Doctor Archive
Thread: Publish 11 Factory Times!
The complexity of the schematic will increase by 1 for each time you experiment, regardless of the number of points you experiment with per time. Each 1 point increase in complexity will make the factory run longer by 8 seconds.
So, if i were to spend 10 experimentation points experimenting with 1 point at a time (thus experimenting 10 times) the complexity would go up by 10, meaning a factory run will take 80 seconds longer per item.
If i were to experiment all 10 points in one go, the complexity will go up by 1, thus and 8 second longer factory run.
Haven't tested this myself yet, but i hope this helps.
yeah i noticed something was wrong. When i usually make buff packs i make a large run. My check list for packs is:
ABEC x 1000
ACDRM x 770
ASDS x 385
With this i can make a crate of 60 for each buff pack. The ABEC's take the longest, from my clock it took, before Pub 11, 33hrs in the factory. I placed my ABEC's in the factory on Sunday and they didnt get finished till Wendsday evening. I was shocked. I thought the factories were being affected because of the longer server down times but now as i read the boards i see why it took close to 60hrs in the factory. I peeked at the TPO on the factory to see just what the hell was going on and it was at 206. I remember the TPO pre pub 11 was 120. So basically a run of 1000 ABEC went from 33hrs to 57hrs. This really really sucks, i dont see why factory times had to be extended. I mean, didnt we already have factory hell before this? Kinda like dumping a bottle of alcohol on an open wound.