Doctor Archive
Thread: Medicine Use
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TykoTvetunga
Mon Sep 01, 2003 6:10 am
#1
Thinking about getting doctor only for medicin use skill. Where can I find info about what levels I need for different stims and enhancers?
What will I miss by only have +90 medicine use to masters +100?
Please help me with info
What will I miss by only have +90 medicine use to masters +100?
Please help me with info
Archon_Eclipse
Mon Sep 01, 2003 6:24 am
#2
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What will I miss by only have +90 medicine use to masters +100?
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Nothing.. I don't think I've seen a medicine which require more than 80 med use.
ThrawnY
Mon Sep 01, 2003 6:45 am
#3
I remembered making a woundpack-e that required more than 90 med use. Also, sometimes my cure poison stimpack-c also required more than 90 med use. But you can always lower it with some experimentation. Other than that, I rarely made medicine that hada requirement of more than 90 med use.
Arwen, M.D.
Tamour
Mon Sep 01, 2003 6:55 pm
#4
You need specific training to use specific medicines like enhancers and rez kits. I think the Stims are the only thing that go by med use alone.
Migosh
Tue Sep 02, 2003 9:12 am
#5
Is it just me, or is this request for skimming info question come up a dozen times already over the weekend? At this point the search function should provide lots of answers.
Zarlor
Tue Sep 02, 2003 9:22 am
#6
It's one of MANY question I'm seeing crop up a lot more and more. Anyone wanna work on a FAQ? I'll sticky it if you do!
Camezan
Wed Aug 04, 2004 9:51 pm
#7
Hiyas, my doc is not a master so his medicine use is 90. I bought him a hat with +3 medicine use bringing it up ( in the stats column) to 93 medicine use. I picked up some buff packs that require 92 medicine use, however it saids that I cant use the packs unless I have medicine use at least of 92. Is this a known bug? Is there any way of fixing it? thanks all for your response
Bugeyed4
Thu Aug 05, 2004 2:17 am
#8
From what I have read the + medicine use bonus doesn't work. I havn't tested it myself since I'm a master.
Trivane
Thu Sep 02, 2004 10:08 pm
#10
I have med use +10 pants, I tested them, the med use doesnt work.
-Coz-
Bria
ThaContemplativePimp
Fri Sep 03, 2004 3:19 pm
#11
What stims are available to use at what bonus to medicine use, meaning, what things am I able to use with each skill in the medicine use tree?
Second question, where can I find the avg or base heal levels for these stims?
Second question, where can I find the avg or base heal levels for these stims?
Houdani
Fri Sep 03, 2004 6:51 pm
#12
At Medic 0000: You may use A and B stimpacks.
At Medic 0010: You may use A andB stimpacks.
At Medic 0020: You may use A andB stimpacks.
At Medic 0030: You may use A, B, and C stimpacks.
At Medic 0040: You may use A, B, C, D, and E stimpacks.
The crafter will need to put some experimentation points into ease-of-use to make the E stimpacks useable at 0040.
Typical ranges for stimpacks are approximately:
B-Stim: 450 base heal
C-Stim: 600 base heal
D-Stim: 775 base heal
E-Stim: 1000 base heal
These numbers are just off the top of my head. For some solid answers, please refer to Agent001's FAQ.
Dominicus_Saxon
Tue Sep 14, 2004 4:30 pm
#13
Can someone please tell me if this is still the case, about what Medicine Use bonus we need for each stim pack ? I only ask because by the looks of it, Novice Medic with Pharm IV can heal 1000 hps. This seems very powerful for very little medic skill. Personally, I never need more than just a good Stim-B, which according to the last post, I can use without even Novice Medic. I know that's not true, so can I get an update on the info please ?
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