Doctor Archive
Thread: Healing mind... just a suggestion.
I'm not sure if this was mentioned before but in case it wasnt here is an idea.
To heal mind it could be done very simple, instead of making this complicated mind could be healed by stims at a cost of health+action. In other words mind sitm B would have same requirements as regular stim B but work as a reverse i.e.: Stim B heals action/health for 300 points at 100 points mind cost and so Mind healing stim B would heal 300 mind at 100 points action and healt cost.
Its just an idea agree or disagree if you like all constructive comments are welcome.
you HAVE to make it so the ability equally drains your mind to what your healing, basicly transfering your mind to someone else.
Why?
Otherwise you'll create a god mode basicly.
I think heal mind should go to Squad leader..
Or food for chef
If you allow medics to heal mind damage you are entering god mode. Ss long as they can heal more than someone can hit them for they can't be killed.
This simply couldn't be done the way you're proposing it. As you have it, this scenario could (and I'm certain would) exist:
- You take some mind damage and want to heal it
- You spend 300 points of health and 300 points of action to heal 1000 points of mind
- You spend 100 points of mind to heal 900 points of health and 900 points of action
- As you're now at full life, you continue your fight
- Rinse and Repeat
You could be essentially "unkillable." Take my character, for example. He has 1100 mind and I can buff my health and action to about 3000. So, unless something could do 1100 mind damage in 1 shot, the only way I could die would be to run out of stims.
The basic problem is there already is a god mode .....
Its a bounty hunter spamming eyeshot, and to a lesser extent a rifleman using mind shots.
It makes all the wonderful buffs and things we can do as a Master Doc ....... totaly useless in the GCW. And to a lesser extent in PvE. Healing in this game is a joke because we are really only 2/3 of a Doctor.
SoE is the one that came up with this totaly imbalanced and unworkable system of how damage is dealt and how it is healed, and if they dont come up with some kind of solution soon to address this .....its going to kill the game period.
"SoE is the one that came up with this totaly imbalanced and unworkable system of how damage is dealt and how it is healed, and if they dont come up with some kind of solution soon to address this .....its going to kill the game period."
From what I read the devs originally intended medics to be able to heal mind damage, but during beta became aware of the infinite pool problem. So they removed mind heals as a temporary measure, then 'forgot' what they had done, creating a whole new minigame in pvp combat centered around mind damage, and rendered all melee classes non-functional in PvE combat.
Currently I think doctors should be able to buff the mind pool, but not the substats. Medics/combat medicsshould be able to heal mind injury with a 1:1 transfer ratio (that is a huge penalty right there). Doctors should be able to heal mind wounds to the main pool only. Battle Fatigue should play a much more significant role in its affect on combat (I have never noticed any effect of battle fatigue on players, other than a reduced wound heal efficiency on the receiving end).