Doctor Archive

Thread: Easy of use experimentation broke?

Archon_Eclipse
Sun Jul 27, 2003 6:08 am
#1

I tried to make an Enhance Health Medpack - B today. Medicine use skill required was 58. I wanted it down to 55, but when I experiented and got 'Amazing succes' it jumped to 60 skill required.


That seems wrong. Shouldn't it go the other way?


They just pulled the server down for an update. I hope they fix that and the droid modules. I need it to function :/




Archon M.D.
Eclipse Server
_____________________________________________
Retired
Ronshi
Sun Jul 27, 2003 6:15 am
#2

/bugged it of course. Was annoying because they kept coming out 56-59 required use before experimentation and all I could do was bring them up. I only had novice medicine use. I picked up a tier of knowledge just so I could start playing with them.



Dr Rift Valley, Haven Trade Group
Theed, Naboo, Radiant
daver
Sun Jul 27, 2003 3:40 pm
#3

I've noticed that if I have a crit failure in another category, the medicine use skill goes up.



Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
(Corbantis and TC)
For all your healing needs, trust KADD BRAND (tm) Meds!
Stan "White Afro" Outrider (TC)
Ranger for the Empire!


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