Doctor Archive

Thread: Mass Producing Buffs, how to?

BraindG
Wed Dec 15, 2004 5:37 am
#1

Hewo people.


Due to the fact my baby's due date is getting closer and closer I have decided to blast out all the buff packs I can. Over the last 9 months i have collected vast amounts of resources, which were mostly gathered with my own hands (paws)


So, i sat down and tried to figure out the most effective way to mass produce buff packs.

Initially i decided, on 6 factories.
first i made 6 x 930 ABECS
Once they completed i would make 6 x 620 ACRDM's
and finally i would make 6 x 310 ASDS's


Once the subies have completed, i shift them all to the input hopper, and make a schem for 300 buffs. Now, the problem with this is simple. It takes over a 1 week to make them

Must..... make... faster....... need to produce all my buffs, ASAP.


Currently i am about 2/3's of the way through making the first 900 sets. However for the next 900 I want to see if i can do it any more efficiently. (plus i need to give back the lots )


Could anyone think of a more efficient way of Mass procuding buffs?
Bearing in mind I only have access to 16 lots. Unless i lot trade, but with this kind of money, im not taking the chance.


thanks




00111010000011000011000110101111010011010110111000
001010000000100101100001IO011000001101110000110101
11010011000100010110011101001000001000001110110111
1110011110001101100101BraindG010101011011011101000
01101000110Master Doctor Master Swordsman 0100110001
10100010100001110000101111101110010010100000000111



Dovakic
Wed Dec 15, 2004 6:12 am
#2

You cant go any faster than your factories will take you. Do you have any friends you can borrow factory time from?



Mulberry - Annoying Veteran
60 Priest - Lothar US
Element of Fear - http://www.elementoffear.com


Rere
Wed Dec 15, 2004 6:26 am
#3

One idea is to produce 250 packs of each stat instead of 300. The numbers of subcomponents you will need getrounded better and you end up needing less factories.


So if you do that, itwill actually take you 4 factories producing 750 ABECs, 1 producing 1000 (for action and const).


3 factories producing 1000 ACRDMs.


1 factory producing 1000 ASDS and another producing 500.


So that makes for 10 factory runs instead of the 18 you're currently using (even though some of them are partial runs).


And in the end you have 250 packs of each stat instead of 300, but you will manage to make them a lot faster.


Anyways, just an idea.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

BraindG
Wed Dec 15, 2004 6:27 am
#4

there must be a way to speed it up.

i can use up to 16 lots.


suppose, i could run two sets of 6 factories side by side.. and have 2 jsut extra making subies.


for example. all factories would start with abec, then acrdms, then sds, then move to input hopper, make schem and start.


But, some items take longer.. i.e. abec's take longer than acrdms, and the sds's so perhaps 2 sets of acrdm's/sds's can be made in the same time as 1 set of abec's.. /shrug


I was more thinking about juggling between the 16 lots..


need someone with a mathematical brain






00111010000011000011000110101111010011010110111000
001010000000100101100001IO011000001101110000110101
11010011000100010110011101001000001000001110110111
1110011110001101100101BraindG010101011011011101000
01101000110Master Doctor Master Swordsman 0100110001
10100010100001110000101111101110010010100000000111



BraindG
Wed Dec 15, 2004 6:29 am
#5






Rere wrote:

One idea is to produce 250 packs of each stat instead of 300. The numbers of subcomponents you will need getrounded better and you end up needing less factories.


So if you do that, itwill actually take you 4 factories producing 750 ABECs, 1 producing 1000 (for action and const).


3 factories producing 1000 ACRDMs.


1 factory producing 1000 ASDS and another producing 500.


So that makes for 10 factory runs instead of the 18 you're currently using (even though some of them are partial runs).


And in the end you have 250 packs of each stat instead of 300, but you will manage to make them a lot faster.


Anyways, just an idea.






The only problem with this, is you need to experiment to make the buff schems, which is why i decided on 930/abecs, 620/acrdms 310/sds, would give me at most 10 goes at making a buff.. just incase




00111010000011000011000110101111010011010110111000
001010000000100101100001IO011000001101110000110101
11010011000100010110011101001000001000001110110111
1110011110001101100101BraindG010101011011011101000
01101000110Master Doctor Master Swordsman 0100110001
10100010100001110000101111101110010010100000000111



Rere
Wed Dec 15, 2004 6:31 am
#6








BraindG wrote:


The only problem with this, is you need to experiment to make the buff schems, which is why i decided on 930/abecs, 620/acrdms 310/sds, would give me at most 10 goes at making a buff.. just incase








Well do you need amazing successes while experimenting?


Because if you don't, then I highly doubt you will lose more than 1-2 packs to make the schem if you're making them in a Research city and taking Bespin Port.

Message Edited by Rere on 12-15-2004 05:33 AM



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

BraindG
Wed Dec 15, 2004 6:36 am
#7






Rere wrote:








BraindG wrote:


The only problem with this, is you need to experiment to make the buff schems, which is why i decided on 930/abecs, 620/acrdms 310/sds, would give me at most 10 goes at making a buff.. just incase








Well do you need amazing successes while experimenting?


