Doctor Archive

Thread: Combination Enhance Packs (Enhance E's?)

IdrisTycho
Mon Jan 12, 2004 9:42 am
#1

I am sure this has been suggested before but... Wouldn't it be nice to be able to make Enhance E's at master doctor? The idea would be to have 2 schematics Enhance Health and Enhance Action.


Schematic For Enhance Health E Pack:


* 1 Enhance Health D Pack
* 1 Enhance Constitution D Pack
* 1 Enhance Strength D Pack
* 20 Metal (Maybe a named steel or something)
* 20 Chemical (Maybe a named polymer)



Schematic For Enhance Action E Pack:


* 1 Enhance Action D Pack
* 1 Enhance Stamina D Pack
* 1 Enhance Quickness D Pack
* 20 Metal (Maybe a named steel or something)
* 20 Chemical (Maybe a named polymer)


Experimentation would only increase the number of charges, the final enhance power and duration would be the power and duration of each Enhance D pack used in the creation of the E pack.


Each use of an Enhance E would enhance all 3 of the Health or Action stats and would take 2.5 times as long between enhances as using a single Enhance D pack (ie. a small increase in speed).


This would make buffing less of a chore at master doctor, and give people a reason for attaining it. It also allows us to only buff action (for example for entertainers).


Thoughts?


vandy1
Mon Jan 12, 2004 9:49 am
#2

Those would definitely be nice. To be honest though, if I had to pick between a combined Enhance pack and a combine Wound-healing pack, I'd pick the wound healing one hands down. Maybe it is the egotistical side in me, but I like being able to see each value I get come across and comparing what I get to other buffs. Plus for 10,000 bucks, I'd feel like I was ripping someone off if I got their money and was done with them in 10 seconds.I'd rather line-item them out so it seems like they get more value.
IdrisTycho
Mon Jan 12, 2004 10:11 am
#3

My problem is that when I show up in Coronet (on Eclipse) I get like 20 tells from people wanting buffs. Once I sit down and start buffing someone, a line forms quickly to get buffed. To have to deal with all the people and buff someone 6 times is time consuming and tedious. If I had one command that did 3 buffs at once, it would free me up for organziation and communication while I waited to be able to buff again.


I suppose I should just make a macro.

pizzathehut67
Mon Jan 12, 2004 11:02 am
#4

i personnaly would rather see a protocol droid that would keep people in line for you. thus eliminating any need for communication from the doctor and making it MUCH easier to.



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
MusicalDina
Mon Jan 12, 2004 12:33 pm
#5

hehehe a protocol droid


I would like if not just for the saving space in inventory hehe. only thing is that what if you get a bad luck and buff all three the same? so your 860 buff pack gives out a 950 buff and it applies to all 3 stats? ew.


i would rather have combined wound packs though. if i could get both i would use both.




DinaJa Erso
Master Doctor
Master Musician
IdrisTycho
Mon Jan 12, 2004 12:42 pm
#6

My feeling wasn't that you would get 3 identical buffs from one use, but the 3 random buffs from one use. The only difference between doing each seperately and using an 'Enhance E' would be that you would buff 3 simultaneously and wait a slightly shorter time overall. Ie. Less mouse work, more time for communicating.


When I am buffing people and I want to keep the line moving, I don't even have time to talk. Again maybe I am asking th DEVs to do something that I can do myself with a macro...

_Macabre_
Mon Jan 12, 2004 12:44 pm
#7

Anything to reduce the strain on my inventory would be much appreciated. I'd be plenty happy to just have a medical bag that worked like a backpack.. Having only one stack of enhances would be nice but only take a small nibble out of the problem when I've got wound packs, stims, poison cures, disease cures, and res packs to carry around as well. Or maybe just some sort of generic toolbelt that only holds meds and toolsto take care of the smugglers too (they have quite a bit to carry around).



Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
Page 1 of 1
Previous Next