Doctor Archive
Thread: /healstate blinded self in combat = target must be a player or pet to perform this action
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Bad_Bad_Leroy
Mon Sep 13, 2004 10:13 am
#1
It seems to be ignoring the "self" part of the command if you are in combat and thus have an enemy targeted.
Can anyone confirm this? Figth something, get a state, and try /healstate [state] self while you're still fighting.
NullTensor
Mon Sep 13, 2004 10:46 am
#2
Bad_Bad_Leroy wrote:
It seems to be ignoring the "self" part of the command if you are in combat and thus have an enemy targeted.
Can anyone confirm this? Figth something, get a state, and try /healstate [state] self while you're still fighting.
Most SWG commands take zero or one parameter. Try a macro like the following:
/target self
/healstate blind
Yes that means that you have to re-target which is a little annoying but it works.
~ la vaca es roja y caliente ~
Bad_Bad_Leroy
Mon Sep 13, 2004 10:50 am
#3
Hmmm... I know some most commands work this way. This really should as well, and I thought it used to work this way.
NullTensor
Mon Sep 13, 2004 11:05 am
#4
I could be wrong. Its been a while since I looked at it.
I also noticed that there is a "/ui action cycleTargetPrev" command that might shift the target back to the original target but I'll have to test that when I get home tonight.
Message Edited by NullTensor on 09-13-2004 11:06 AM
Bad_Bad_Leroy
Mon Sep 13, 2004 11:15 am
#5
NullTensor wrote:
I could be wrong. Its been a while since I looked at it.
I also noticed that there is a "/ui action cycleTargetPrev" command that might shift the target back to the original target but I'll have to test that when I get home tonight.
Message Edited by NullTensor on 09-13-2004 11:06 AM
what a workaround
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