Doctor Archive
Thread: Post your Master Doc inventory here
I try to limit myself to keeping my inventory solely meds.
In my pack:
- Wound Pack Cs - 1 per stat (6)
- Enhance Pack Ds - 1 pack per stat (6)
- Enhance D Crates - 1 per stat (6)
- Revive Kit - 1
- Revive Kit Crate - 1
- Stim C - 2
- Stim C Crate - 1
- Stim D - 3
- Stim E - 3
- Cure Poison - 1
- Cure Poison Crate - 1
- Cure Disease - 1
- Cure Disease Crate - 1
- Cure State - 1 Per state (4)
- Health Disease - 1
- Health Disease Crate - 1
- Mind Poison - 1
- Mind Poison Crate - 1
- Area Ranged Stim C - 3
- Area Ranged Stim C Crate - 1
- Ranged Stim C - 2
- Ranged Stim C Crate - 1
- Droid Batt - 1
- Droid Batt Crate - 1
Main Inventory:
- Scout Blaster
- Power Ups - 1 Crate
- Bio-Enhanced Doctor's Dress
- Change of Clothes (3 Pieces)
- Droid Batt - 1
I keep everything crated so I never have to craft on the go.
I have the following in my inventory:
For Treatment:
- 1wound pack E for each stat/substat (I prefer E's because I experiment the charges way up, last longer)
- 1 enhance D for each stat/substat
- 1 crate of enhance D's for each stat/substat
- 1 cure posion C
- 1 cure Disease C
- 2-3 Rez packs
- 3 Stim Pack E's
- 1 crate of stim pack E's
- 1 of each type of Heal States
- +25 injury treatment/wound healing hat
For Fighting:
- Full Suit of Ubese
- FWG5
- Republic Blaster
- DX2
- 1 Muon Gold
- 1 crate of muon gold
General Use:
- 1 Droid Battery
- 1 crate droid batteries
- random reources (for emergencies)
- Emergency crafting tool
2 E wounds packs : health and action
4 B wounds packs : one of each sub stats
6 D enhances packs
4 state wounds packs : dizzy, stun...
2 cure packs :disease and poison
5 E stims packs (hand made)
1 Revive kit
1 Crate of B stims for friend use.
3 food crafting tools
1 generic crafting tool
4 survey tools
1 some hides for camps
1 some bones for camps
1 crate of droid batteries
1 crate of muon gold
1 crate of angerinian fishal surprise
1 crate of glazed glucose
1 crate of bivoly tempari
= 40 medical items plus a few bags to organize all this mess
In droids
4 crates adv CHEM, BIO, LIQUID, SOLID
1 pile of fiberplast
1 pile of avian meat (if lucky
1 pile of reactive gaz
1 pile of polymer
1 pile of berries
1 pile of nice organic
1 pile of nice inorganic
2 revive kit
2 cure packs :disease and poison
4 (few) crates of B stims for customers
= 19 resources and supplies
Plus spare resources and other stuff like medical enhanced clothes
So for me, my medical profession is taking more than 60 slots, and for you dear collegues ?
Here's what I have. Keep in mind that I'm also a Master Artisan
- Action Wound Pack E
- Health Wound Pack E
- Constitution Wound Pack E
- Stamina Wound Pack E
- Quickness Wound Pack E
- Strength Wound Pack E
- Moun Gold
- Stim Pack E
- Avian Meat
- Herbivore Meat
- Tubers
- Polymer
- Fiberplast
- Steel
- Aluminum
- Poison Cure Pack C
- Disease Cure Pack C
- Stun Cure Pack
- Intimidation Cure Pack
- Dizzy Cure Pack
- Droid Battery
Back Pack
- Crate of Advanced Bios
- Crate of Advanced CRDMs
- Crate of Advanced SDSs
- Crate of Advanced LSs
- Crate of Moun Gold
- Crate of Droid Batteries
- Crate of Air Cake
- Satchel with all Survey and Crafting tools
- Spare weapon
- 3 Spare Stim Pack Es
- Action Enhance Pack D
- Health Enhance Pack D
- Constitution Enhance Pack D
- Stamina Enhance Pack D
- Quickness Enhance Pack D
- Strength Enhance Pack D
- Rez Kit
Droid
- Crate of Action Enhance Pack D
- Crate ofHealth Enhance Pack D
- Crate ofConstitution Enhance Pack D
- Crate ofStamina Enhance Pack D
- Crate ofQuickness Enhance Pack D
- Crate ofStrength Enhance Pack D
- Travin
I use 3 so 30 more room, but they are all full!
