Doctor Archive

Thread: Question from a new master doc :)

JCinTX
Thu Dec 30, 2004 8:41 pm
#1

If I am a human Master Doc.. how much do I need to cap on expermination? With no attachments or the crafters apron.. I sit at 100. I have the apron and some tusken boots which give me +109 all together. How high can I go before I cap?


Thanks
Obata
Thu Dec 30, 2004 10:07 pm
#2

+25 is the cap, just like with all clothing bonuses. Every +10 will give you another point when you experiment, so the most important numbersare +10 and+20.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
DoctorGriggs
Fri Dec 31, 2004 1:32 pm
#3



JCinTX wrote:
If I am a human Master Doc.. how much do I need to cap on expermination? With no attachments or the crafters apron.. I sit at 100. I have the apron and some tusken boots which give me +109 all together. How high can I go before I cap?
Thanks





Yeah what Obata said is right. Theoretically the most benefit you can receive from any skill tapes is +25, but since medical crafting gives you 1 point of experimentation for each 10 in skill mod you will want to get to at least 110 to become an 11 point doctor or 120 to become a 12 point doctor.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

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