Doctor Archive
Thread: Most Efficient Medicines
Hmm... Here's my lineup...
Stim Es for in-combat healing. (want to be sure to *always* heal to full... plus you can get over 60 charges on 'em -- slightly more efficient use of resources than Ds)
Stim Cs for touch ups, non-buffed healing...
Health wound Ds or Es (maybe not necessary anymore -- i used to use them to heal burn wounds during combat -- heal 1k wounds in one shot... now I never take burn wounds...)
Wound Bs or Cs for everything else. Ds and Es are a complete and total waste of resources for anything but health. I haven't seen over 150 wounds to a secondary stat in like 3 months... If you're using Cs, experiment primarily for charges...
Poison/disease Cs -- preferably with high effectiveness ratings... Cure multiple poisons or diseases in one shot.
<<duplicate>>
Message Edited by Happymob on 04-01-2004 09:11 AM
For Stims, I use what I call "budget" Stim Es. These are made with standard CDRMs and standard BECs. Why standard BECs? Look at this resource breakdown:
Advanced Stim C (regular CDRM) - 550 power/45 charges for 92 resources
Advanced Stim D (regular CDRM) - 800 power/50 charges for 132 resources
Advanced Stim E (regular CDRM) - 1050 power/55 charges for 176 resources
Budget Stim E (regular CDRM and BEC) - 1050 power/45 charges for 104 resource
The Budget Stim E is uses fewer resources per charge than the D and gives you a better heal. In my mind, there is no reason not to use an E. The same applies to woundpacks. If you don't like the cost, make a "budget"woundpack E. You get a low resource requirement woundpack that still packs a huge heal.
For Stims, I always go with the E's. They heal for more, which is what I always want, and give you a great big charge number. I consider the guarantee of a high heal more important that saving a few credits. With buffs against normal critters, you don't really need stims. If you are supporting someone fighting something insane, you want every advantage that you can get.
For buffs, I have a few different buffs. For self-hunting, I'll use lower buffs because I don't care. Even 300 pts on health for an hour is fine. Why burn big bucks on easy missions? For theme parks, I just full-buff. I can handle the missions, but the wildlife sometimes is extremely dangerous, and a few missions are much harder than they look. Day-to-day, I usually don't buff and wear a low-HAM breastplate. (It's not much, but it's enough to stop a lucky fullcharge bodyshot from killing me if I'm just travelling about.)
(Here's the low overhead way to live the good life: If I wear our a suit of Chiton and a gaffi every week, that's about 26k credits (at most) a week overhead. Usually less. And who cares if I die? If you wear out a suit of composite a month (say 500k total), that 125k a week in overhead. And each death = 25k if you don't insure all that armor. So I need to make 26k to break even, while they need to make 125k to break even, and that's assuming that I replace my equipment 4x as often as they do!)
99% of the costumers I buff dont have any damages to their HAMS, I use the stimpacks mostly on myself and on my friends when we go hunting.
If Im a Master doc and Im also hunting, I would carry....
a crate of Stim E's (heal up to 1.5-2K damages on HAM)
wound D packs (heal up to 300-500 on wound damages)
a poison pack (the spiders in Dath suck)
a disease pack (the wrixes and cats in Coronet suck)
Stun, intimidate is nonsense, they wear off in like a few seconds anyway so you dont really need them.