Doctor Archive
Thread: Ok, I give up. What are your secrets to creating those uber Stim Bs?
Err, freaky forum O_o.....
Anyway, I'm a Novice Doctor and have all tier level 1 doctor skills. I've been crafting Stim Bs since I could and I still supply them for those combat people with just a little bit of medic skills to support them in the field.
I've read about people being able to craft Stim Bs with 200+ level healing capability and 20+ charges. Now I'm using fairly good overall quality resources (minimum 700) and I always experiment on both my subcomponents and my end product. But the best I manage to produce are 150 healing level, 17-18 charge Stim Bs.
Now I'm talking about regular stims, not the advanced ones. I also don't have access to a factory (those are way too expensive for me to keep up). And I tried lots of different resources to see how far I could go with the level of quality and quantity on my stims. But I'm honestly baffled how you guys manage to get such high results.
Needless to say, like a poster on the forum already mentioned, people want the best of the best. And preferable for free. I had people asking me specifically for 200+ healing Stim Bs and they only had me wonder if they were mixing Stim Cs up with Stim Bs.
The worst part is that some people think I'm not a good doctor/medic cause I cannot get better results. But honestly, I wouldn't know how to do it with the means at hand.
Do I really have to buy a factory, 6 harvesters, plant them on different planets and become a slave of their maintenance fee? I can hardly keep up with the healing business and the crafting that is involved there, let alone even run a full set of harvesters and a factory.
Ehm, so any help would be highly appreciated. I just hope I've missed something simple here. ![]()
Please enlighten me.
Kivech
17-19 charges for 170-190 heal is already above average.
Your results willgradually become better, because as long as you keep getting crafting experience you'll get more experimentation points to play with.
Getting a factory won't improve your results, becauseit COPIESyour original result and produces as many replicas as you want. You will, however, need to get your hands on one to make some Stim Pack Ds. Once you start cranking outthose babies, no one will be making fun of you anymore.
If you're using 700 overall quality resources, I'm sure using 900 OQ resources will improve your stim packs as well. Also, look at the other notable categories --such as Potential Energy and Unit Toughness --as thosehave a factor in the effectiveness of your products.
I haven't tried using the advanced components yet, but I'm sure those will make a difference as well, even if the rare resources you finddon't have high stats.
Good luck.
Use the best resources you can and experiment on every component. I use 999OQ aluminum and 870OQ organics for my main resources and end up with 215base heal 24charge B stims. I sell in bazaar at 350 each or 15k / crate. Before I made this run I was doing very sub-par resources and getting 155base/21charge B-stims.
A key to keeping charges/effectiveness up is getting good overall quality. When I found that 999OQ Aluminum I was estatic. I put up a harvester (my last lot) and had a friend put up 2 more so I can stockpile it. So far I have about 25k or so of it. Once I find a good OQ for each thing I need I have a friend setup spare harvesters for it so I can keep it in storage.
The key to overall higher heals/more charges once you have good resources, I believe, is experimentation. Work to get the most charges on your Bio controller and most power on your CRDM. For the stim itself, I try to max effectiveness (base heal) then put leftover into Charges.
Do you need harvesters anda factory ? No, but it sure helps. I did destroy missions to afford mine and then destroy missions to pay maint for them until I could become self sustaining with B-Stim sales. You can also sell off your excess resources for a tidy profit. When I sell mine I do about 3cr/resource usually. I rarely sell though, preferring to stockpile (I'm a pack rat anyway).
One other thing on factories and harvesters. To get to Master Doc (if that's your goal), you will want them, because Doc Crafting is a cast iron pain in the a$$ without mass resources. I'm still a little batty from that long crafting session to hit master.
Not sure what you're doing wrong.
First off... you don't need factories and harvesters to improve your stims. I don't use them, and mine come out pretty good. Just takes alot of time and work at the Food & Chem Station. Maintenance fee's are outrageous if you're like me and forget about your harvesters. I can remember having a chemical one up. It was in a spot for good resources, but because I was so busy all the time, whenever I'd go back to check on it, I'd owe 700 credits and the hopper would have 40 fiberplast in it. I guess it broke down 20 minutes after I left it ![]()
You say you're using good resources, and you are experimenting. Play around with where you put your points... that might make some slight differences. This is so dorky... but when I was starting to craft alot, I would have a notebook and write down the resource OQ's I was using... where I put my experiment points, and the outcome for "great successes" and "good successes". It helped me get a good grasp on how to put things together, and where to spend my points. I got a little superstitious with what resources I used after awhile. For BEC's I only use Wheat and Fiberplast, for Chemical Components I use Wheat and Fiberplast, for Liquid Suspensions I use Hide and Water (hehe), and for the final I use Flowers and Copper. All of these are OQ 900+... and the quality may be the only thing that makes a difference... but it's nice to have your own personal system lol.
You get more experiment points as you progress up the Med Crafting Tree. Just keep at it, and you will get better. It takes alot of blood sweat and tears... but you'll start to see a difference if you're careful about what you use, and where you put your points.
Good luck! Hope you start healing mucho damage!!!
-BD
Thanks for all the great replies guys! ![]()
I'll just start a decent hunt for better resources and try some different combines. I too found that even if the resource has high stats, it gives better results on one component then on the other (go figure).
Still the base heal factor puzzles me a bit, since even with my regular, unexperimented C stims for own usage (I only use my crap stims myself, lol) I do heal for up to 600 a shot. And that's with a base heal that is lower than 200 on a stim C! ![]()
Anyway, I'll just take some more time on the resource part and I'm definately going to run some extensive destroy missions to get me some back up cash. All this experimenting and stuff will probably keep my business on a pretty low rate for a while, lol.
Thanks a gain for all the replies. ![]()
Kivech
All I can really add is two words:
Advance Components
If folks really want uber-Bs try 30 charge 300+ base heal stim Bs using only 2 advanced components. I can't wait to see what 3 components will do, if we ever get any Class 4 Liquid Petro Fuel spawning on Eclipse.
Unit toughness should only affect durability right? I personally only care about effectiveness and secondly about number of charges.
And yes, I don't have a factory and crafting by hand to hit the advancing levels of doctor crafting is a pain in the buttocks.
Actually, take a look at the schematic in your datapad. It will tell you which stats effect what, and by how much. For example, under effectiveness it has overall quality listed as 57%... so while a high overal quality is great, it only gets you about half of the way there ![]()
Secret to good packs...good materials and experimentation on components...
I have doc crafting 3 and the my packs are as follows
B 24/210+ (2 points in charges 7 in effectiveness)
C 30/350+ (3 points in charges 6 in effectiveness)
D 34/550+ (3 in charges and 6 in effectiveness)
Your packs will significantly improve with more experimentation points...
i found petro IV on Lok. i went there to find Lokian Oats (think it was oats) and there was the petro, was able to sample it right in the city at 90%. Its Dolovite iron i can't find.
But it doesn't matter what med supplies I make now, I do them all at crafting stations for the increases.
Osskizz
Novice TK / diag IV short of becoming Novice doctor.
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And yes, I don't have a factory and crafting by hand to hit the advancing levels of doctor crafting is a pain in the buttocks.
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you best bet is to get a factory and dump crappy resources in it and let it grind out med a or b kits and experiment away on c's for personal use. this way you can double your craft xp/min.