Doctor Archive
Thread: Seeking input on Master Doctor XP idea
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Datto
Fri Oct 08, 2004 1:06 pm
#1
The ideas was partly spawned by the Force Ranking System for Jedi Knights. Jedi knights lose player kill ratings everyday, requiring them to continue to PvP in order to maintain their rank.
I don't have anything against other professions having a similiar enhancement, and I agree that each of the extra boxes should have a small cost in skill points.
At this point, the medical community has one quest. In bestine to get a stim a+ schematic that has no practical value of any kind. Weaponsmiths have many loot schematics, even if some are disabled right now, armorsmiths have RIS, architects get new buildings now and again (think player cities) and doctors have gotten the area cures/poison and disease resistence buffs but realistically those have such rare use, except for PvP, that most of us doctors have never needed to use one.
I'm just looking for wards to make master doctor more rewarding and interesting.
Datto
I don't have anything against other professions having a similiar enhancement, and I agree that each of the extra boxes should have a small cost in skill points.
At this point, the medical community has one quest. In bestine to get a stim a+ schematic that has no practical value of any kind. Weaponsmiths have many loot schematics, even if some are disabled right now, armorsmiths have RIS, architects get new buildings now and again (think player cities) and doctors have gotten the area cures/poison and disease resistence buffs but realistically those have such rare use, except for PvP, that most of us doctors have never needed to use one.
I'm just looking for wards to make master doctor more rewarding and interesting.
Datto
ZeroK0ol
Fri Oct 08, 2004 1:56 pm
#2
Datto wrote:
The ideas was partly spawned by the Force Ranking System for Jedi Knights. Jedi knights lose player kill ratings everyday, requiring them to continue to PvP in order to maintain their rank.
I don't have anything against other professions having a similiar enhancement, and I agree that each of the extra boxes should have a small cost in skill points.
At this point, the medical community has one quest. In bestine to get a stim a+ schematic that has no practical value of any kind. Weaponsmiths have many loot schematics, even if some are disabled right now, armorsmiths have RIS, architects get new buildings now and again (think player cities) and doctors have gotten the area cures/poison and disease resistence buffs but realistically those have such rare use, except for PvP, that most of us doctors have never needed to use one.
I'm just looking for wards to make master doctor more rewarding and interesting.
Datto
true on all counts, just saying u might wanna alter ur initial proposal to include the points i listed, even though afterwards i DID see the point cost which is agreeable.
Datto
Sat Oct 09, 2004 12:17 am
#3
Heyo All,
I'm looking for input on this idea. That each day, a certain number of medical xp be taken away and/or medical xp be spent towards a higher level of doctor skills and title.
Example 1: Each day, 5k med xp is removed from your character. We can hold 80k, so that's 16 days worth of xp. Once your XP has gone into the negative, your master doctor skills and title are suspended. Regaining the skill and title is as simple as gaining enough xp to enter the positive.
Example 2: Example 1 AND Medical XP can be used to purchase additional skill boxes, similar to force sensitive boxes. Say, 2m Medical XP can be converted to a +5 Assembly Bonus. At that point your daily loss increases, say 7500 xp per day. Another 2m and you get a +3 bonus to wound treatment, giving you slightly higher buffs. Again, your daily loss is increased, say 10k per day. Another 6m and say you get +10 to experimentation, allowing a dedicated doctor to not need millions upon millions of credits to buy a +20 suit. Again, your medical xp per day loss would increase. Perhaps 20k at that point. Each level allowing a new title, say "Expert Medicine Crafter" or for the highest level, "Grand Master Doctor." (Maybe one box for each skill tree, maybe 2 skill points each. Where having all 4 extra boxes grants access to Grand Master Doctor)
On a site note, I think perhaps a new schematic for the Grand Master Doctor, say a woundpack that heals all wound stats at the same time but can only be used by an above Master Doctor medical professional. Or a quest related to gaining such a woundpack, but it requires a component dropped only from a particular creature (Think RIS for doctors).
The idea is to reward practicing doctors, the better you keep up your play the higher the quality of title and skill. Mind you the bonuses would be slight, slight enough not to warrent the average doctor from having interest. Its content for doctors who have a passion for the profession.
