Doctor Archive

Thread: THUNDERHEART: AOE DISEASE CURE & AOE POISON CURE

nolan007
Wed Jan 14, 2004 9:29 am
#1

Doctorsshould be able to heal the AOE disease attacks and AOE poison attacks.


Consider giving us the ability to area cure disease and area cure poison with an areadisease/poisonheal?









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Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

WarFerret
Wed Jan 14, 2004 9:32 am
#2

Imho the only class that should get this should be the combat medics as it fits in with their AOE heals in general.

Docs should get an increase in range to fix the lag issues (ever tried to heal someone who's running away from you ?) but I don't feel we should get AOE anything, that's the CM's specialty.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
_Macabre_
Wed Jan 14, 2004 9:48 am
#3

I'd prefersomething else, possibly a"bio" layer schematic given to armorsmiths or a vaccine given to doctors, etc. I don't like the idea of an AoE cure for doctors nor do I think it addresses the route problem of heavy damage that cannot be defended against (similar to the fire DoT)




Jiawa,
Teras Kasi Master / Master Doctor
Master Smuggler (Retired)
Master Creature Handler (Retired)
Soulforger
Wed Jan 14, 2004 10:46 am
#4

Actually a vaccine would be a perfect solution to this...


Allow docs to craft and use these. They could have a timer and number of protections (or power), so that a good combat medic could still break through, but a prepared group wouldn't go down with one AOE attack.




-Accari (Rebel Warrant Officer II)

Master TKA
2000 Commando

Mastered: Medic, Combat Medic, Pistoleer, Doctor, Dancer (Holo 1), Tailor (Holo 2, Silent), Entertainer, Artisan, Scout, Creature Handler, Teras Kasi Artist, Ranger, Marksman

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WarFerret
Wed Jan 14, 2004 10:51 am
#5

Ah, now this idea I like, the idea of a vaccine/antidote buff kind of thing would be really quite cool, as you say, they can't be too powerful or it completely buggers combat medics, but it would make their job a little tougher.

Nice thinking Batman.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Scoooter
Wed Jan 14, 2004 11:40 am
#6

First I will say I am a Master Doctor and not a CM


Seems to me AOE stims or cures used by the doctor class will stealth nerf the CM.


Personally I have no problem in an organized pvp crew of getting to all the people affected by AOE poisons or disease. Is all a matter of everybody knowing where everyone is and they get to you or you get to them.


The AOE attacks are not unstoppable, therefore do not require a nerf. There are things you can do already to nullify AOE attacks


Try tactics. Spreading out, make sure all know where the doctor is, make sure the doctor is on his toes, call out if poisoned.


Itwould be taking away the CM's most effective attack in a very severe fashion.




Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
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