Doctor Archive

Thread: Publish 11 Factory Times!

elayn
Sat Oct 23, 2004 4:47 am
#1

I just read in the Chef Forums that factory production times are now based on the final complexity of the schematic. How is this gonna affect the factory times for docs? Anyone notice yet?



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Reza95
Sat Oct 23, 2004 4:51 am
#2

no idea but i hope it doesn't take as long to make components (they take longer to make than the actual packs!!)



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Selenei
Sat Oct 23, 2004 5:15 am
#3

In the tailor forums theres a thread where it explains it as follows:

The complexity of the schematic will increase by 1 for each time you experiment, regardless of the number of points you experiment with per time. Each 1 point increase in complexity will make the factory run longer by 8 seconds.

So, if i were to spend 10 experimentation points experimenting with 1 point at a time (thus experimenting 10 times) the complexity would go up by 10, meaning a factory run will take 80 seconds longer per item.
If i were to experiment all 10 points in one go, the complexity will go up by 1, thus and 8 second longer factory run.

Haven't tested this myself yet, but i hope this helps.



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Legende
Sat Oct 23, 2004 10:03 am
#4

That would suggest that all items then will now be held to 8 seconds per point of complexity... Playin' EVE-Online at the moment, so I can't check out the complexity on my subs, anyone else able to see where their's sits? I normally experiment as much as I can in one straight shot on sub components.



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Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
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ngp
Sun Oct 24, 2004 11:30 pm
#5

Well, my buffs used to take 320 secs in a factory, now it takes over 400secs... ouch.

So that's an extra 12 x 8 = 96seconds per item in the factory. Not to mention the extra time from the subs.
Dronayus
Fri Oct 29, 2004 6:24 am
#6

yeah i noticed something was wrong. When i usually make buff packs i make a large run. My check list for packs is:


ABEC x 1000
ACDRM x 770
ASDS x 385


With this i can make a crate of 60 for each buff pack. The ABEC's take the longest, from my clock it took, before Pub 11, 33hrs in the factory. I placed my ABEC's in the factory on Sunday and they didnt get finished till Wendsday evening. I was shocked. I thought the factories were being affected because of the longer server down times but now as i read the boards i see why it took close to 60hrs in the factory. I peeked at the TPO on the factory to see just what the hell was going on and it was at 206. I remember the TPO pre pub 11 was 120. So basically a run of 1000 ABEC went from 33hrs to 57hrs. This really really sucks, i dont see why factory times had to be extended. I mean, didnt we already have factory hell before this? Kinda like dumping a bottle of alcohol on an open wound.





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Marrow1
Fri Oct 29, 2004 9:35 am
#7

Of all the things in this game that needed attention some Dev spent time making this change. If one of the people who work for me made such a choice in priorities they would not be in a possition to make that choice again.




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Kyreal
Sun Oct 31, 2004 12:09 am
#8

what this change does is force you not to experiment by only 1 box at a time anymore, at least not on the subcomponents.


go 4-5 boxes per xperiment and your factory times will not increase near as much.


ABEC's especially should not be experimented more than 4-5 times if you dont want to have a factory time over 200 secs per item.


final products i would assume people will accept longer times on, so each to their own i suspect.


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