Doctor Archive

Thread: Questions from a New Doc

keiban
Tue Mar 02, 2004 11:33 pm
#1

Hi all, hoping the Doctor community can answer me a couple questions.


1) Experimentation: Is there a 'best' way to do this. Does it matter if I use as many points as I can in the first experiment phase, or is it better if I do one at a time. or in small groups, or sitting on a poodle.


2) A Poll/Survey as much as a question. I'm just wondering peoples 'industry standards' for advanced med components are. I'm just wondering how my first forays in doc crafting look compared to everyone elses. Umm, maybe to clarify a bit, When making the advanced components, at what stats do you consider the item to be worthy.


Thanks all in advance.

keiban



KEIBAN BRICKMAN Well fed, not sober
Mos Elsewhere, Tat, HOME OF THE MOB
Life's short and hard like a bodybuilding elf!!

EetaBeeta
Wed Mar 03, 2004 3:24 am
#2

1) Experimentation... well this is the key to making good meds. If you want to get the best results you should spend 1 point at the time for each experimentation run, this ofcourse increase the chanse to get failures on your product throughout the process, but if your willing to put down the work to make a good schematic by retrying untill you get all great success and maybe a few amazing success results this is the best way.


There are other factors that affects experimentation like the quality of your crafting tool, the quality of your crafting station, beeing in a city with the "Research Center" speciality, having medical assembly/experimentation clothing etc, etc....



2) Well... I can only speak for myself here and the resources i have available.


ABEC's : I always focus on experimenting charges here, mine are currently 13/21 (13 power, 21 charges)
SDS: mine are currently 72.... i would say getting them above 65 should be a goal at least
ALS: mine are currently 173... 170+ is decent i think and im just hoping to get some better dant berries one day to make some really good ones
ACRDM: these are a pain because of the herbivore meat... but anything above 60 i would say is pretty good.





Eeta Beeta
Master Doctor & Master Bio Engineer
Aartan Ridge - Farstar server
mcglonec
Wed Mar 03, 2004 8:42 am
#3

First of all, spending your experimentation points is up to you. If you spend them in small blocks (I generally do 2 at a time), you're going to come up with good, but maybe not spectacular items quite often. The superb items and the ruined item will be more rare. If you spend all of them at once, you're really going for an "all or nothing" approach. You might get a great success and have a superb item. Then again, you increase the risk of having a failure and, in essence, ruining whatever it is you were building.


One other thing to keep in mind is that experimenting on items raises their complexity. The higher the final complexity, the longer it takes to fabricate the item. This isn't a big deal for single items, likea single Stim B, but it can be a big deal if you're talking about a schematic for a BEC that you're going to make 1000 of in your factory.



As far as subcomponent power goes- it can vary from server to server. For a long time on Flurry, Dantooine berries were so bad that no one could get an advanced LS above 134 power. If you were to compare that with another server, that might have been horrible quality (and probably was).


However, when you're crafting subcomponents, you always know how your subcomponents compare to all others out there. When you experiment, you see a percentage number for whatever it is your experimenting on. If that number were to reach 100%, you would have made, in essence, a perfect subcomponent in regards to that attribute. For example, a LS with 100% in Experimental Effectiveness would be a perfect LS - no one could ever make one better. A LS with 75% Experimental Effectiveness would be good, but there would be room for improvement. How high you can get that value to be, however, is going to be dependent upon your skill as a doc and resource hound and what resources are available on your galaxy.






High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
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keiban
Wed Mar 03, 2004 8:47 pm
#4



First off, thank you both, that is exactly the insightul input I was hoping for, ( and expected ) from this community. If anyone else has anything else they wish to add about experimentation, or sharing the stats they consider to be suitable for there subcomponents, please share. I feel like I'm wathing the nature channel and learning, I'm learning a whole lot!!! ( sorry, bad quote from a bad local TV program)



And this:





mcglonec wrote:

One other thing to keep in mind is that experimenting on items raises their complexity. The higher the final complexity, the longer it takes to fabricate the item. This isn't a big deal for single items, likea single Stim B, but it can be a big deal if you're talking about a schematic for a BEC that you're going to make 1000 of in your factory.




was definatley something I did not know, ( actually both posts contained large amounts of info I was unaware of) but thank you both again, I will definately have to put a little work into what works best for me.



again, anyone else, please share, you're not only helping me out, but any other doc's who happen to read this.





KEIBAN BRICKMAN Well fed, not sober
Mos Elsewhere, Tat, HOME OF THE MOB
Life's short and hard like a bodybuilding elf!!

mcglonec
Thu Mar 04, 2004 8:10 am
#5

Be sure to check out the FAQ.




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
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mcglonec
Thu Mar 04, 2004 3:24 pm
#6






PostingAsIntended wrote:

I always experiment 1 point at a time. Always in Power (effectiveness). Never in charges. Always use adv components, never the basic ones.





I disagree - I think that people that do this are generally naive. Look through the FAQ - if you still feel that you have reason to ALWAYS follow these rules, more power to you. I just don't see it.




High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
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keiban
Thu Mar 04, 2004 5:20 pm
#7






mcglonec wrote:





PostingAsIntended wrote:

I always experiment 1 point at a time. Always in Power (effectiveness). Never in charges. Always use adv components, never the basic ones.






I disagree - I think that people that do this are generally naive. Look through the FAQ - if you still feel that you have reason to ALWAYS follow these rules, more power to you. I just don't see it.







