Doctor Archive

Thread: Medicine Use

TykoTvetunga
Mon Sep 01, 2003 6:10 am
#1

Thinking about getting doctor only for medicin use skill. Where can I find info about what levels I need for different stims and enhancers?

What will I miss by only have +90 medicine use to masters +100?

Please help me with info



Tyko Tvetunga
Archon_Eclipse
Mon Sep 01, 2003 6:24 am
#2

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What will I miss by only have +90 medicine use to masters +100?


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Nothing.. I don't think I've seen a medicine which require more than 80 med use.




Archon M.D.
Eclipse Server
_____________________________________________
Retired
ThrawnY
Mon Sep 01, 2003 6:45 am
#3

I remembered making a woundpack-e that required more than 90 med use. Also, sometimes my cure poison stimpack-c also required more than 90 med use. But you can always lower it with some experimentation. Other than that, I rarely made medicine that hada requirement of more than 90 med use.


Arwen, M.D.




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Kalazar (Retired)
WoW, Achimonde
Tamour
Mon Sep 01, 2003 6:55 pm
#4

You need specific training to use specific medicines like enhancers and rez kits. I think the Stims are the only thing that go by med use alone.



------------------
Tamour - Doctor/Combat Medic - Theed, Naboo (Chilastra)
Flaming Monkey Prophecy
Migosh
Tue Sep 02, 2003 9:12 am
#5

Is it just me, or is this request for skimming info question come up a dozen times already over the weekend? At this point the search function should provide lots of answers.

Zarlor
Tue Sep 02, 2003 9:22 am
#6

It's one of MANY question I'm seeing crop up a lot more and more. Anyone wanna work on a FAQ? I'll sticky it if you do!



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Camezan
Wed Aug 04, 2004 9:51 pm
#7

Hiyas, my doc is not a master so his medicine use is 90. I bought him a hat with +3 medicine use bringing it up ( in the stats column) to 93 medicine use. I picked up some buff packs that require 92 medicine use, however it saids that I cant use the packs unless I have medicine use at least of 92. Is this a known bug? Is there any way of fixing it? thanks all for your response
Bugeyed4
Thu Aug 05, 2004 2:17 am
#8

From what I have read the + medicine use bonus doesn't work. I havn't tested it myself since I'm a master.




Alubit Mi'Tvo

vortexala
Thu Aug 05, 2004 5:56 am
#9

+Med Use tapes do not work and never will.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Trivane
Thu Sep 02, 2004 10:08 pm
#10

I have med use +10 pants, I tested them, the med use doesnt work.


-Coz-

Bria


"May the Schwartz be with you!:



-Coz-
"May the Schwartz be with you!"
ThaContemplativePimp
Fri Sep 03, 2004 3:19 pm
#11

What stims are available to use at what bonus to medicine use, meaning, what things am I able to use with each skill in the medicine use tree?

Second question, where can I find the avg or base heal levels for these stims?



"...for it is so far from how one lives to how one should live that he who lets go of what is done for what should be done learns his ruin rather than his preservation. For a man who wants to make a profession of good in all regards must come to ruin among so many who are not good. Hence it is necessary to a prince, if he wants to maintain himself, to learn to be able not to be good, and to use this and not use it according to necessity." - The Prince by Niccolo Machiavelli, Chapter XV
Houdani
Fri Sep 03, 2004 6:51 pm
#12

At Medic 0000: You may use A and B stimpacks.

At Medic 0010: You may use A andB stimpacks.

At Medic 0020: You may use A andB stimpacks.

At Medic 0030: You may use A, B, and C stimpacks.

At Medic 0040: You may use A, B, C, D, and E stimpacks.


The crafter will need to put some experimentation points into ease-of-use to make the E stimpacks useable at 0040.


Typical ranges for stimpacks are approximately:


B-Stim: 450 base heal

C-Stim: 600 base heal

D-Stim: 775 base heal

E-Stim: 1000 base heal


These numbers are just off the top of my head. For some solid answers, please refer to Agent001's FAQ.





0000001000000
0000011100000
0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
0111111111110
0011111111100
Dominicus_Saxon
Tue Sep 14, 2004 4:30 pm
#13

Can someone please tell me if this is still the case, about what Medicine Use bonus we need for each stim pack ? I only ask because by the looks of it, Novice Medic with Pharm IV can heal 1000 hps. This seems very powerful for very little medic skill. Personally, I never need more than just a good Stim-B, which according to the last post, I can use without even Novice Medic. I know that's not true, so can I get an update on the info please ?



Listen . . . there's a Hell of a good universe next door - Let's go !
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