Doctor Archive
Thread: Worth going into crafting doc business
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Lightburn
Wed Mar 30, 2005 8:08 am
#1
Hello i have just recently got a +20exp suit and +16 assembly suit and wanted to know if it is worth going into the business because of the 10-30% increase. Should i try and sell my suit or just stick in there collect my resources needed and hope for the best?
MyT_Chicken
Wed Mar 30, 2005 8:15 am
#2
Well considering that Doctors can't craft after the CU...you got a month(ish)to sell stuff if you want. On the flip side I would hold on to everything until we get more info about Resources, Schematics, and SEA's (your suit) before you pack your bags and sell everything.
QuiGonWindu
Wed Mar 30, 2005 11:08 am
#5
I agree with MyT ... hold onto it until after the CU to see what happens.
I think that what you'll see (for the Docs that enjoyed crafting) is your customer base will increase. No longer will you just have to sell wares to only other docs... now everyone will be able to use the crafted items.
I *think* that what the Devs are doing is taking the consumable aspect of healing and making it more like the chef profession... crafting consumables that anyone can use, instead of relying on a single profession to apply them.
In my opinion this is a good thing, because that means the the price of healing consumables can be adjusted to be in-line with chef foods... Crate of Stim B's no longer 30k-50k ... new price: 125k for 25! 
In addition, picking up BE is a good thing for crafting Docs, as we can now STICK IT to the chefs and charge 'em up the rear for BE Nutrients!
...and we'll only have to pay 30-60cpu for good Dath Carn meat!
I'm also hoping that the abilities/range of CH will be expanded, which will create a market again for BE pets.
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