Doctor Archive

Thread: 0/2/4/0 Doc vs Master doc...

LordKailen
Wed Jan 14, 2004 6:54 am
#1

if a master doc and a 0/2/4/0 doc both used the same buffpacks, how different would the actual buffs be?



Iryco, unguilded, Flurry ... vendors in my home outside Coronet at 628, -5140.
Currently working on QUITTING .... Ex Masteries: All Novices, CH, Pistoleer, Image Designer, Musician, Commando, Carbineer, Smuggler, Ranger, Bio E, Doc, C.M., Rifleman, Architect, Merchant, Tailor, Weaponsmith, Chef ... that's 23, but not enough to be Jedi. I quit.
"I signed up to play Star Wars. I did NOT sign up to play Pok-e-mon!" -moi
"And Jack just got eyeshot, and I can't heal him because I'm a f-cking doctor." -Fenris
WarFerret
Wed Jan 14, 2004 6:57 am
#2

Well here's the problem, at 0240 Doc you have 90 medicine knowledge, unless I waste experimental charges on ease of use, my lvl D buff packs are usually 93 or 94 Med Knowledge, so you can't use them until Master Doc anyway.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Scoooter
Wed Jan 14, 2004 7:26 am
#3

Your buffs would be weaker at best, if someone experiments the med use down, or you use C packs which are weaker.


Tthere has to be a benefit of mastering hehe





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ScootBacca - Master Creature Handler/Master Rifleman
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Happymob
Wed Jan 14, 2004 7:32 am
#4

Two issues -


1) You have to experiment the buff packs down to 90. With good resources, they start very close to 90, so you won't lose much - say 10% or so.


2) At x-2-x-x, you only have 30 wound treatment instead of 100 (numbers are approximate). You are losing around 35% of your top end on the buffs with this alone. 0-4-4-0 would be much better (lose 12.5% of buff top end) and you would get revive as well.





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IlyaMasool
Wed Jan 14, 2004 7:57 am
#5

Theoretically 0/2/4/0 would have lower max amount of buff possible, but given the randomness of buffs, the effect you will notice would be trivial at best. If you wear cloths with skill mod on +treatments when you are buffing, the difference would be even harder to notice.

It is very good way to go if your main profession is some other combat profession.
BindyBalaroo
Wed Jan 14, 2004 8:29 am
#6

I have the same problem, i have been a doc for like 5 months, but more recently FINALLY got into the TK novice tree, and then have been enjoying dabblin in CH. I will have to be master of nothing it seems. Because I really want a combat skill, but i LOVE leveling TK with my pet at my side, even the low level CH ones are great if you find a good one.


So I am master doc, TK 0-0-1-1 and CH 0-0-1-1


I want to be TK 0-0-4-1 and CH 0-0-0-4 (ineeded the teach trick command but i can give it up later)


I am pretty sure to do those i will have to be DOC 0-4-4-4, it's sad but i have to do it. Anways, any buff is better then no buff!




Tesra Elation & Starphire Elation (lvl 80 jedi??) @ Dantooine
Aoccdrnigto a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe.
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