Doctor Archive

Thread: why do you buff stength and quickness?

KoozPhoenix
Sun Sep 28, 2003 2:37 pm
#1

secondary stats, second level (strength, quickness and focus) all effect how hard you get hit for in your HAM bars. They ALSO effect ham costs.


For example....as a TKM my unarmedhit3 with VK on costs me 202 ham evenly across my ham bars.


With full doc buffs on and a muan gold it runs me 24 mind points. Thats it, 24.


This makes a HUGE difference to me as I am a zabrak so muon gold give me an insane willpower level.


Also, if im taking damage (which mostly only happens to my health and action bar) then its like having one bar reserved for ham costs and the other 2 to absorb damage.


It depends on the profession,etc. to really qualify weather or not those ham are worth buffing. And besides that the devs didnt stick in strength and quickness for nothing






Koozyo Phoenix - Phoenix Mercenaries Commander
Teras Kasi Master // Master Creature Handler // Carbineer // Medic
SikB
Sun Sep 28, 2003 5:07 pm
#2

obrie it is a simple case of you not understanding how other professions work just like many dont understand how medic, doc works. If people ask for it they either have a reason or they dont understand how there own professions works. I presume that there are many of both instances.
MorvenDee
Sun Sep 28, 2003 5:17 pm
#3

I spent a month mass-producing crates of all six buff types in my factories (with PA support), so my guild members always get buffed before we do anything. At first I tried living without strength and quickness buffs, but now I do them all the time because they keep people alive, especially in PvP.


The less HAM points you spend doing things like specials, the more damage you can take. A lack of quickness and strength accelerates the speed at which your health and action are reduced in combat.


I have a secondary character on another server who plays as an entertainer with an organised PA band. The doctor in that PA buffs Quickness on the entertainers, not Stamina. A Quickness buff gives a neater result because it reduces the cost of flourishes to 0-3 action points, so the entertainers' action bars stay full of green without visibly regenerating. It's alsomore attractive during a performance,instead ofhaving "-30" above the entertainer's head. So on my main server, I mass-produced Quickness buffs more than anything else, and started buffing the bands and dancers at server events.




Tale
Nematocyzed
Sun Sep 28, 2003 10:15 pm
#4

Not usure if it was already mentioned.

You will wake up from an incapacitated alot sooner. Usualy around 20 seconds max if you got a good D buff.

IlyaMasool
Mon Sep 29, 2003 6:40 am
#5






Nematocyzed wrote:
Not usure if it was already mentioned.

You will wake up from an incapacitated alot sooner. Usualy around 20 seconds max if you got a good D buff.





What he said.


Also you don't always regen faster than you use.


If you are BH with pistoleer and you are using fastest weapon, you DEFINATELY use up your HAM much faster than you can regen.


Even with full Enhanced D on all 6, you need some food and entertainer buff or you'll kill youself in about 5 min flat.

HoTron-rex
Mon Sep 29, 2003 9:19 am
#6

yeah, when wearing a full set of 60% composite armor I need both buffs to survive using specials and taking hits. seriously, hit yourself for 2.5k pools and 2k secondaries and then throw on some 60% comp armor and laugh at poor souls who try and take you down... its amusing



------------------------------------------
High Chancellor- KGB SWG
Hotron - Master Riflewoman, Master Pikeman
Nereus - Master Doctor, Master Politician
Ysaanne - Secretist Extraordinaire
Page 1 of 1
Previous Next