Doctor Archive

Thread: Give Medical Skills back to the Medics. (rant)

Travin64068
Tue Jan 06, 2004 11:01 am
#1

This is partially based off of rants that I have read about Medics, Doctors and Combat Medics not being able to get paid for thier services. And partially on the fact that we are not given the proper skills to advance in our profession as others are (ie. no survey or harvesting skills), so why should our skills be given away.


My first suggestion is to remove auto heal from all Med Centers and Camps. The auto heal is the systems way of stealing xps from medics although it is slow it's still there. Cantinas don't auto heal BF you have to find an entertainer. You should have to find a medic when you need wounds healed.


Second suggestion is to add Medic skill to the petstims. I'm glad the Bio Engineers have a marketable product and I think it has it's place. But it's still healing and should require a Med Use in order to use it. The Creature Handlers complained about not being able to heal thier pets in combat. Well, I say to them what I'm told when I ask for /survey, "Spend the skill points and do it yourself."


Third suggestion is to add missions for Medics. Medics are the onlystarting profession that doesn't have missions. This has been a problem since day 1, yet Artisan, Explorer (Scout), and Entertainer missions were added so they could gain xps and credits from the start. This is a serious game balance issue.


- Travin




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
wujiwak
Tue Jan 06, 2004 11:19 am
#2

I agree with everything except for the medics onlybeing able touse petstims.. The only way I would like to see this is if there was an XP gain for it.. Otherwise it's just another free heal with no apparent gain for the person who administers it.. So if only medics can use petstims, then only medics can get XP for it..


As far as everything else you said I think you hit it right on the money..




wujiwak
Master Respec Person
Numen
Tue Jan 06, 2004 11:34 am
#3






wujiwak wrote:

I agree with everything except for the medics onlybeing able touse petstims.. The only way I would like to see this is if there was an XP gain for it.. Otherwise it's just another free heal with no apparent gain for the person who administers it.. So if only medics can use petstims, then only medics can get XP for it..


As far as everything else you said I think you hit it right on the money..




The xp won't be given back to them just because it is too exploitable. Maybe there is another way, but nothing that I've seen would work.


Melee professions are penalized for being their own tanks. We need medic to heal ourselves. I used to have a Rifleman and never had the medic skill. I never needed healing. So because we are up close we need to spend another 15 points to heal ourselves.


However I can't see this changed anytime soon. 15 points is a lot and there will be a lot more people whining about it than for this idea. The game still revolved around pets. The BE cloning changes made sure of that. Until that is resolved 75%+ of the people will want to heal their pets without novice medic.




Amandil Morier - Tempest - Master Chef
TheGrifted1
Tue Jan 06, 2004 11:38 am
#4

On the topic of healing pets, yes there should be some sort of requirement for them, do I think it should be a medical one? No. We are Doctors NOT Veternarians. If anything it should be in Creature Handling : Empathy. If you are able to tame, control and care for a pet then you should be able to do it in every way. If not in the Creature Handling then in the Bio-Engineeers, it would give them a place in combat.

I think your other arguements are quite valid.



_::= Major V'anity =::_
The Aldera Sect
=::_::=::_::=::_::=::_::=::_::=::_::=
wujiwak
Tue Jan 06, 2004 12:01 pm
#5






TheGrifted1 wrote:
On the topic of healing pets, yes there should be some sort of requirement for them, do I think it should be a medical one? No. We are Doctors NOT Veternarians. If anything it should be in Creature Handling : Empathy. If you are able to tame, control and care for a pet then you should be able to do it in every way. If not in the Creature Handling then in the Bio-Engineeers, it would give them a place in combat.

I think your other arguements are quite valid.




I like that idea a LOT.. That would make it so that BE's could count on even more cash from CH's.. I for one don't ever heal pets in combat.. I will occastionally drop ONE E heal on a high level pet to give him a little extra tanking time, but generally it should be up to the owner to see to it that his animal remains viable in combat.



wujiwak
Master Respec Person
Trystan1969
Tue Jan 06, 2004 2:16 pm
#6

I don't agree with removing autohealing from camps and med centers. During beta and just after release, they all would heal 10 wounds per 5 minutes. Then people whined and they nerfed the camps by putting a heal modifier on it. So now, my droid does better than the camps.


And, as for the little bit of auto-healing, big deal. Once you get to master, what's a few points going to do? I'm not going to spend my almost 200 heal wound packs on 5 points. I tell people that I do heal, if they're worried about a few bruises, sit for a few minutes and let the rest autoheal.


If you are worried about XP, make stimpaks and go heal with a group, you'll make more xp there than in any Med center healing wounds.


You're ranting about not getting easy xp. Go out to where people need healing at.

Darth_Llama
Wed Jan 07, 2004 2:58 am
#7






Travin64068 wrote:

Cantinas don't auto heal BF you have to find an entertainer.




Actually, Cantinas do auto heal. It's just very,very slow. At least they used to, I haven't checked in like 4 months or so.



yay!
Pinski
Wed Jan 07, 2004 5:50 am
#8



Darth_Llama wrote:


Travin64068 wrote:

Cantinas don't auto heal BF you have to find an entertainer.



Actually, Cantinas do auto heal. It's just very,very slow. At least they used to, I haven't checked in like 4 months or so.




