of Scout (it's useless, trust me) and drop pistols (you won't be able to see with big pets out if you're up close), focus those skill points into rifleman. Pet's tank, you blast, critter die.
I agree with the other posters. Sure a pet is great for taking the hits but they do very little damage on their own. And a Doc is a good complement to a pet to heal them up. But it doesn't do much good to play 100% defense. Eventualy you will actualy have to damage your target or you will just fight them forever.
If you like this combo then you either have to be with someone that dishes out the damage (as in another player or group of them) or you will need to find a way to pick up some weapon skills to do your own damage. I would recommend going up just one tree in marksman then the speed and accuracy trees in the next level. I am not sure if you could fit this in on one character but a few boxes like 8 of them will be more helpful then some of the boxes in CH or maybe even Doc. if you want to hunt.
I have been a MCH since September. I can tell ya if you don't have a 2nd elite combat profession most natural pets will last 2-3 missions on a expert planet. A special BE'ed pet you might get 1 or 2 more lairs out of but you are way better off picking up something else