Doctor Archive

Thread: Dev Response to Top 5 Issues for October

Zarlor
Tue Oct 28, 2003 8:32 pm
#1

FInally got permission to get these posted.


#1 The SOE team is leaning towards adding a whole new set of items and such (medicines, components, and component enhancements) that can be yanked from the ground, sort of like scout, but with items specifically useful to medics. No final decision has been made, yet, but that's what they are considering at the moment.


#2 It has been decided for now that mind healing is going to stay with Combat Medics. Combat medics have been in need of another unique healing ability, and they feel this fits the bill nicely.


#3 They really like many of the ideas for extra doctor abilities in the threads we listed. In particular things like AOE cures, dot resistances, multi wound packs, etc. All seem pretty interesting to work with. They do agree that the doctor could use another reason or two to get the master box. This particular issue may take quite some time to get to and code in, however.


#4 Currently they are thinking they will go ahead and leave the variation as is, but enable us to overwrite existing buffs. There is the problem of determining which buff is better (is 500 strength, 3000 duration better than 750 stength, 900 duration?). But, they expect to figure something out there. (Anyone have any suggestions?)


#5 They do not have a problem with adding some fire dot removal. Fire dots can get nasty on Tatooine where there's only two places on the map to put them out. Again this may take some time to get into the game, but at least it is being looked into now.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Alessandra
Tue Oct 28, 2003 11:22 pm
#2

OMG, a developer response. I didn't expect one of these for months.

1) So this would make /medicalforage actually useful? I suppose it's a nice extra touch, but it seems like it would be an awful lot of work to update our current medicines to take advantage of these new components. I'd rather they work on our other issues.

2) I think once they see how mind healing works out on CM, they might consider rolling it out to doctors. I don't remember the exact quote, but they have said before that mind shouldn't be the limiting factor for combat. In any case, the way mind healing is implemented now with self-inflicted mind wounds, it isn't something that CM's can use all the time.

3) Sigh, that's great that they agree with our suggestions for AoE cures, dot resists, etc, but as expected, we have no idea how long it'll be before something like that becomes a reality.

4) Variability isn't a problem if they will let us overwrite existing buffs. As for the overwriting criteria, I think for most people, they would prefer the bigger buff. Perhaps a weight equation, like 66% buff and33% duration or something?

5) It'll be nice when fire dot meds are added, but again, we have no idea they will take to implement it.

Sigh, I wish we had gotten some more concrete information, but I suppose that's too much to ask.





Alessandra Viel
Master Gunfighter on Eclipse

Elzaa
Tue Oct 28, 2003 11:27 pm
#3

#4 Currently they are thinking they will go ahead and leave the variation as is, but enable us to overwrite existing buffs. There is the problem of determining which buff is better (is 500 strength, 3000 duration better than 750 stength, 900 duration?). But, they expect to figure something out there. (Anyone have any suggestions?)
----------------------------------------------------------------------------------------



I don't understand this. Are you saying that they are going to allow us to overwrite buffs but if we do the duration will be worse? I don't get what you are saying...



Elza (Bloodfin)
FSCS slot opened December 3rd


Gunman21
Wed Oct 29, 2003 12:37 am
#4

Nice to knowone of my 6 professions gets some answers. Wish they'd get around to answering pikeman sometimesoon.


Glad to hear this info Zarlor, thanks for all the hard work





Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

walcyradiant
Wed Oct 29, 2003 2:08 am
#5

How about the new buff overwrites the old buff regardless. No need to compare, just rebuff until you get what you want. And to reduce chance of abuse for exp or intergrate some means of balancing, put a timer of say 5mins before a stat can be rebuffed. Also implement the /consent for buffs so someone doesn't have to worry about a weaker buff overwriting a good one from those that give buffs w/o permission. I really think /consent is realistic considering you go to the doctor to have some 'work' done you kinda give your consent... docs don't go around performing bypass surgeries to gain experience. =)



Walcy

Back visiting during a free trial.

Last account cancelled as of 12/1/05
Thanks for the memories.
Enola_Gray
Wed Oct 29, 2003 2:53 am
#6

Wow... To say I am extreamly dissapointed in the Dev's response would be a massive understatment.



They could have shortened that whole thing down to one sentence.......



"We are going to look bussy, butdo NOTHING"



As for our top 2 doctor issues...


Medical Forage/Surveying.... NO


Doctor Mind Healing..... NO


DarkLurker
Wed Oct 29, 2003 3:01 am
#7

yeah but people never complain if you buff them without asking lol. I done it, i master doc and wanted to try out combat medic for a bit. so to get some quick med xp i went around with my surg driod and buffed everyone i saw. Not a single person complained, i wonder why. You dont need to add /consent. The developers are already have enough problems to work out. I personally think that doctors is one of the least broken profession in the game and for the most part i like it as it is. I personally dont like the idea of reapplying buffs. One i hate to make them and two well if i get a bad roll the person may bug me for another buff, bah. However i really like the idea of Fire DOT removal.