NOOB question, and I've been playing for 6 months!
How do you store items in droids???
I have a medical droid, but that's about it... this is honestly the FIRST time I've heard of this. Any help would be appreciated!
Droids with a storage compartment (or whatever it's called) should allow you to store things in them...I think way back when the game started these were bugged in that they didn't work quite well, but if it's all good now that's more storage space for me.
Anyways, fun inventory:
1 of each type of enhance D (no crates of these at all)
1 of each type of woundpack C (crates leftin my house)
1 of each type of woundpack A (make these as needed)
1 stim C out, 1 crate of stim Cs
1 stim D out, 1 crate of stim Ds
1 Cure Poison A/C, 1 crate of both Cure Poison A/C (planned)
1 Cure Disease A/C, 1 crate of both Cure Disease A/C (planned)
1 Rez Kit out (usually 2 though, especially if I'm PvPing), 1 Crate of Rez Kits
1 of each type of Cure State stimpack
Usually 1 or 2 crates of stims (B/C/D)I'm looking to sell or bringing/holding for someone...hopefully my vendor will take this burden over though
At least 40 or so odd resources in my inventory and backpack together...should hopefully lessen this once I get crates of cure poison/disease in. (Mainly they are specific resources required in higher level meds, other than just those though).
Other things
1 Laser Carbine, 1 Elite Carbine, 1 Dxr6 Carbine, 1 EE3 Carbine
2 Food/Chem Crafting Tools
1 Generic Crafting Tool
1 crate of BasicCamping Kits (useless right now since I dropped Scout for Artisan)
My clothing outfit (doesn't take up inventory space thankfully since I'm wearing it!)
1 droid battery out, 1 crate of droid batteries
As for medical components (in crate now thankfully!), I leave those to my house for storage or factory for manufacturing. Also have a few crates in my bank should I need to craft stuff before heading out.
6 crates of wound B's (1 of each type, 10 count, 3xuses 170 power)
1 crate of poison C cures (20 count)
1 crate of disease C cures (20 count)
1 crate of each state affliction cure (10 count in crate)
1 crate of res packs (20 count)
Enough materials to custom make nearly anything.
crate of droid batteries
crate of muon
crate of camps
2 12.0 rated food tools
1 generic tool
4 survey tools (metal, flora, chem, gas)
50 count crate of Stim E's
50 count crate of Stim D's
50 count crate of Stim B's (for sale or as gifts)
A big-ass gun.
6 crates of Enhance Ds
6 Enhance D packs (gotta use em too!)
12 E Wound Packs (2 of each)
2 Stim Es
Crate of Stim E
1-4 Crates of Stim B (to sell)
3 State stims (stun, intimidate, dizzy)
5guns (I'm master pistoleer also)
1 Stack of hides
1 Stack of bones
2 Crafting tools (general, food/chem)
4 Cure C packs (poison/disease, 2 each)
2 Crates of chef stuff (bivoli, fishak)
2 chef items to use (bivoli, fishak)
2 Crates of Spice (muon, pixie -- for emergencies only, drugs are bad mmkay)
7 Flora harvester deeds
7 Chemical harvester deeds
3 Water harvester deeds
3 Mineral harvester deeds
A casual outfit (shoes, jacket, shirt, pants)
BE shirt and pants (for buffing)
5 Locked Containers (just for now)
My droid holds his own damned batteries.
I am only listing my medically related inventory:
Main Inventory:
2x Health-Action STIM-E packs
1x Cure Dizzy Stim
1x Cure Intimidated Stim
1x Cure Binded Stim
1x Cure Stun Stim
6x Stat Wound Packs
(12 total in main)
Backpack:
4x One crate of each cure state
1x Crate of Stim Es
6x Crate of Cure Wound Packs
6x Crate of each stat buff
6x Stat buff packs
1x Revive Pack
1x Crate of Revives
(25 total in backpack)
Droid
1x Food/Chem crafting tool
4x One crate of ABEC, ACDRM, ALS, ASDS
4x Resources: Chemical, Metal, 2 organics (for the now rare case I need something made in the field)
(9 total in droids)
1 crate of Medpack C (each stat)
1 crate of Enhancers D (each stat)
1 crate cure poison
1 crate cure disease
1/2 crate dizzy state packs
3 food/chem tools
1 crate of Rezpack
1 crate of Stimp E