Doctor Archive

Thread: Most Efficient Medicines

Ledao
Thu Apr 01, 2004 2:15 am
#1

Hmm... Here's my lineup...


Stim Es for in-combat healing. (want to be sure to *always* heal to full... plus you can get over 60 charges on 'em -- slightly more efficient use of resources than Ds)


Stim Cs for touch ups, non-buffed healing...


Health wound Ds or Es (maybe not necessary anymore -- i used to use them to heal burn wounds during combat -- heal 1k wounds in one shot... now I never take burn wounds...)


Wound Bs or Cs for everything else. Ds and Es are a complete and total waste of resources for anything but health. I haven't seen over 150 wounds to a secondary stat in like 3 months... If you're using Cs, experiment primarily for charges...


Poison/disease Cs -- preferably with high effectiveness ratings... Cure multiple poisons or diseases in one shot.


And yeah, enhance Ds.





Ledao Bohi, Master Doctor
Now with 3 locations: Ledao's Meds in beautiful downtown Galatorbria, Rori (327 -1770), Ledao's Fine Pharmaceuticals @ UAT City, near Coronet (970, -5590), and Ledao's Premium Meds and Resources on Tatooine @ (-1922, -4041) just 750m SW of Bestine.
Comprehensive Stock and Price Listing Here
Happymob
Thu Apr 01, 2004 8:05 am
#2


<<duplicate>>


Message Edited by Happymob on 04-01-2004 09:11 AM



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Happymob
Thu Apr 01, 2004 8:11 am
#3


For Stims, I use what I call "budget" Stim Es. These are made with standard CDRMs and standard BECs. Why standard BECs? Look at this resource breakdown:


Advanced Stim C (regular CDRM) - 550 power/45 charges for 92 resources


Advanced Stim D (regular CDRM) - 800 power/50 charges for 132 resources


Advanced Stim E (regular CDRM) - 1050 power/55 charges for 176 resources


Budget Stim E (regular CDRM and BEC) - 1050 power/45 charges for 104 resource



The Budget Stim E is uses fewer resources per charge than the D and gives you a better heal. In my mind, there is no reason not to use an E. The same applies to woundpacks. If you don't like the cost, make a "budget"woundpack E. You get a low resource requirement woundpack that still packs a huge heal.






Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


KamaKuro
Thu Apr 01, 2004 10:01 am
#4

Happymob! You are earning that Spammer tag today!

But seriously, thanks for showing the math on that.. makes a lot of sense.. Amazing how much thought often goes into making this stuff and making the most efficient heals for resources used..




Kama-Kuro.:ION:. - CM - BH - Blue Robot - Redrobot Enthusiast
7 Jetpacks - 1 Mando Helmet Crafted
CU2 - How Fast Can You Click?
VemaGara
Thu Apr 01, 2004 10:31 am
#5

I prefer Wound-C's for most pack. They take a few more resources, but who cares what you use??? Even 20 extra resources for something in the 800's is only about 60 cr or so (Valcyn). They only require 1 BEC, so you can use anything from any factory run. Hand-made, you can use your odd resources. All in all, I am happiest with Wound-C's.

For Stims, I always go with the E's. They heal for more, which is what I always want, and give you a great big charge number. I consider the guarantee of a high heal more important that saving a few credits. With buffs against normal critters, you don't really need stims. If you are supporting someone fighting something insane, you want every advantage that you can get.

For buffs, I have a few different buffs. For self-hunting, I'll use lower buffs because I don't care. Even 300 pts on health for an hour is fine. Why burn big bucks on easy missions? For theme parks, I just full-buff. I can handle the missions, but the wildlife sometimes is extremely dangerous, and a few missions are much harder than they look. Day-to-day, I usually don't buff and wear a low-HAM breastplate. (It's not much, but it's enough to stop a lucky fullcharge bodyshot from killing me if I'm just travelling about.)

(Here's the low overhead way to live the good life: If I wear our a suit of Chiton and a gaffi every week, that's about 26k credits (at most) a week overhead. Usually less. And who cares if I die? If you wear out a suit of composite a month (say 500k total), that 125k a week in overhead. And each death = 25k if you don't insure all that armor. So I need to make 26k to break even, while they need to make 125k to break even, and that's assuming that I replace my equipment 4x as often as they do!)



