Doctor Archive
Thread: Experimentation on disease/poison resists, power vs. duration
Atreus47 wrote:
After searching nearly every resource vendor on my server for CM resources, I ended up with all the resources needed to make C versions of poison and disease resists buffs. I made some nice Bs before, just to play with but I would like to make some Cs for use by my guild.
So I pose this question to my fellow docs, how do you allocate your experimentation points when crafting resist buffs? I'm not sure how the resist vs. potency system works.
I personally go with near max power and try and get the duration over 2500. 2500 isaround 45 minutes...and I figure that's really about all a major battle will last. Plus, any decent group will have a doc with them that can just re-apply them.
As far as what works, I've been told that anything 190ish or over will pretty much protect you from anything. Spider Poisons might be a different story, but I'd shoot for anything 185+.
I guess it's feasible to make hour/hour+ durations with like 130-140ish resists (which will protect against medium
rangepoisons) but you're still stuck going back to the doctor within a time pretty close to an hour. To me it's worth being damn near immune and having to get another buff 15 minutes sooner.
Edit: Protect against medium power poisons
Message Edited by Roustabout on 09-13-2004 03:31 AM
Atreus47 wrote:
After searching nearly every resource vendor on my server for CM resources, I ended up with all the resources needed to make C versions of poison and disease resists buffs. I made some nice Bs before, just to play with but I would like to make some Cs for use by my guild.
So I pose this question to my fellow docs, how do you allocate your experimentation points when crafting resist buffs? I'm not sure how the resist vs. potency system works.
This is straight from the CM boards. We had some good people do some hard testing on these and they posted the results. In a nutshell you want to get your power up as high as possible now and thats extremely important with the area cures. You no longer get a 2.0x modifier for being a master doctor when you use an area cure.
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=42447
So I pose this question to my fellow docs, how do you allocate your experimentation points when crafting resist buffs? I'm not sure how the resist vs. potency system works.