Doctor Archive
Thread: Ledao's Guide to Matching the Action Buff
Message Edited by Ledao on 12-28-2004 11:14 AM
Use the same meat and gas in the action packs as you use in the rest.
Lucretia Noin |N|
12pt FS Doctor
THE_Grendel_Prime wrote:
I have a much simpler solution.
Use the same meat and gas in the action packs as you use in the rest.
Lucretia Noin |N|
12pt FS Doctor
Yes, you could. But if you do, your cost per pack increases more than three-fold, and you wind up with less Avian meat to use for the other 5 stats. Costs that all get passed on to the customer, eventually. (and, if you should ever be lucky enough to get some really awesome avian meat, I imagine you'd think differently about wasting it...)
And, isn't the point of crafting to make the best product that you can, as cheaply as you can? Avian meat is *never* cheap...
And, I should add, I'm able to make Meat enhances with 8 or 10 different durations. Using the above method, I'm able to make action packs with duration equal to or under 2 minutes greater than all of them. Never using a resource that cost me more than 7 cpu (aside from herbivore meat, which I do tend to use in action packs).
Further, why would I sell (let's say) 6 matching 910 power packs, when I could instead sell 5 910 power packs, and a 945 power action pack that cost less than 1/3 as much to make. I assure you that customers appreciate the extra power...
Message Edited by Ledao on 12-28-2004 11:29 AM
The only point I will concede is the cost. But so what. I'm sorry but spending the extra 22 units of avian meat per action pack really isn't all that bad.
And if you harv your own avian meat, then whaddya know its cheap avian
While the extra power might be nice...I disagree with you there. Do you know how much of a pain it is...when you're out in the field, and a groupmate's buffs have died, but ACTION still hangs around b/c it was crafted using differnt materials?? And even worse since it's out-of-tune with the rest of the enhances, you might not be able to overwrite the buff until it either wears off, or the person dies.
If a doc's enhances are all consistent, then there are no worries about re-buffing in the field (unless the player was buffed in a Med City)
THE_Grendel_Prime wrote:
Puh-leeeez.
The only point I will concede is the cost. But so what. I'm sorry but spending the extra 22 units of avian meat per action pack really isn't all that bad.
And if you harv your own avian meat, then whaddya know its cheap avian
While the extra power might be nice...I disagree with you there. Do you know how much of a pain it is...when you're out in the field, and a groupmate's buffs have died, but ACTION still hangs around b/c it was crafted using differnt materials?? And even worse since it's out-of-tune with the rest of the enhances, you might not be able to overwrite the buff until it either wears off, or the person dies.
If a doc's enhances are all consistent, then there are no worries about re-buffing in the field (unless the player was buffed in a Med City)
As I said above, every action buff I make is within 2 minutes of it's meat counterpart. Most are within 1 minute. Since it takes 1.5 minutes to reapply a set of buffs, that's a margin of error that I'm willing to live with.
However, since you're talking about harvesting your own avian meat, I'll assume that you don't sell enhances... In which case what I'm talking about doesn't really apply to you anyway.
When you start burning through 100k+ units of avian meat every week, maybe you'll see my point.
One of my tricks, however, is to use the same reactive gas as I use in the other 5 stats, this makes the process of matching the action buff alot less variable.
I make it a point for myself, to NOT burn thru 100K stacks of avian per week like u suggest....that's just insane.
Plz get off your high horse Ledao.
I simply offered an alternative to your long-winded explanation on how to match stats, and you start attacking me. Thanks for reminding me why I stay off the Doc forums and keep to myself
Yay I feel special...someone came thru and 1 starred all my posts in this thread....thank you for paying me that extra special attention
Message Edited by THE_Grendel_Prime on 12-28-2004 01:19 PM
THE_Grendel_Prime wrote:
I love when people draw the wrong freakin conclusions. Give em an inch and they leap 3 feet. Just b/c I harvest my own meat, does not mean I don't buy meat...and definitely doesn't mean that I don't sell my enhance paks. As a matter of fact I do sell enhance paks, and have done rather well at it tyvm.
Alright, then it means you're not paying attention to the bottom line. Think about it like this: To make 100 sets of packs your way you'd need 13,800 units of Avian meat. To do it my way, you'd need 11,600 units. The remaining 2200 units can be used to make another 18 sets of packs, which could be sold for (assuming 20k per) 2.16m. So, every 100 packs you make, you're costing yourself 2.16 million credits in lost sales, before even accounting for how much cheaper it is to make packs without Avian meat. (And, I'd guess that the average organic/inorganic action pack costs 1/5 of the average avian/reactive pack, so in all likelihood the savings are significantly greater than a couple mil)
I make it a point for myself, to NOT burn thru 100K stacks of avian per week like u suggest....that's just insane.
Why is that insane? It doesn't take any more effort on my part to run 333 packs per stat than to run 100 per...
Plz get off your high horse Ledao.
And where did this come from?
I simply offered an alternative to your long-winded explanation on how to match stats, and you start attacking me. Thanks for reminding me why I stay off the Doc forums and keep to myself
No, actually, in 3 posts, you've done nothing but troll as far as I can tell. You quite obviously didn't read more than a couple lines into anything I wrote, and I most certainly didn't attack you. I presented a fairly simple analysis of why it makes sense to use Flora and Metal in Action packs, and you responded with an assertion that it's easier to use Avian meat. Of course it is. And it also has nothing to do with my post, or with this thread. In fact, in 3 posts, I don't think you've added anything constructive to the discussion, or even posed an interesting question. You've merely asserted your laziness (well, your inability to craft decently, which I'll attribute to laziness) again and again.
Yay I feel special...someone came thru and 1 starred all my posts in this thread....thank you for paying me that extra special attention
I'd love to say you're welcome, but it wasn't me. :/
However, whomever did it is exactly right -- posts that don't add anything of value to the thread they're posted to are supposed to be 1-starred.
Message Edited by THE_Grendel_Prime on 12-28-2004 01:19 PM
THE_Grendel_Prime wrote:
Puh-leeeez.
The only point I will concede is the cost. But so what. I'm sorry but spending the extra 22 units of avian meat per action pack really isn't all that bad.
And if you harv your own avian meat, then whaddya know its cheap avian
While the extra power might be nice...I disagree with you there. Do you know how much of a pain it is...when you're out in the field, and a groupmate's buffs have died, but ACTION still hangs around b/c it was crafted using differnt materials?? And even worse since it's out-of-tune with the rest of the enhances, you might not be able to overwrite the buff until it either wears off, or the person dies.
If a doc's enhances are all consistent, then there are no worries about re-buffing in the field (unless the player was buffed in a Med City)
I have to strongly disagree with you here. 22 units of avian meat per pack DOES add up in the end. I usually make runs of 250 buff packs for each stats on a weekly basis. Thats 5500 avian meat units per stat (and 7000 units for the Health packs). Roughly, I save about 22k of avian meat per month due the fact that I use organics and inorganics on my Action packs.
Granted that it definitely it is a very frustratingexperience to all of sudden see all the other stats wear off and have to wait 30 min or more for the Action buff to wearoff just because of the difference between the duration of the action and all the other stats, those are normally the consequence of a Doc crafter own laziness, since it's basically just a matter of looking for the right resources to make your Action packs even with the other stats. While it is more complicated than just to use the same avian and gas, it is alsoin my opinion, very challenging and definitely feasible. (My current Action packs has a duration thats only 2 seconds short of all the other stats made with gas and avian).
I mean, if the Devs gave us the option to do this and save a few precious thousand units of meat, why not? ![]()
Message Edited by Rere on 12-28-2004 12:02 PM