On the thought of mind healing. I looted a "Damage Stim" off an imperial NPC once and only once. It healed all three pools, health, action and mind. But only like 52 heals. It was a stim A quality. It costed me more mind to use then it healed. So it was useless for myself but i find it invaluable in combat when i need to get another player up from an incap ASAP. It's prefect, it gets them up but doesnt really heal all that much. It already in the game. They just need to give us the ability to make them.




GTSimmo aka Elrohir
Sect of Ronins
Gallion
Wed Oct 29, 2003 3:03 am
#8


Elzaa wrote:
i fully understand that, but i don't see how that affects this change in any way. i don't see how that is an "issue". it's just a feature/choice for the players




oh... gotcha.

Well, we've been complaining about the variability for enhance packs being too great for a long time, but we didn't like the option we were given to remove the variability entirely (at least not by a large enough margin), so this is their next solution to that grievance
Radek2002
Wed Oct 29, 2003 4:03 am
#9

Fire dot would be a great improvment.


A burning character is just a xp grinding source as we all know that the definitive result is unavoidable




Radek AlMounafik, FarStar-European
Master Ranger and carabineer
TheGrifted1
Wed Oct 29, 2003 5:38 am
#10



DarkLurker wrote:

yeah but people never complain if you buff them without asking lol. I done it, i master doc and wanted to try out combat medic for a bit. so to get some quick med xp i went around with my surg driod and buffed everyone i saw. Not a single person complained, i wonder why.




They may not have complained BECAUSE you are a Master Doc and therefore, probably pretty decent buffs. The complaining comes in when there is a Doctor handing out low-lvl buffs at random thus preventing you from the buffs you either a) are looking for from another doc in the area or b) get from the Doc already in your group. This, specifically, has been an issue in PvP. Granted, its an effective tactic, but I feel the community as a whole would be happy to give their "/consent."
As for the rest of the issues, Number 1 being Medical Forage? Please, I have never used it, never considered using it and to be honest it's probably not all that useful anyway.



_::= Major V'anity =::_
The Aldera Sect
=::_::=::_::=::_::=::_::=::_::=::_::=
Sullust187
Wed Oct 29, 2003 5:59 am
#11






Zarlor wrote:

#4 Currently they are thinking they will go ahead and leave the variation as is, but enable us to overwrite existing buffs. There is the problem of determining which buff is better (is 500 strength, 3000 duration better than 750 stength, 900 duration?). But, they expect to figure something out there. (Anyone have any suggestions?)





I think one of the best ways to do this is the buff with the longer duration will overrite regardless of buff power. This will elimanate the buff griefing that has been going on where people will just throw enhance A's on people in pvp to deny them a higher buff. The reason I think the 500 strength, 3000 duration is better than the 750 strength, 900 duration is that the first one lasts over 3 times as long, so it is much more usefull to the average player as they can keep fighting longer without returning to town to seek out another buff.




Haldaar {Dread} | Ominara {Dread}
Swordsman/Doctor | Jedi x/x/x/x
TwilightScout
Wed Oct 29, 2003 6:03 am
#12

medicalforage is more of a medic issue really. By the time you hit doctor/cm you're pretty much expected to have some sort of an infrastructure set up to gather resources.

I'd like it to be fixed for new medics still but doctors/cm's could probably care less.
Zarlor
Wed Oct 29, 2003 7:08 am
#13






TwilightScout wrote:
medicalforage is more of a medic issue really. By the time you hit doctor/cm you're pretty much expected to have some sort of an infrastructure set up to gather resources.

I'd like it to be fixed for new medics still but doctors/cm's could probably care less.





My full contention, exactly. In fact it's one of the big reasons I've decided to break out the listing. Our Dev is perseverating on /medicaforage and completely ignoring /medicalsurvey. I can get NOTHING going on this. Not a thing and I'm going bald from pulling my hair out over it. All I want is a discussion with the guy about the issue... nada. So I wanted to rename the issue, break it out and then go back with it specifically aimed at at addressing some form of /medicalsurvey. I doubt it will make any difference, but I'll give it one last go nonetheless.


So please help me out here and vote in the reordering vote. It's not REALLY the normal Top 5, but I'd like to pull it in anyways for that one issue if nothing else because of the MASSIVE support it constantly gets on this foru, other forums and from players I've spoken to in the game.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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