Because if you don't, then I highly doubt you will lose more than 1-2 packs to make the schem if you're making them in a Research city and taking Bespin Port.

Message Edited by Rere on 12-15-2004 05:33 AM






was thinking more of failures - been suffering badly from this recently.. had 4 on the trot on the last batch i made..


Recntly i got a crit on the last schem which lost me a whole set. Was very close resource wise.





00111010000011000011000110101111010011010110111000
001010000000100101100001IO011000001101110000110101
11010011000100010110011101001000001000001110110111
1110011110001101100101BraindG010101011011011101000
01101000110Master Doctor Master Swordsman 0100110001
10100010100001110000101111101110010010100000000111



Rere
Wed Dec 15, 2004 6:43 am
#8






BraindG wrote:



was thinking more of failures - been suffering badly from this recently.. had 4 on the trot on the last batch i made..


Recntly i got a crit on the last schem which lost me a whole set. Was very close resource wise.







Uh. Do you usually experiment using too many points at a time? You get a higher percentage of failures if youdo that. Just use your points 1-3 at a time, and like I said, do try to craft in a Research city taking some high quality Bespin. That should definitely lower your chances of getting annoying failures while experimenting.


My idea will get you from240 (if a disaster happens and you REALLY don't manage to get the schem right) to 249 packs. Not sure if its enough for you though. But it will definitely take less time.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

Dovakic
Wed Dec 15, 2004 6:47 am
#9

I hate it when youve got just barely enough meat to get X number of sets, then experiments fail on one pack then you lose a whole set. No matter what you do you always seem to fail a few as well (and I've personally never been able to see much benifit to using bespin, atleast with med crafting).

Anyhow...youve got 16 lots...unless your harvesting something truly exceptional, drop 16 harvies. You can run 2 full sets of buffs, and components for the next 2 full sets at the same time.



Mulberry - Annoying Veteran
60 Priest - Lothar US
Element of Fear - http://www.elementoffear.com


BraindG
Wed Dec 15, 2004 6:50 am
#10

nah, usually on buff packs, ill start with 3 then another 3 and take it from there. just over last couple days its been really bad..


anyways.. thats not why im here


lemme look into doing it with smaller amounts.


bleh maths sucks





00111010000011000011000110101111010011010110111000
001010000000100101100001IO011000001101110000110101
11010011000100010110011101001000001000001110110111
1110011110001101100101BraindG010101011011011101000
01101000110Master Doctor Master Swordsman 0100110001
10100010100001110000101111101110010010100000000111



Rere
Wed Dec 15, 2004 6:50 am
#11






Dovakic wrote:
(and I've personally never been able to see much benifit to using bespin, atleast with med crafting).





For me it always help it. Plus it's a drink that it's not broken and it says that's the bonus you gain from using it, so I say no harm intaking itif you're having trouble experimenting while crafting.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

BraindG
Wed Dec 15, 2004 6:52 am
#12






Dovakic wrote:
Anyhow...youve got 16 lots...unless your harvesting something truly exceptional, drop 16 harvies. You can run 2 full sets of buffs, and components for the next 2 full sets at the same time.




im starting to lean towards this.


it would make 600 sets in one go. and plenty time to make the subies with the 2 remaining factories.

anyhooo. lemme try my hands at some maths.






00111010000011000011000110101111010011010110111000
001010000000100101100001IO011000001101110000110101
11010011000100010110011101001000001000001110110111
1110011110001101100101BraindG010101011011011101000
01101000110Master Doctor Master Swordsman 0100110001
10100010100001110000101111101110010010100000000111



Marrow1
Wed Dec 15, 2004 9:01 am
#13

Here is what I do may it will help.


1. When making the schems for the subs use as many point all at once as you can. This will reduce the factory time as best you can. Sure you will get a few fails but since they are subs it is not a great impact. Also since they are not complicated you will not get all that many fails.


2. Don't limit the schem numbers. Leave them at 1000. If you want to limit the number you make from that schem to 930, for example, then limit the resouces you place in the factory. You will understand why in step 3. I keep my resources in bags and only pull out what will get used.


3. Like step 1 when you make the schem for the buff exp in large chuncks (5 boxes or so at a time). If you get a fail it is ok, you can go back to the subs and make 2 or 3 more as needed. This idea goes a little against a few of the others since it requires you to go back and run the factory again. However, since you only making a few items you can just have them run while you work on something else. It will only take a half hour or so.


4. Personally I like to make full runs which come to 332 buff sets for those that take 3 ABEC. The reason for this is to limit the number of times you have to mess with the factory. It keeps the factory running with fewer idle times. Not a biggy either way.


5. When making ASDS, for example, use the same schem for multiple buff schems. Since you only need one per buff you can use one schem to service up to 3 different buff schems. This goes back to the few times you have to restart a factory the better. You want those babies humming all the time.


6. Dont get too worked up about haveing a few odd packs left over. You can sell them as singles. All buff sell.


7. For half you factories target them and /flail every few hours. For the other half /worship. This will create compitition and they will work faster .





__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Page 1 of 2
Previous Next