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
Marrow1
Thu Apr 01, 2004 10:47 am
#6

Stims: Only stim E's. I use max charged ABEC's, ALS, CRDM. Here is why

1. Max charge ABEC give more charges in the stim. I can get over 65 charges.

2. ALS becuase that is where almost all the power comes from.

3. CRDM - very little extra power comes from these compaired to ACRDM.

4. A crate of these last a very long time. Even as a M. CH I used these as pet stims and only had to hit a 10k ham pet a few times. So nice hitting 3.4k with one shot.

5. Storage is an issue for me so I dont like to carry around other stims.


Wound Packs: Only B's maxed for charges. It is a rare day that as a M. Doc I can not heal a person in one shot with these.


Cures Packs: Only C's maxed for charges. Very rarely have to heal more than once.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Marrow1
Thu Apr 01, 2004 10:48 am
#7



Stims: Only stim E's. I use max charged ABEC's, ALS, CRDM. Here is why

1. Max charge ABEC give more charges in the stim. I can get over 65 charges.

2. ALS becuase that is where almost all the power comes from.

3. CRDM - very little extra power comes from these compaired to ACRDM.

4. A crate of these last a very long time. Even as a M. CH I used these as pet stims and only had to hit a 10k ham pet a few times. So nice hitting 3.4k with one shot.

5. Storage is an issue for me so I dont like to carry around other stims.


Wound Packs: Only B's maxed for charges. It is a rare day that as a M. Doc I can not heal a person in one shot with these.


Cures Packs: Only C's maxed for charges. Very rarely have to heal more than once.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
DasShadow
Thu Apr 01, 2004 11:02 am
#8

Well most of the time Im buffed so I use stim E's cuz they heal up to 2K each hit. For wounds, I would carry around just D's cuz E's are a lil more annoying to make since it requires tubers and polymers and I dont need to add more crap in my inventory, so I use my berries and water to make the D wound packs. They heal up to 400-500 per hit so I think thats plenty for people who are REALLY heavily wounded. I wouldnt go too overboard with the woundpacks cuz a lot of times, I find myself wasting my wound packs on little wounds that people ask me to heal. You wont find that many people with heavy heavy nasty wounds unless they are trying to help a friend out with grinding a skill.

99% of the costumers I buff dont have any damages to their HAMS, I use the stimpacks mostly on myself and on my friends when we go hunting.

If Im a Master doc and Im also hunting, I would carry....

a crate of Stim E's (heal up to 1.5-2K damages on HAM)
wound D packs (heal up to 300-500 on wound damages)
a poison pack (the spiders in Dath suck)
a disease pack (the wrixes and cats in Coronet suck)

Stun, intimidate is nonsense, they wear off in like a few seconds anyway so you dont really need them.



"I'm so unlucky...if I fell into a barrel of nipples, I would come out sucking my own thumb."
-Vassar on Eclipse (Master Doc, TKA)
-Das on Shadowfire (Bounty Hunter)
Aluna
Thu Apr 01, 2004 1:50 pm
#9


As a Master Doctor which level Stims/Enhancement/Cures (etc.) are the most useful and efficient? For example: Do you use Stim Ds or Es? Or maybe Stim Ds usually, but a Stim E for special purposes so have a crate available?


At this point I was considering just usinga crate eachof Stim Ds, Enhancement Es, and Wound Ds. But are those the best choices? And I suppose Cures at level C (Cure Poison C?).


I just would like to make the best choices to cut down on crafting. But if it is useful I would like to have it available! As a new Master Doctor I am just beginning to get together the resources to make items that will make me an asset in the hospital and in the field. Experienced doctors please let me know what you do!


Thank you !!
rLHitman
Thu Apr 01, 2004 1:58 pm
#10

I only use Stim D's because even with fully buffed people, I can heal their full bar in one shot. E's are just a waste of resources unless you have some BIG ham pets. I also use woundpack B's because at Master Doctor I can usually heal anywhere from 250-450??500 each shot. Plus woundpack B's are cheap. As for buff packs, I believe D's are the highest you can go, but yes, ONLY USE D'S.



------------------------------------------------------------
rL-Hitman | Master Rifleman | Teras Kasi Master
rL-HitBish | Master Doctor | Master Combat Medic
Skydiver01
Thu Apr 01, 2004 10:43 pm
#11

nice posts thanks for the info . . . . .



________________________________________________________

Excite

Like a midget at a urinal, you have to stay on your toes !
Aluna
Fri Apr 02, 2004 12:07 am
#12

I agree! Thank you all for the great comments
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