Doctor Archive

Thread: Experimentation on disease/poison resists, power vs. duration

Roustabout
Mon Sep 13, 2004 1:30 am
#1







Atreus47 wrote:
After searching nearly every resource vendor on my server for CM resources, I ended up with all the resources needed to make C versions of poison and disease resists buffs. I made some nice Bs before, just to play with but I would like to make some Cs for use by my guild.

So I pose this question to my fellow docs, how do you allocate your experimentation points when crafting resist buffs? I'm not sure how the resist vs. potency system works.





I personally go with near max power and try and get the duration over 2500. 2500 isaround 45 minutes...and I figure that's really about all a major battle will last. Plus, any decent group will have a doc with them that can just re-apply them.


As far as what works, I've been told that anything 190ish or over will pretty much protect you from anything. Spider Poisons might be a different story, but I'd shoot for anything 185+.


I guess it's feasible to make hour/hour+ durations with like 130-140ish resists (which will protect against medium range poisons) but you're still stuck going back to the doctor within a time pretty close to an hour. To me it's worth being damn near immune and having to get another buff 15 minutes sooner.


Edit: Protect against medium power poisons

Message Edited by Roustabout on 09-13-2004 03:31 AM

Brainplay
Mon Sep 13, 2004 5:06 am
#2






Atreus47 wrote:
After searching nearly every resource vendor on my server for CM resources, I ended up with all the resources needed to make C versions of poison and disease resists buffs. I made some nice Bs before, just to play with but I would like to make some Cs for use by my guild.

So I pose this question to my fellow docs, how do you allocate your experimentation points when crafting resist buffs? I'm not sure how the resist vs. potency system works.




This is straight from the CM boards. We had some good people do some hard testing on these and they posted the results. In a nutshell you want to get your power up as high as possible now and thats extremely important with the area cures. You no longer get a 2.0x modifier for being a master doctor when you use an area cure.


http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=42447







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Marrow1
Mon Sep 13, 2004 8:48 am
#3

Couple of things to think about.


1. The only difference between a B and a C is that a C has absorbtion. That being said if all you care about is effectiveness and duration then I suggest making B's. The reason being that the resouces required are more general so you can use higher quality stuff and get better stats on the power/duration.


2. You may want to play with your resources a bit. For example, Use high DR resouces and then experiment the power (or the other way around).


3. In the end I would go with power over duration.




__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
RedAnubis
Mon Sep 13, 2004 10:09 am
#4

195 resist / 3600+ duration on my B's



________________________________________________________
Eryn WarTooth - The Avengean Guard (Lowca Server)
Vendor: New Hope, Lok |3560 -5460|
Master Doctor - Master Combat Medic - Master Pilot
Atreus47
Mon Sep 13, 2004 12:44 pm
#5

After searching nearly every resource vendor on my server for CM resources, I ended up with all the resources needed to make C versions of poison and disease resists buffs. I made some nice Bs before, just to play with but I would like to make some Cs for use by my guild.

So I pose this question to my fellow docs, how do you allocate your experimentation points when crafting resist buffs? I'm not sure how the resist vs. potency system works.



Vastio
Elder Jedi Knight
KnightHawk420
Mon Sep 13, 2004 5:14 pm
#6

Based on my own experiences. Boosting the effect on resists to max is not worth it.


As a guidline I try to get as close to 200 effect without going over that. Whatever I have left pointwise goes to duration.


Absorption is near useless. Even at max experimented for absorption your going to be pretty disapointed by how much it actually absorbs.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Page 1 of 1
Previous Next