I acutally am wondering about the 1 point at a time as a well. When I started doc early in the week, first thing I did was grind out organic IV. THen, in preparation for mastering, I began doing factory runs of the advanved components so when I hit master, I would be able to get right into crafting better stims and buffpacks.


Here are the stats of 3 advanced components I did early this week. Spent as many exp points as I could at once to get these results


ASDS - 66 Power


ALS - 159 Power


ABEC - 15/15


Now, using the EXACT same resources I used to craft the above 3, I made these 3 this afternoon



ASDS - 66 Power


ALS - 158 Power


ABEC - 15/15



So 2 items, no change, and the ALS was one point worse the 2nd time around.




KEIBAN BRICKMAN Well fed, not sober
Mos Elsewhere, Tat, HOME OF THE MOB
Life's short and hard like a bodybuilding elf!!

EspiritoOmega
Thu Mar 04, 2004 6:58 pm
#8

Evening fellow Doctors. just some insight that was left out.



1.) Do not gamble and go for all of your points in one shot. the fail rate is higher(as was stated), but also you will never get to apprecaite the very rare Amazing success. I personally do 3 blocks at a time. 1 block will work, and granted, your chances of getting an amazing success has better odds, but so do your critical failures. This is truely something you need to play around with, and feel out which you are most comfortable with.



2.) In regards to quality of the components, again, as it was stated, it will very from server to server. But one piece of info I would like to give. your ABECs, you want to max the charges out, not the power. I have acutally took the time and tried out 2 types of ABECs. stats were 23/13 charges/power, and 12/24 charges/power. I used them in one of the most demanded item i believe on any server, Stimpack Bs. Using the 12/24 gave me a final product of 35 charges, at 454 base heal. That was with all great success. In using the 23/13 the finished result was 42 charges at 444 base heal. Which seamed to please my clientel much more. I think took it a step up, and tried it on boost packs. same there. using the 12/24 i came up with enhance health D at 23 charges, base boost of 812, duration of 12300. when changing the ABECs to the 23/13 I ended up with the enhance health Ds at 31 charges, base boost of 799, duration of 12300. As you can see, very little difference. Im willing to sacrifice 10 to 12 point difference in the effectiveness, if i can get 6 to8 extra charges.



Hope that helps.




EO

Rebellion Army Col.
Rebirth of a Forgotten Alliance

Laying waste to Imperial Minds even before the Spider Venom
PostingAsIntended
Fri Mar 05, 2004 1:10 am
#9

I always experiment 1 point at a time. Always in Power (effectiveness). Never in charges. Always use adv components, never the basic ones.


my best liquid suspension was like 110 power. best bio was like 27/17. best chem release 67. best solid delivery hmmm.. maybe that was the 67... I forget exactly.


Best buff made: 927 Power 12k+ duration 98 med use.


Best buff applied: 3600 on the nose.


Gotee
Sat Jun 26, 2004 4:52 pm
#10

I just mastered Doc and am looking to apply some buffs. After stopping by a vendor to pick some up I saw that it's recommended you have +25 wound treatment clothes and Bivoli.


Question 1: Is the modifier +25 wound treatment correct?

Question 2: What is Bivoli?

Question 3: Where can I find either of these Items?? (I've spent the last 2 days looking)



Retired Master Doc, Retired Master Medic, Retired Master Marksman, TK Master, Master Dancer
Akain21
Sat Jun 26, 2004 5:00 pm
#11

Question 1: Is the modifier +25 wound treatment correct?

I wear +25 hat, shirt, pants, and jacket, but I don't notice a difference with buff's at least. My hat also has a +2 wound treatment speed on it. That's really the only thing that helps on those. There is a huge clothing price range, it really depends on the tailor. I've seen them as low as 5k and as high as 50k. Depends on how easily the tailor comes across BE tissues, and how much the tissues cost.


Question 2: What is Bivoli?

It's a chef food, you want that and Vasarian Brandy. The Bivoli you want at +23 treatment or higher, and the Brandy +300 or more should do it, depending on how high your mind already is. Normally it's cost you anywhere from 75k-175k per crate, depending on the chef and quality.


Question 3: Where can I find either of these Items?? (I've spent the last 2 days looking)

Bivoli and Brandy you need to find a chef, these are big products and you can normally find a seller. Just ask on the Chef boards and remember to include your Server Name.

The BE Clothing, you need a tailor for, and I would just ask on the Tailor boards, again remember to leave your Server Name.


Hope that helps out,

Keziah - Radiant




-=V A T E R C O R P=-
Dantooine M.O. (-915, 2059)
-=B R I A=-



- I supported SWG... I had a dream, but the NGE squashed it.
HuntinHeads
Sat Jun 26, 2004 5:15 pm
#12

don't forget that there is a cap on the mods. If you are wearing a +25 hat. That maxes you out. However food can go past the cap. So (hat +25)+(+25 bivoli) = +50. And don't forget the bonus location. I used 850 strength packs, clothes, and food in a medical center city (as opposed to research center) and I was hitting for 2600+!!! that's some sweet buffs on a 850 that normally hits for 2300




Syler Ruze
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS
GO COLTS GO COLTS GO
COLTS GO
GO COLTS GO COLTS GO COLTS GO COLTS
COLTS GO COLTS GO COLTS GO COLTS GO

Akain21
Sat Jun 26, 2004 5:28 pm
#13

Doesn't seem that the mod caps are working yet. I wear all that and I am have a +67 in my wound treatment.



-=V A T E R C O R P=-
Dantooine M.O. (-915, 2059)
-=B R I A=-



- I supported SWG... I had a dream, but the NGE squashed it.
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