Doctor Archive
Thread: Playing around with stims
I would suggest using advanced BEC's. Even crappy ones with any resouce that happens to be spawning at the time will add charges to the stim.
Talset11 wrote:
Well i tried making a stim B and C with the only advanced component being the ALS they came out
Stim B; 30 charges 406 power
Stim C; 35 charges 600 power
Now since i used so few Advanced components i can offer these at a pretty sizeable discount anyone else try this? How did it go?
Talset11 wrote:Well i tried making a stim B and C with the only advanced component being the ALS they came outStim B; 30 charges 406 powerStim C; 35 charges 600 powerNow since i used so few Advanced components i can offer these at a pretty sizeable discount anyone else try this? How did it go?
What power was your aLS?
I rarely use anything except advanced components. As another poster here said, an advanced component adds considerably compared to a normal component, so there really is no point in using normals. Except, of course, due to lack of resources. Since aBEC and aLS only have machine harvestable ingredients, these should always be used. The last six months or so, I've started to use aCRDMs almost all the time. Yes, I do have lots of small runs of maybe 50 aCRDMs but I find it more fun to be able to produce high quality stuff. When the combat types grind away on Dant, for example, they can pick up your herbi meats there for you. Many many grinders have no idea that herbi meats are useful for doc aCRDMs regardless of its quality. Just tell your friends, and you'll get a steady supply.
I've just produced a batch of StimEs using plain normal BECs. (4 power, 6 charges or something similar). This was after reading a suggestion here on the Doc boards. Of course this produced a StimE with low number of charges (46 instead of my usual 60+ charges) but the usual power (1100+). I'm very curious to see how well these sell. Since the StimEs need so many BECs (3 identical) this is the single most expensive part of the schematic. By using normal BECs, I can cut down production time and cost considerably. Time will tell.
Talset11 wrote:
Now since i used so few Advanced components i can offer these at a pretty sizeable discount anyone else try this? How did it go?
It doesn't make a lot of sense to use regular BECs on Bs and Cs. Take Bs, for example. You lose about 30% of the charges (43 charges to 30 charges), and use (88 to 64 resources) 27% fewer resources.
Where it does begin to make sense to use standard BECs is on Stim Ds and especially Stim Es since these use multiple BECs. On a Stim E, your charges will go down 21% (say 63 to 50) at a resource reduction of 41% (176 to 104).
I sell a lot of of these budget Stim Es (both 45 med use and 40 med use) since they can be sold for StimB like prices.
Happymob wrote:
Talset11 wrote:
Now since i used so few Advanced components i can offer these at a pretty sizeable discount anyone else try this? How did it go?
It doesn't make a lot of sense to use regular BECs on Bs and Cs. Take Bs, for example. You lose about 30% of the charges (43 charges to 30 charges), and use (88 to 64 resources) 27% fewer resources.
Where it does begin to make sense to use standard BECs is on Stim Ds and especially Stim Es since these use multiple BECs. On a Stim E, your charges will go down 21% (say 63 to 50) at a resource reduction of 41% (176 to 104).
I sell a lot of of these budget Stim Es (both 45 med use and 40 med use) since they can be sold for StimB like prices.
Since both wheat and fiber can be machine harvested you can just pull up what ever happens to be available and still get a better advanced sub than a non advanced. As a result there is little added cost since you can harvest and craft at a rate ofabout1 cpu. The difference in cost then of your stim E's is only 72 credits. IMO for 72 credits per stim it is worth getting the extra 5 or so charges per stim. I say 5 and not 13 since the results will not be as great as if you were using high end resources.
If your selling these for say 2k each the 72 credits is only an added cost of 3.6% to get an added charges of 10% (50 ->55).
However, most docs will have a surpluse of good wheat or good fiber and the results will be even more in favor of using the advanced BEC's.
The only down side of useing advanced BEC's is the longer factory run. By using nonadvanced BEC's the factory time for the 3 becs needed will better match the 1 ALS need. So if your constraint on factory time this can be a bonus for using nonadvanced BEC's.
Marrow1 wrote:
Since both wheat and fiber can be machine harvested you can just pull up what ever happens to be available and still get a better advanced sub than a non advanced. As a result there is little added cost since you can harvest and craft at a rate ofabout1 cpu. The difference in cost then of your stim E's is only 72 credits.
You are right about the cost of the resources, but resources are never really the limiting factor - it's lots. If I am harvesting wheat and fiber, that means I am not harvesting something else, which may be more valuable to me. The more ABECs I burn up in Stim Es, the less of other things I can produce.
This does give me an idea -I might be better off buying average wheat and fiber and making Stim Es with these average ABECs. At 5 cpu, the Stim Es would actually only cost me an extra 360 credits, which would be easy to make up in sales price with 7 or 8 extra charges. I still need to determine if the increased factory time is worth it. For anyone using borrowed lots for factories, this isn't important, but if you are lot-restricted, you still might make more money by selling more reduced charge Stim Es than you could with fewer fully charged Stim Es.