Doctor Archive
Thread: Medical Crafting Experimentation Points
Bria
i find 12 points to be very beneficial. i only make 1 type of med, and thats buff packs. but here is the breakdown:
ABEC's can and will benefit nicely from the extra 2 points. on my server, i have made 22 charge, 18 power abecs. and 16 charge, 25 power abecs.
Solid Delivery and Chem release dont benefit from anything over 10 points.
Reg Stat Buff Packs (health, action etc) will benefit because u can either:
- lower the med use with 1 pt to below 90
- add extra charges (up to 5) with the left over points
in my opinion, 5 charges can make a big difference when selling. i had some guy on my server try to sell me 905 rating, 92 med use 19 charge buff packs for 30k. i played along with him for a bit. the fact is that with the exact same materials, i could make probably a 27 charge pack with the exact same stats.
Poison/Disease resist packs
12 points makes a world of difference here. after making power, naturally u put the remaining points into duration. 1 experiment point is equal to 350 seconds of duration. 2 points is 700 seconds (maybe a bit less). but if u put a 2300 second pack vs a 3000 second pack, that extra 700 seconds (over 10 mintues) is huge.