Doctor Archive
Thread: Any docs here have FS crafting skills?
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Slash_DPC
Mon Dec 27, 2004 6:44 pm
#1
I'm going to attempt to grind out up to Force Experimentation 4. I think taking this over assembly is a better idea as I already have +25 med assembly in tapes. For those who are thinking I'm crazy, lets just say the computer will be doing the clicking for me. =]
So, does anyone already have Force Experimentation 4? and is it worth getting?
So, does anyone already have Force Experimentation 4? and is it worth getting?
Nimhnoid
Mon Dec 27, 2004 6:55 pm
#2
from what I hear, it practicly stops crit fails and gives about 60% more amazings. Id say its worth getting.
SlowNStoopid
Tue Dec 28, 2004 5:47 am
#3
I used a free unlock on Force Experimentation and it's been pretty handy. I'd say go for it over Assembly anytime. 
Rere
Tue Dec 28, 2004 7:55 am
#4
I also got the FS experimentation tree. Definitely worth having it. Once you're crafting it's pretty noticeable how much your rates of amazings successes increases.
And like you, I also believe this is a better choice over the FS Assembly (specially if you got a +25 suit). Assembly is not nearly as important in our prof as it is for AS and WS. (Since they tend to deal a lot more with unique and very expensive looted components to craft).
THE_Grendel_Prime
Tue Dec 28, 2004 12:13 pm
#5
agreed!
I used holo credit to get the Experimentation line, and don't regret it one bit. As others have already stated, crit failure rates go way down, and amazing success rates increase.
The only thing I do regret is not taking the Technique line as holo credit...instead I took Repair...which is still a good choice IMO
Lucretia Noin |N|
12pt FS Doctor
I used holo credit to get the Experimentation line, and don't regret it one bit. As others have already stated, crit failure rates go way down, and amazing success rates increase.
The only thing I do regret is not taking the Technique line as holo credit...instead I took Repair...which is still a good choice IMO
Lucretia Noin |N|
12pt FS Doctor
KawikaMacGuyver
Thu Dec 30, 2004 1:26 am
#6
what's the benefit of having the technique line?
THE_Grendel_Prime wrote:
agreed!
I used holo credit to get the Experimentation line, and don't regret it one bit. As others have already stated, crit failure rates go way down, and amazing success rates increase.
The only thing I do regret is not taking the Technique line as holo credit...instead I took Repair...which is still a good choice IMO
Lucretia Noin |N|
12pt FS Doctor
Slash_DPC
Thu Dec 30, 2004 1:44 am
#7
KawikaMacGuyver wrote:what's the benefit of having the technique line?
THE_Grendel_Prime wrote:
agreed!
I used holo credit to get the Experimentation line, and don't regret it one bit. As others have already stated, crit failure rates go way down, and amazing success rates increase.
The only thing I do regret is not taking the Technique line as holo credit...instead I took Repair...which is still a good choice IMO
Lucretia Noin |N|
12pt FS Doctor
Technique makes you crit fail less. Weaponsmiths, IMO, benifit the most from this tree as they probably get more custom orders then any other crafting profession. By custom, I mean unique, as opposed to a large quanity order. The techniques tree was the only tree that I ruled not worth getting, as far as doctor's crafting is concerned.
Also, a little update. I've been told the bonus a research center doesn't statck w/ the FS exp tree. B/c the FS tree gives +20% instead of +15%, it simply overrides the research center bonus. Now, while I am not really inclined to believe this, I won't doubt it either.
Thoughts?
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