Doctor Archive
Thread: THUNDERHEART: AOE DISEASE CURE & AOE POISON CURE
Doctorsshould be able to heal the AOE disease attacks and AOE poison attacks.
Consider giving us the ability to area cure disease and area cure poison with an areadisease/poisonheal?
Docs should get an increase in range to fix the lag issues (ever tried to heal someone who's running away from you ?) but I don't feel we should get AOE anything, that's the CM's specialty.
I'd prefersomething else, possibly a"bio" layer schematic given to armorsmiths or a vaccine given to doctors, etc. I don't like the idea of an AoE cure for doctors nor do I think it addresses the route problem of heavy damage that cannot be defended against (similar to the fire DoT)
Actually a vaccine would be a perfect solution to this...
Allow docs to craft and use these. They could have a timer and number of protections (or power), so that a good combat medic could still break through, but a prepared group wouldn't go down with one AOE attack.
Nice thinking Batman.
First I will say I am a Master Doctor and not a CM
Seems to me AOE stims or cures used by the doctor class will stealth nerf the CM.
Personally I have no problem in an organized pvp crew of getting to all the people affected by AOE poisons or disease. Is all a matter of everybody knowing where everyone is and they get to you or you get to them.
The AOE attacks are not unstoppable, therefore do not require a nerf. There are things you can do already to nullify AOE attacks
Try tactics. Spreading out, make sure all know where the doctor is, make sure the doctor is on his toes, call out if poisoned.
Itwould be taking away the CM's most effective attack in a very severe fashion.