Doctor Archive
Thread: Area cures power?
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gaundi
Sat Sep 11, 2004 2:13 pm
#1
I'm going to be mass producing these...what is a good power and range for these?
Thanks everyone
Brainplay
Sun Sep 12, 2004 7:14 am
#2
Thats really up to you and how you plan on playing. After the changes there is no longer a x2 modifier to the area cures. That means if you have a 300 power area cure it will only cure 300 units of effectiveness off of a poison/disease. Taking that in mind you'll have to balance out your ranged and power accordingly.
Since we still stay mobile while using these I perfer to max out the power and dump the rest into the range. If you have some well made ADM's you'll already have an average 10m range before you even experiment. You can kick that up to 15m fairly easily. On the other hand you can max out the range and burn off a portion at a time of the poison/disease. The big downside to that is that if your patient does move out of your range in the heat of battle they'll still take a decent amount of damage per tick.
Like I said, its all really up to you and how you want to play it.
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