Actually, it is the hospital that auto-heals everything. It will auto-heal your BF, and ALL of your wounds, including Mind/Focus/Willpower.
Rankfahrt
Wed Jan 07, 2004 12:41 pm
#9

When I am in a cantina/hospital like Anchorhead, I use a macro I wrote to clean up wounds not worthy of a Wound C charge. I just watch a dancer, sit and run a macro that hits each stat class with a /tendwound in order. It bashes my mind pool severely, but since I am in a cantina the dancers make the BF and mindwounds disappear in a flash. It's much less inventory cost than carrying As, and it gets people back in the fight a little faster.


Macro is:


/tendwound health;


/tendwound strength;


/tendwound consititution;


/tendwound action;


/tendwound quickness;


/tendwound stamina


and I rerun it from a toolbar button as needed.

Traigus
Wed Jan 07, 2004 4:33 pm
#10

You can jsut use /tendwound now (no stat named).

It will cycle through all the stats on its own... as of a few publishes ago.

-T



------------------------------------------------------------------------------------------------------

"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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KnightHawk420
Wed Jan 07, 2004 4:56 pm
#11






Travin64068 wrote:

My first suggestion is to remove auto heal from all Med Centers and Camps. The auto heal is the systems way of stealing xps from medics although it is slow it's still there. Cantinas don't auto heal BF you have to find an entertainer. You should have to find a medic when you need wounds healed.





Not true. Cantina's will in fact heal your BF...... but it's way slow.



Like get 50 BF... order a few drinks, and hang out for an hour or more. BF will be healed



Again... it's not very fast.. but Cantina's DO auto heal.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
OctnosWarkl
Wed Jan 07, 2004 8:01 pm
#12

Regarding PetStims, there really was never a need for them.


Think about it.


Here we have CHs who are complaining about not having ways to heal their pets. Sounds like a logical argument, but let's examine it.


They have an entire Discipline dedicated to healing Pet Mind, correct? I've used Trick 1, even, and its Mind Damage heal power is substantial...substantial to the point of two commands of Trick 1, and your pet's Mind is full again.


So, really, PetStims were only designed for Health and Action. Now, the best PetStims I've seen on Bloodfin were...Bs. They had about 250 heal power, 18 charges. The very, very best I ever saw was a pack with 20 charges and 450 heal power. That was once. Only once. Keep this in mind, lol.


Now, how many PetStims have you seen on the market? I haven't seen too many. In fact, rarely do I see any PetStims with substantial heal power. I keep seeing Bs and nothing more. Even Bio-Engies aren't making them, it seems. With the recent Bio-Engie Creature extravaganza, which I am loving, they have no reason to make PetStims at all to make money. They're able to craft pets that have 10k HAM and CL of 20. Would a B PetStim really be effective at all on these things? I think not.


With Novice Medic and the ability to use B stims, which, might I add, you can find on really any medical vendor you visit, do PetStims seem all that useful to a CH? I've seen B Stims that have around 350 heal power, 28 or 30 charges.


So...arguing that PetStims are stealing a Medic's market...can't hold up. The PetStims are totally useless, really. The Mind is a non-issue due to Tricks, and Health/Action is a non-issue thanks to rocking B Stims.


PetStims are far from stealing any creds, xp, or generally....anything from the medical profs.


A MasterDoc is a huge asset on Dantooine. A Novice Doc is. A Master Medic is. A Novice Medic is. Our profession is not as poor as some of our fellow healers make it out to be. I made about 100k just in the past weekend healing groups on Dantooine. This pay came either from actual player payment, or just the mission payout.


Yeah, being a Novice Medic sucks right now, but it's entry level; it's supposed to suck, lol. Novice Medics don't really require advanced resources to craft Stims, and it's just a matter of running a few Destroy missions with one friend to get enough creds to buy some B Stims, then go and start healing. You will get paid by players, and if not by players, then by the missions themselves.


It seems like players are viewing credits as an instant thing; as a BAM YOU'RE RICH deal. It isn't. It never has been. Never will be. Success and wealth doesn't happen overnight, lol--except for nocturnal powergamers. It happens through planning and patience. Never in my pre-Master Doc days did I have a total credit sum of over 20k. Never. Novice Medics aren't supposed to; Master Medics might, but even then, that's questionable if they got all of their credits from simple healing. Novice Docs are more likely to be rolling in the dough.


See, this game isn't about being one character class and that's it. Nobody can expect to make any money by just being an Entertainer or Scout, or Medic. Successful gaming takes experimentation, it takes character balance (of the player variety ).


I've made my creds from CH/Master Doc on Dantooine. That's the truth.


Credits are not going to hit you in the face, regardless of character class. You're going to have to think outside the box and hunt them down...sometimes literally, lol. That's the truth.



Hope that helped...or something.





Master Doc Octnos

How many fish are there on Bugfin?

I count 7.
TheGrifted1
Wed Jan 07, 2004 8:43 pm
#13

Very good points. My beef with pets is pretty simple. I DO NOT go out to baby-sit pets. You have a pet you take care of it. Just like in real life, you feed it, you take care of it and when it needs some TLC, you take care of it. You invested so much time and/or money into getting it so take care of it and it will last longer. I have seen so many people toting around their Rancors and Maulers, whipping them out at starports and begging for people to heal them. It's ridiculous. I think that pet stims do have a place in the game actually and that there should be some sort of requirement for them. As I stated before, it would really give a purpose for Bio-Engineers in combat. It also gets them the hunting support they need to gather their animal resources. There's no loss about it.



_::= Major V'anity =::_
The Aldera Sect
=::_::=::_::=::_::=::_::=::_::=::_::=
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