Doctor Archive
Thread: Is it just me............
Narakar wrote:
Euthesqo_Zulu wrote:
I mean, the point of being able to rebuff was to give us a do-over for bad hits (sub 1ks in my case) right?
Wrong.
The point is to be able to over write lower buffs done by another doc. For example, you are stood at Theed minding your own business when up runs a novice doc and hits you with an enhance A for 150 points of health. Before the change you would be stuck with the 150 health buff for the duration. Now you can overwrite it with a B, C or D enhance pack.
Another thing I really like is now say you get into a group and they want to go to a cave but your buffs are going to run out in 20 min you can just rebuff. Before you would either have to wait till they ran out to get new ones or have them run out halfway through the cave.
I'd rather have 5 2200s than one 3800 and one 1000.
Its the EXACT same system w/o the .5~1.5 randomness roll.
Euthesqo_Zulu wrote:
I mean, the point of being able to rebuff was to give us a do-over for bad hits (sub 1ks in my case) right?
Wrong.
The point is to be able to over write lower buffs done by another doc. For example, you are stood at Theed minding your own business when up runs a novice doc and hits you with an enhance A for 150 points of health. Before the change you would be stuck with the 150 health buff for the duration. Now you can overwrite it with a B, C or D enhance pack.