/discuss
Datto
I'm looking for input on this idea. That each day, a certain number of medical xp be taken away and/or medical xp be spent towards a higher level of doctor skills and title.
Example 1: Each day, 5k med xp is removed from your character. We can hold 80k, so that's 16 days worth of xp. Once your XP has gone into the negative, your master doctor skills and title are suspended. Regaining the skill and title is as simple as gaining enough xp to enter the positive.
Example 2: Example 1 AND Medical XP can be used to purchase additional skill boxes, similar to force sensitive boxes. Say, 2m Medical XP can be converted to a +5 Assembly Bonus. At that point your daily loss increases, say 7500 xp per day. Another 2m and you get a +3 bonus to wound treatment, giving you slightly higher buffs. Again, your daily loss is increased, say 10k per day. Another 6m and say you get +10 to experimentation, allowing a dedicated doctor to not need millions upon millions of credits to buy a +20 suit. Again, your medical xp per day loss would increase. Perhaps 20k at that point. Each level allowing a new title, say "Expert Medicine Crafter" or for the highest level, "Grand Master Doctor." (Maybe one box for each skill tree, maybe 2 skill points each. Where having all 4 extra boxes grants access to Grand Master Doctor)
On a site note, I think perhaps a new schematic for the Grand Master Doctor, say a woundpack that heals all wound stats at the same time but can only be used by an above Master Doctor medical professional. Or a quest related to gaining such a woundpack, but it requires a component dropped only from a particular creature (Think RIS for doctors).
The idea is to reward practicing doctors, the better you keep up your play the higher the quality of title and skill. Mind you the bonuses would be slight, slight enough not to warrent the average doctor from having interest. Its content for doctors who have a passion for the profession.
/discuss
Datto
ZeroK0ol
Sat Oct 09, 2004 12:30 am
#4
Datto wrote:
Heyo All,
I'm looking for input on this idea. That each day, a certain number of medical xp be taken away and/or medical xp be spent towards a higher level of doctor skills and title.
Example 1: Each day, 5k med xp is removed from your character. We can hold 80k, so that's 16 days worth of xp. Once your XP has gone into the negative, your master doctor skills and title are suspended. Regaining the skill and title is as simple as gaining enough xp to enter the positive.
Example 2: Example 1 AND Medical XP can be used to purchase additional skill boxes, similar to force sensitive boxes. Say, 2m Medical XP can be converted to a +5 Assembly Bonus. At that point your daily loss increases, say 7500 xp per day. Another 2m and you get a +3 bonus to wound treatment, giving you slightly higher buffs. Again, your daily loss is increased, say 10k per day. Another 6m and say you get +10 to experimentation, allowing a dedicated doctor to not need millions upon millions of credits to buy a +20 suit. Again, your medical xp per day loss would increase. Perhaps 20k at that point. Each level allowing a new title, say "Expert Medicine Crafter" or for the highest level, "Grand Master Doctor." (Maybe one box for each skill tree, maybe 2 skill points each. Where having all 4 extra boxes grants access to Grand Master Doctor)
On a site note, I think perhaps a new schematic for the Grand Master Doctor, say a woundpack that heals all wound stats at the same time but can only be used by an above Master Doctor medical professional. Or a quest related to gaining such a woundpack, but it requires a component dropped only from a particular creature (Think RIS for doctors).
The idea is to reward practicing doctors, the better you keep up your play the higher the quality of title and skill. Mind you the bonuses would be slight, slight enough not to warrent the average doctor from having interest. Its content for doctors who have a passion for the profession.
/discuss
Datto
1-no other profession looses experiance based on time, dont think even jedi
2-this would have to go for every crafting profession, not just dr, otherwise it would be considered an unbalanced bonus to just dr's and the devs wouldnt go for it.
3-This 'grand master dr' would probably also required skill points to attain.
4-not a flame, but i dont think no matter how long we talk about it, i seriously doubt the devs will go for this idea, but it doesnt hurt to discuss it. Just look at ur idea and se how you can balance it out so its not just 1 profession benefiting from it
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