Doctor Archive
Thread: Help! Inventory Organization
Well, I'm a doc/combat medic, so I suppose that makes me a bit of an authority on inventory management. ![]()
Maybe not, but here's my 2c anyway.
For your personal inventory, crates of everything is the way to go... If you really must craft while out and about, at least carry crates of subcomponents (if you don't make subs in crates... well... you should). That way you can limit yourself to carrying 2 resources, rather than an array of them. (with 4 crates of subs, an organic, and an inorganic, you can make everything that you should ever need to make out in the field. woundpacks and rez kits, mostly. maybe a stim or two.)
I carry stim Cs, Es, and area Cs. Poison cures, disease cures, state packs (4 types), rez kits, wound packs, and 6 different types of combat med poisons or diseases. Oh, and fire blankets too. Crates of everything except wound packs and state packs -- although I do carry a crate of health wound packs and a crate of dizzy state packs (I pvp, these get used up fast...). A full suit of armor, assorted clothing, weaponry, powerups, droid batteries, spice, and 6 or 7 types of food (in crates, except what is in use, as with meds). Also a couple of crates of meds to drop on the bazaar when I happen to be near one. I usually have between 10 and 15 slots free in my inventory, which is more than enough to pick up whatever resources and subcomponents I wish to use when crafting.
Ledao wrote:
I carry stim Cs, Es, and area Cs. Poison cures, disease cures, state packs (4 types), rez kits, wound packs, and 6 different types of combat med poisons or diseases. Oh, and fire blankets too. Crates of everything except wound packs and state packs -- although I do carry a crate of health wound packs and a crate of dizzy state packs (I pvp, these get used up fast...). A full suit of armor, assorted clothing, weaponry, powerups, droid batteries, spice, and 6 or 7 types of food (in crates, except what is in use, as with meds). Also a couple of crates of meds to drop on the bazaar when I happen to be near one. I usually have between 10 and 15 slots free in my inventory, which is more than enough to pick up whatever resources and subcomponents I wish to use when crafting.
As for storage, factories are definitely the way to go. Leave your subcomponents and finished meds in the output hoppers until you need them, and use the input hoppers for item storage. Factories only take 1 lot, and can hold 100 items (which don't have to be meds or resources -- I've been keeping armor in factories since my 2 houses filled up...) in the input hopper in addition to whatever you keep in the output hopper.
Exactly.. sounds like my on-person inventory with about 12 slots left over..
I keep all subcomponents in factories.. I have two houses, and four factories.. And I have to use an alt to place harvestors because of it.
Inside my house I keep one crate of each subcomponent currenly in my factory to make the schematics, then I just pluck how many crates I need from the factory when I am putting it all together.. Standard backpack for Organics, Inorganics, CM resources, etc.
You can also carry up to 5 droids so buy some mouse droids with storage modules. You'll be able to carry 10 items in each.
Droids,factories and crates are your friend here
I own 5 storage droids, that are also food/chem crafting stations and 110 med.
Droid 1: loose woundpaks (they arent used much), crate of health wound, crate action wound, crate poison-c, crate disease-c
Droid 2: crates of enhances, crate rezkit, crate dizzy heal, crate intimidate heal, crate fireblanket
Droid 3: Stim-D's, Bivoli, Droid batteries and Brandy (crate each), Doc's clothes (lekku wrap, bustier, skirt, shoes)
Droid 4: Armour (6 pieces), 2 spare VK's, crate of pups
Droid 5: Junk that I havent stuck in the bank yet
My bank is just a collection of stuff that Im either a) going to sell but ran out of room on the baazar or b) stuff I dont want to disappear from my house and my harvestor deeds (with power). Its about half full (Im not much of a packrat).
I have a small tat house that I use asa workshop that hasnt hit the 150 limit yet. I keep a good supply of my resources separated in backpacks (ie Organics, Inorganics) and my advanced components (in a backpack) I keep 2-3 each of what I ran in the factory for when Im crafting new schematics and I just move those components from the hopper to the ingredient hopper. My other houses arent used for anything doctor related.
In my personal inventoryI keep 6 enhance packs, 1 eachstimpak d, fireblanket,dizzy, blind, intimidate, stun heal and rez kit for healing purposes. The rest is just my cluttered collected crap. For wound treatment I /tendwound or I call droid and pull a loose wound pack (if its over 100). Its not a hassle to me to call the droid and pull from a crate. If Im preparing to hunt with a large group or do a bit of pvp, I prepare ahead of time and insure I have what I think is enough. Since the restrictions as to where you can call a droid as been removed, it takes 15 secs (outside a camp or city).
Hope this helps.
taycie wrote:
For wound treatment I /tendwound or I call droid and pull a loose wound pack (if its over 100).
Cailid010 wrote:
taycie wrote:
For wound treatment I /tendwound or I call droid and pull a loose wound pack (if its over 100).
There's a shortcut to getting items from a droids storage. If youput the item on a hotbar, when you hit the hotbar key it will shift the item from your droid to your inventory. Then you hit the key again to use it. This is great if your in a cave where you can't call a droid. You'll still need to call the droid to move any items back to it's storage though.
sweet... i didnt know that.... is it a bug that will be fixed eventually? i hope not
I have:
8 factories
2 large houses
3 small houses (150 items each)
2 r3s (10 items each)
2 mouse droids (10 items each)
Plus my backpack/inventory.
I use an alt for all my harvestors as well (20 heavies).
Inventory with a doc isa pain, and now I'm grinding Chef with my alt /sigh.